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Please update! :)
@Mythez:
Same answer n_n
Same question as Dukkokun, but a different approach to modding.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Hi everyone! A lot of you have been wondering if we'd do something more with MESP beyond just maintaining it. You may be happy to hear that LostInACave decided to revive and revamp this pack as Mass Effect Species Pack - Expanded Edition! If you wish to see it expanded further, please check it out and tell us what you think!
As we stated in the description, we have no intention of modifying the content of this mod. It should be treated more as a showcase and a free repository of assets for anyone interested in creating more fleshed-out ME mods rather than a full-fledged experience in its own right.
For some reason it thinks the Cerberus humans and SA humans are separate species, despite the same traits, adjectives, everything - is that intended? I read elsewhere empires need to have the same portrait to be considered the same species, which, makes sense, but also sort of not, and that was just a reddit post, not exactly authoritative. When I first encountered the Cerberus humans, the First Contact dialogue was "we're surprised to find lost relatives speaking a dialect", the same text for when the United Nations of Earth discovers the Commonwealth of Man, so it recognizes some kind of shared species..?
Also thanks for making this!
With regards to this mod, it's here mostly as a repository of assets for anyone to use, so while we have no plans to expand upon it beyond maintaining current version compatibility, it's not really that maintenance-intensive. Paradox hasn't changed anything portrait-related in a long while.
@magnusk_98 Thank you! We appreciate your kind words <3
Reason: Invalid Ship Size:Far Reach
common/name_lists/01_Alliance_namelist.txt(52)
[16:56:04][pdxassetutil.cpp:113]: Duplicate texture 'no_hair.dds' found
[16:56:11][pdxassetutil.cpp:156]: Failed to find texture 'human_female_clothes_governer.dds'
[16:56:11][texturehandler.cpp:174]: Texture Handler encountered missing texture file: gfx/models/portraits/quarian/human_female_clothes_governer.dds
[16:56:13][pdx_audio.cpp:1183]: Missing sound effect: asari_greetings_A
[16:56:13][portraits.cpp:616]: couldn't find sound effect "asari_greetings_A". file: gfx/portraits/portraits/asari-republic_portraits.txt line: 4
...
[16:56:13][species.cpp:288]: Error: Name list for species old_MassEffect could not be read
Reason: Invalid Species Class!
common/species_names/00_masseffect_species_names.txt(2)
...
And she saw that most mods did not require updates.
But still yearn did the launcher for the attention of Princess for she had forgotten one mod.
"Oopseth!" Princess exclaimed in boundless embarrassment and she thus spoke to all users upon creation: "To MESP I too bringeth salvation on this day, that it never succumb to the evils of OCD, I herefore bumpeth its supported version to 2.7.*"
And it was (hopefully) good again.
That said, it didn't even need an update this time. I just bumped the version number.