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Luckily have all the assets and stuff saved seperately so shouldnt be long to make a DE version
Yes as CountCristo tipped me off to the DE version and the release are different entities with no compatability with the mods made for them, luckily importing classic mods into the editor for the DE version seems to be hassle free so I'm doing that at the moment and a DE version should be available soon
Its still the same isn't it?
As in the release and DE have same workshop ?
Or is it not working when subscribed etc?
Nexus page has the alternate versions, medusa is there.
Ah ok, thank you for the answer. ^^
Yeah I'm aware of that issue, buffs is as said highly unbalanced and is really only there for those that want to mess around/use in custom scenarios perhaps. Basically certain actions clear invisibilty status, being attacked/attacking remove 'Invisible'(as well as a lot of other actions and anything that inherits from em) and since I wanted a more permanent chameleon to mess around with stuff I made a seperate 'Invisible_TPB' Status and since the actions target 'Invisible' the _TPB doesnt get removed.
If you are okay with having inf chameleon but dont want enemies to do so the PlayerOnly file can be added.
The nexus page has a standalone 1/2 cooldown version(otherwise no changes) that does something like that.
Is it possible to make the wings unequip when a fight starts? Having wings while you're exploring isn't all that OP, but having wings for the entire fight and without the initial AP cost to cast them is kinda broken.
How you handle derivatives/enemy only parts would affect the balance/mod compatability(in my case I let the enemy also have em, which has worked fine with the exception that Favmir mentioned 4 posts ago)
The only way I could see such behavior is something overriding the Shout file part of Spread your wings, maybe a cooldown rebalancing mod or such?
Also does Top of loading order, mean 1)Physical top of list OR 2)Bottom aka latest load
If its 1 you may simply have another mod overwriting the changes as the higher a mod means earlier loading aka other mods will overwrite it
I am about to load my game again now and see what happens. I will advise. Thanks.
Is it only spread your wings affected
Do both the flight skill and remove wings skills show up as intended
What happens in a fresh campaign with only Toggle Poly activated
You can increase the duration (outside combat) of the skill cover chameleon moves to 10. and perhaps add a massive invisibility skill to the party.?