Divinity: Original Sin 2

Divinity: Original Sin 2

Toggle Polymorph Appendages
62 Comments
Noquiem  [author] 9 Sep, 2018 @ 8:07am 
So DE version is up on the steam workshop, though the variants at Nexus still need to be redone/re-uploaded
Noquiem  [author] 9 Sep, 2018 @ 5:44am 
OK, never mind it's a horrible broken mess to convert.
Luckily have all the assets and stuff saved seperately so shouldnt be long to make a DE version
Noquiem  [author] 9 Sep, 2018 @ 5:01am 
@Solaius
Yes as CountCristo tipped me off to the DE version and the release are different entities with no compatability with the mods made for them, luckily importing classic mods into the editor for the DE version seems to be hassle free so I'm doing that at the moment and a DE version should be available soon
Solaius 8 Sep, 2018 @ 10:13am 
i have this subscribed but it won't let you activate it in DE
Noquiem  [author] 7 Sep, 2018 @ 3:46am 
@CountCristo
Its still the same isn't it?
As in the release and DE have same workshop ?
Or is it not working when subscribed etc?
CountCristo 5 Sep, 2018 @ 3:55pm 
I beg of thee DE update!
Noquiem  [author] 11 Jun, 2018 @ 4:26pm 
@kyubi_3002
Nexus page has the alternate versions, medusa is there.
Liadri 11 Jun, 2018 @ 2:48pm 
Why no medusa?
Daaaaaaaaaaaaaaaaaaaaaaaaaaaniel 30 Apr, 2018 @ 1:52am 
@Noquiem
Ah ok, thank you for the answer. ^^
Noquiem  [author] 29 Apr, 2018 @ 3:03pm 
@[*EXG*]Sabaton4Ever
Yeah I'm aware of that issue, buffs is as said highly unbalanced and is really only there for those that want to mess around/use in custom scenarios perhaps. Basically certain actions clear invisibilty status, being attacked/attacking remove 'Invisible'(as well as a lot of other actions and anything that inherits from em) and since I wanted a more permanent chameleon to mess around with stuff I made a seperate 'Invisible_TPB' Status and since the actions target 'Invisible' the _TPB doesnt get removed.
If you are okay with having inf chameleon but dont want enemies to do so the PlayerOnly file can be added.
Daaaaaaaaaaaaaaaaaaaaaaaaaaaniel 29 Apr, 2018 @ 12:15pm 
I think their is a bug in the "Toggle Polymorph Buffs" mod, because Chameleon Cloak never gets interrupted, you can use all skills and even if you move through fire and get damaged it doesnt end and you are still invisible, as a player it doesnt seem that bad, but every enemy also gets this advantage, so they are also forever invisible. :P
Noquiem  [author] 3 Apr, 2018 @ 5:16am 
@TheTomanotor
The nexus page has a standalone 1/2 cooldown version(otherwise no changes) that does something like that.
tom 2 Apr, 2018 @ 2:26pm 
Since having the modifications permanently gives an advantage in combat could either having modifications at all reduce start AP, or each modification reduce start AP.
Shyloh 28 Feb, 2018 @ 12:33pm 
@Noquiem

Is it possible to make the wings unequip when a fight starts? Having wings while you're exploring isn't all that OP, but having wings for the entire fight and without the initial AP cost to cast them is kinda broken.
Noquiem  [author] 27 Feb, 2018 @ 12:16pm 
@Darkness There is a 1/2 cooldown ver on the nexus page which means there is some upkeep, also floating isnt all that OP really as for some reason its only active when you are moving(unless theyve changed that since I played)
Zoey 26 Feb, 2018 @ 10:14am 
this is a fantastic mod. however, the wings are incredibly overpowered. not only is it cheap (1ap) but it is 1 turn cooldown. this alone is ridiculous, but the fact it also makes you float. i think this needs some sort of nerf to have always active
Noquiem  [author] 23 Jan, 2018 @ 9:21am 
@Arcaress It's available on the nexus page, don't like having to have several "seperate" mods on workshop.
Old Cleanwater 23 Jan, 2018 @ 7:05am 
want medusa hair...
Nodjia 10 Jan, 2018 @ 5:36pm 
Ah, okay, I was trying to understand exactly how the skills gave the "cleansing part". And I didn't know about the duration being -1, I was thinking it was something like 9999 like the infinite incarnate mod. I am a little worried about the AI having the same abilities breaking certain engagements. For example I worry about some enemies that have the favourable wind buff turning it off for no reason. Thank you for the insight into how you have things set up, I'll see what I can come up with. ^_^
Noquiem  [author] 8 Jan, 2018 @ 11:35am 
@Guilty Its basically set up with the Skill itself being identical, but with the exception of the Status it sets at dur of -1, you then edit the Status to give a self created Skill_Shout that only removes the Status(I copy the visuals from the first Skill usually)

How you handle derivatives/enemy only parts would affect the balance/mod compatability(in my case I let the enemy also have em, which has worked fine with the exception that Favmir mentioned 4 posts ago)
Nodjia 8 Jan, 2018 @ 11:21am 
@Noquiem I am new to modding dos2, and I'm trying to use this same idea for other skills that feel like they should be toggles in game. Specifically favourable wind, summon inner demon, etc. Some of them might be a little balance-altering, but I wanted to give it a shot. Any pointers on setting them up in the same fashion?
