Total War: WARHAMMER II

Total War: WARHAMMER II

Proper Combat by Prom
140 Comments
МИтар 12 Dec, 2020 @ 8:00pm 
HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AV-BriaN- 7 Dec, 2020 @ 2:25am 
Please update! <3
МИтар 5 Dec, 2020 @ 3:16am 
update please
BrutHammer 4 Dec, 2020 @ 8:31am 
Amy News on the updates?
МИтар 22 Aug, 2020 @ 10:22pm 
??????????????????????????????????????????????????????????????????
kontrfilozof 10 Jul, 2020 @ 5:28am 
Hey, just wanted to say that I miss this mod and I hope it will come back to us in the future :P
МИтар 24 Jun, 2020 @ 8:35pm 
Good luck to you author!
Your mod is good, because you want to not only win in the battle, but also see the battle process.
promulgacja  [author] 21 Jun, 2020 @ 3:15am 
@МИтар
Yes im fine and still working on that issue.
МИтар 14 Jun, 2020 @ 9:04pm 
Автор, у Вас все ОК?
МИтар 6 Jun, 2020 @ 8:13pm 
Игра даже не запускается с вашим модом,............
Disco_biscuits 5 Jun, 2020 @ 10:58pm 
Crashes for me too.
МИтар 5 Jun, 2020 @ 10:25pm 
Спасибо, какие изменения уважаемый автор?
_OldMan 29 May, 2020 @ 3:08am 
it is crashing now.
promulgacja  [author] 24 May, 2020 @ 10:51am 
@МИтар
Будет обновление, но я не знаю когда. У меня сейчас много проектов.
promulgacja  [author] 24 May, 2020 @ 10:50am 
@Raven_Nvrmre
Of course! Im using it for myself :D
Auggie 23 May, 2020 @ 12:30pm 
Prom will you be updating this mod? It's my fave mod for WH2.
МИтар 21 May, 2020 @ 11:28pm 
Надеюсь на обновление.
promulgacja  [author] 19 Jan, 2020 @ 10:26am 
Dont know this, because i dont play multi in this game.
Scotvince 18 Jan, 2020 @ 11:39pm 
Hello. Is your mod works in multiplayer games ?
Scotvince 16 Jan, 2020 @ 10:02am 
*I talk about the running speed.
Scotvince 16 Jan, 2020 @ 10:00am 
Nice. I know this is now better, I think it is too much : for example, Albéric (heroe) has a walking animation while in running mode as he is "fresh". Imagine when he is tired. This is why I applied in my Three Kingdom's mod a -10% to speed ; and I verified animations for each level of fatigue. I couldn't go beyond -10%.
promulgacja  [author] 15 Jan, 2020 @ 4:17am 
Updated! Running speed slightly increased.
promulgacja  [author] 15 Jan, 2020 @ 3:23am 
@Scotvince
Thanks for info.
Scotvince 15 Jan, 2020 @ 1:38am 
I also have made a similar mod for Three Kingdoms, and I saw that I couldn't decrease running speed more than 20% for matching animations.
Scotvince 15 Jan, 2020 @ 1:36am 
30% speed run reductuon is a little too much. Animations don't follow (guys walk when they should have running animation).
Auggie 12 Jan, 2020 @ 7:38am 
I've been checking this for an update before starting a new campaign, thank you so much Prom.
Scotvince 10 Jan, 2020 @ 12:36am 
Never tested, but it effectively seems to be the rights tweaks to battles.
Auggie 9 Jan, 2020 @ 7:05pm 
promulgacja [author] 6 Jan @ 6:09am
Update soon. Back to life after holiday. ;)

Can't wait Prom, this is my fave mod in the game. It's simple and so necessary.:steamhappy:
promulgacja  [author] 6 Jan, 2020 @ 4:09am 
Update soon. Back to life after holiday. ;)
cryohellinc 7 Dec, 2019 @ 12:02am 
Will we get an update?
Scotvince 5 Oct, 2019 @ 3:26am 
Update ?
promulgacja  [author] 13 Sep, 2019 @ 4:43am 
@МИтар
Oбновление в подготовке моего друга
МИтар 13 Sep, 2019 @ 12:24am 
Отличный мод, ждём обновления,,,!!!!
promulgacja  [author] 2 Aug, 2019 @ 2:46pm 
@Löring.363VD
Sry was in holiday vacation. This is stand alone, battle type mod, but You can also use it with SFO II version. Most changes related to battle should be preserved. Cheers.
Bishop-Six 10 Jul, 2019 @ 3:58am 
I really like your mod! But for me the description is not clear: "This mod is for Vanila TW 2 and for Proper Combat SFO II ver"

What does that mean "for Proper Combat SFO II ver"? Is this now a submod for your other mod or for Kam's "Proper Combat mod SFO"? Are they compatible or do i have to decide between your's and Kam's mod?

Axonteer 9 Jul, 2019 @ 11:00am 
Thanks for the update!
promulgacja  [author] 6 Jul, 2019 @ 12:38pm 
@Axonteer
There was disc but in some update wierd bug happend and delete my whole text.
Axonteer 1 May, 2019 @ 1:46am 
what does this mod do? no description is weird :S
kontrfilozof 23 Apr, 2019 @ 6:18am 
Thanks for the mod :)
Badmagick 17 Apr, 2019 @ 2:34pm 
Really? Damn you're fast! Thnx dude
promulgacja  [author] 17 Apr, 2019 @ 2:31pm 
Updated for "The Prophet & The Warlock". :D
Guts 31 Mar, 2019 @ 7:02pm 
Good work and thank you !
Bunions 27 Mar, 2019 @ 2:42am 
Makes sense - thanks again :ss13ok:
promulgacja  [author] 27 Mar, 2019 @ 2:41am 
Well there is impact but it is minimal. Without messing arround with projectile table - mod is compatible with 99% other mods. With projectile table changes, i guess compatibility drop significant.
Bunions 27 Mar, 2019 @ 2:35am 
Thanks for the speedy reply but - "10% increased armor to all unit" also has an effect on ranged builds like WE armies... no?
promulgacja  [author] 27 Mar, 2019 @ 2:32am 
There is zero changes to projectile. Only " ~25% reduced MELEE hit chance".
Bunions 26 Mar, 2019 @ 10:36pm 
Any changes to ammo ? I feel like if you're missing more often aren't you going to need more arrows ?
promulgacja  [author] 26 Mar, 2019 @ 5:02am 
Yes it work with or without SFO.
Badmagick 21 Mar, 2019 @ 10:32am 
So, does this work without SFO?
Razgrizz 17 Feb, 2019 @ 6:15pm 
Wow out already?? Dang man awesome!!