Portal 2

Portal 2

THE CORE: RELOADED 2 - A New Companion
33 Comments
CosmicD  [author] 18 Apr, 2023 @ 6:17am 
there are some real time action moves you'll have to perform in some of these puzzles.
Lumi Nation 17 Apr, 2023 @ 11:22am 
I managed to lose the edgless safety cube up the repulsion gel tube thing. I got it back with the funnel
EndOfPortal 22 Aug, 2021 @ 3:13pm 
:SpRad_ThumbsUp:
c4shurik 12 Sep, 2020 @ 8:11am 
CooL!
mailjohnmorris 15 Sep, 2018 @ 6:44pm 
Nice puzzle with the laser light. Enjoyed the map.
not-paradiser 25 Sep, 2014 @ 9:53pm 
yeah ! there's an aha moment ! enjoyed .
Petutski 23 May, 2014 @ 4:25pm 
Excellent map. Very logical... and I might add, no quick repositioning of the laser or in flight portal creation is necessary.
Bayram 20 Aug, 2013 @ 7:29am 
Excellent map, thumbs up! The visuals are great and the puzzle is unusual with moderate difficulty, requiring thinking and observation but no particular execution skill.
Metzger Ben | GER 19 Aug, 2013 @ 11:16am 
NiclO (- - ) 23 Mar, 2013 @ 2:46am 
Great map! Cheers!
Pilchardo 22 Feb, 2013 @ 12:35am 
Really good. I adore the visual style of this chamber. Took my ages to solve but the solution turned out to be pretty simple!
CosmicD  [author] 18 Feb, 2013 @ 12:37am 
I'm taking a break now (and I'm working together with darth_brush) to create a new version of dead before dawn DC (the workshop edition). But after that I'm revisiting this campaign to finish it and maybe change the "odd looking room" into something more tangible. There are bits and pieces that I have to change anyway troughout the map. Like malfunctioning indicator lights in map 1, leaking nodraw overlap in map 3 etc ...
mikemoody 17 Feb, 2013 @ 6:07pm 
That was fantastic.... very different and that gets a big thumbs up from me. It took me a while to find the white panel in the corner, but once I did then it was all over.. I think I did it the way you intended but I never had to shoot a portal while in the air as DrFauli said he did. Thanks
Nobody No-One 22 Jan, 2013 @ 3:38pm 
@Stric_Matic
Yes.
Stric_Matic 20 Jan, 2013 @ 3:35am 
Not bad, but are the walls in that tiny room with the button next to the exit supposed to be completely white? Looks like the textures are missing or something, and if it's intentional, it looks and feels a bit off, unlike that ''shrine'' room with Cave's picture in the first map.
DrFauli 18 Jan, 2013 @ 8:58am 
I did not like the first map, but this one is really nice.
I do like the mid air portal placement - good fun!
Map design is very special. =)
Spooky 15 Jan, 2013 @ 2:29am 
very very stylish, lovely looking chamber and great fun, challenging gameplay with all puzzle elements executed perfectly. 10/10
BabyCharmander 13 Jan, 2013 @ 3:19pm 
WOW that took me ages to figure out, but now I feel dumb for taking so long to figure it out in the first place! My only criticism is that sometimes the areal faith plate would launch me into the ceiling and I would fall into the water.
J. Jungle Japeson 12 Jan, 2013 @ 1:39pm 
Fun!
Jules 11 Jan, 2013 @ 7:54pm 
Nice map. Although GLaDOS told me I was stuck when I had a portal pre-placed and could continue the test. Maybe you could add a portal detection trigger to disable that so GLaDOS' assumption doesn't seem too misplaced.
Wrathful Monk 11 Jan, 2013 @ 4:09am 
it's so simple now, epic map!!
Lt. Zipper 10 Jan, 2013 @ 7:01pm 
OMG THAT WAS AWESOME...
ZiggZagg 6 Jan, 2013 @ 10:54pm 
VERY interesting. Still working on '2' and I understand that it's a Work In Progress. Can't wait to see the final product! :)
Nobody No-One 4 Jan, 2013 @ 4:30pm 
"When we're ready with all the maps and you can play it all at once, you'll understand that part of this design seems.. off somehow, and why that is :)"
Is it because you're having a dream and your mind just didn't fill in that part for some reason?
acid_reign 3 Jan, 2013 @ 10:43am 
lol I figured out what I needed to do, I feel really dumb :P
CosmicD  [author] 3 Jan, 2013 @ 1:13am 
the level has everything to let you make sure you can actually escape unpowered faith plates yourself :)
acid_reign 2 Jan, 2013 @ 11:17am 
Stuck in the faithplate room. I got the box on the button but I cant get out of the room D:
CosmicD  [author] 1 Jan, 2013 @ 1:04pm 
When we're ready with all the maps and you can play it all at once, you'll understand that part of this design seems.. off somehow, and why that is :)
Nobody No-One 1 Jan, 2013 @ 8:22am 
I don't get the "all white room". Looks buggy to me.
CosmicD  [author] 27 Dec, 2012 @ 6:10am 
an upcoming update will fix the "white skybox trap". I need to eplace it with a grate texture so you can untrap yourself from that room.
CosmicD  [author] 27 Dec, 2012 @ 4:56am 
I included every custom texture with pakrat so if the map looks like it does on the thumbnail at least that's good. The "all white room" is like a design philosophy of the map, you're gonna get this "no texture white effect" in other parts as well.

I think i've got an idea why you all seem to start in the transition ents, I think I have to include the custom script I have inside the bsp (but i'm not sure).
Orahi 27 Dec, 2012 @ 4:39am 
I found 2 bugs.
1. I had to noclip in order to get out to the box (maybe a landmark error).
2. There are no textures in the "small chamber" where you have to put the cube.
I already played this map in your mod. I loved it and I still love this chamber.
I hope this mod won't crash when Valve gives another update. \>w</
CC HOOKED 26 Dec, 2012 @ 10:34pm 
? I'm in a box.