Rziha 3 Jan, 2018 @ 4:13pm 
k
Noquiem  [author] 18 Dec, 2017 @ 5:05am 
Thanks for the report. I know the reason why, but fixing it would potentailly make it quite bad at compatibilty with updates/other mods as I would have to create derived statuses+make the changes player only so not as balanced.
Favmir 17 Dec, 2017 @ 7:48pm 
Minor bug report here! When meeting the Eternal in the Blackpits Excavation Site, She has wings by default and uses her flight ability mid combat. I've seen in-game message saying "@@@ used CANCEL FLIGHT" and then she loses her wing, then fly across the field without wings. I should note that it's just a visual bug and didn't affect the combat.
mark.fitzgibbons.nz 15 Dec, 2017 @ 1:43pm 
@Noquiem. You are a genius and a great mod author. That worked flawlessly. I am so looking forward to playing the game again now. As an IT Help Desk person who troubleshoots for a living, it embarrasses me that I did not think this was the issue myself. So obvious once I read your last comment. I do love mods and have modded this came fairly extensively. Love the game, love your mod. Thank you so much for your quick reply and assistance. As a suggestion, can you add a line to the description of the mod to make sure it is low in the load order to avoid anyone having a similar issue as me. The more people who load your mod and use it the better. Have a great day my friend and I will support you and any mods you develop in the future.
mark.fitzgibbons.nz 15 Dec, 2017 @ 1:28pm 
And the penny drops. Moved to bottom of the list. Loading now...fingers crossed.
Noquiem  [author] 15 Dec, 2017 @ 5:42am 
@mark.fitzgibbons.nz And I assume only Toggle Polymorph Appendages is active?
The only way I could see such behavior is something overriding the Shout file part of Spread your wings, maybe a cooldown rebalancing mod or such?
Also does Top of loading order, mean 1)Physical top of list OR 2)Bottom aka latest load
If its 1 you may simply have another mod overwriting the changes as the higher a mod means earlier loading aka other mods will overwrite it
mark.fitzgibbons.nz 14 Dec, 2017 @ 9:30pm 
Ok, it gets weirder. I verified files, no errors. unsubscribed and resubscribed. Can see the new file in mods directory. Load game, still the skill goes into cooldown phase the moment I activate it, which is normal 'unmodded' behavior. As I am getting the 2 new skills added 'Flight' and 'Remove Wings', means the mod is activating, this is obvious. But why the 3 turn cooldown? I loaded a save from when Sebille had it working and she still has permanent Spread Wings. But, if I 'remove wings' and reactivate it only activates for 3 turns and goes into cooldown. As a Help Desk Tech, this is stumping me, it is not logical?? Any more ideas? Pretty soon I may have to go continue my game without this mod. Will not feel right as this mod is a skill I now think should have been integrated into the normal unmodded game. Save me from Polymorph Appendage Cooldown.
Favmir 14 Dec, 2017 @ 6:34am 
Oh wait, it's intentional. Nevermind!
Favmir 14 Dec, 2017 @ 6:33am 
Can confirm that Wings, Spider legs, Horns work for me. However the medusa's head didn't work(just had vanilla spell)
Noquiem  [author] 14 Dec, 2017 @ 5:16am 
@mark.fitsgibbons.nz hmm, I've re-uploaded the file to ensure the steam version and nexus versions are identical. If you still have issues try un-subscribing then re-subcribing AND/OR Verify integrity of local files
mark.fitzgibbons.nz 13 Dec, 2017 @ 9:18pm 
Not only spread your wings affected. Just tried Bull Horns on Beast and when you activate skill it adds the 2 extra skills, one for Bull Rush and the other to remove, then 3 turn cooldown start is triggered and he loses skill after 3 turns. So weird, wish I could figure it out as this is one of my favorite mods.
mark.fitzgibbons.nz 13 Dec, 2017 @ 8:01pm 
Noquiem. I will try those things now. The flight skill and remove wings skills show up and it says 2 new skills added. They last for 3 turns and you see standard skill cooldown then the polymorph skill stops. So it is working like the normal polymorph spread wings skill. It is working, but has cooldown which is weird. I have another character who has the skill and she is not losing it and my tank has the bull horns and he is not losing it either. I have not removed the skills from other 2 characters as I do not want to lose it from them as well. I will see if I can start a fresh campaign but it would take a bit to get back to point where I get polymorph skill. I hope you can help.
I am about to load my game again now and see what happens. I will advise. Thanks.
Noquiem  [author] 13 Dec, 2017 @ 7:00am 
@mark.fitzgibbons.nz A few things that'll help me troubleshoot this.
Is it only spread your wings affected
Do both the flight skill and remove wings skills show up as intended
What happens in a fresh campaign with only Toggle Poly activated
mark.fitzgibbons.nz 9 Dec, 2017 @ 8:15pm 
After the recent patch, one of my characters has lost this ability. When I cast Spread Your Wings I am granted the skill to remove so I know it has triggered. However, a countdown of 3 turns starts and then polymorph ability lost. I have 2 other characters who still have wings and horns permanently set. Very strange. I have disabled and re-enabled mod as well as put it to the top of loading order. Do not want to 'test' removing it from 2 characters it is still working on and miss this mod feature on the character it no longer works on. Any ideas?
Rziha 7 Nov, 2017 @ 4:20pm 
dude THANK YOU for that mod. I can barely describe how much i've wanted that.
Noquiem  [author] 3 Nov, 2017 @ 5:19pm 
@mr_mcdaniel If I understand correctly you want a permanent tentacle arm, that would mean converting the animation into the correct format and would probably need a lot of work to not look wonky with a lot of stuff. Ive only really looked into the Stats part of the editor and haven't been looking into doing such things, maybe find a mod author that has interest in character customisation or new animations/models etc. It can certainly be done, but personally don't have any interest in doing so atm.
entlingOak 3 Nov, 2017 @ 4:36pm 
Hey, is there any way you could make tentacle lash toggle?
Raikardyn 2 Nov, 2017 @ 6:40pm 
@Noquiem, I actually watched a video of someone else playing the portion I was referring to (Fighting the Lamenting Abomination in Cloisterwood, specifically the Black Wolves that are spawned along with it) and the enemies in question had the Flight ability, so I think it's (confusingly) part of vanilla. Sorry to bother!
Noquiem  [author] 2 Nov, 2017 @ 9:25am 
@Raikardyn What specific enemies are you talking about(add spoiler tags if spoiler ofcs). Several enemies from act 2 and further have jump/flight abilities(seome are weird to have it but they do), might just be those.
Raikardyn 1 Nov, 2017 @ 8:14pm 
Hey there, love the mod! However, I've been noticing lately that many enemies have the flight skill, despite their total lack of wings (wolves, for example). Is this a bug ni the game itself, something caused by the mod, or do these creatures actually just have the flight skill?
Noquiem  [author] 28 Oct, 2017 @ 4:53pm 
@Vesta's Fume Knight Skills usually apply a status when cast, statuses have the "skills" property(far right in editor), simply add say "Shout_X" for single skill or "Shout_X;Shout_Y" to the skills column of your status.
☠ΩVesta's Fume KnightΩ☠ 28 Oct, 2017 @ 3:50pm 
Hello mate, sorry to ask here, but how can I tell the game to add a particular skill when I cast another one? I want to add a skill to remove permanent buffs I activated with another one. I managed to create this skill by emulating the cancelpolymorphism and editing it but I don't know how to add it automatically. I'm trying to do what you did in this mod. I hope I didn't bother you asking, thank you for the attention.
Noquiem  [author] 22 Oct, 2017 @ 3:31pm 
@Butterrobber202 This is a .pak mod and as such does negate achievements, any non-pak mod has much higher potential for mod conflict and patch compatibility so don't intend to release unpacked versions. If you truly need a unpacked version there are tutorials on the larian forums/reddit on how to do so, though I personally wouldn't recommend doing so.
Butterrobber202 22 Oct, 2017 @ 3:24pm 
Does it disable achievements?
Noquiem  [author] 22 Oct, 2017 @ 12:55pm 
@Chara Its highly unlikely(not saying its impossible) for it be my mod, so just checking if you have tried troubleshooting, say only having my mod active on a fresh campaign, checking steam cache integrity etc. If you still have issues after isolating that it is my mod and not something else then come back and I'll see if there is a bug in the mod.
Kair'ah 21 Oct, 2017 @ 10:28pm 
This mod is crashing me to the desktop
Lisohvost 13 Oct, 2017 @ 12:29am 
Thank you, very helpful)
You can increase the duration (outside combat) of the skill cover chameleon moves to 10. and perhaps add a massive invisibility skill to the party.?
Neolink 12 Oct, 2017 @ 6:22pm 
Save file compat?
legoman775 10 Oct, 2017 @ 1:34pm 
@Majoras Vox its annoying but honestly achievements only matter to me on Xbox not Steam games. Just my oppinion tho