Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll see if performance drops during missions w/Lost.
(Really, Hunter? You are a Shell-Shocked foe of the Reapers, and you stood on an explosive platform whilst my Reaper was in range and had Remote Start? Worth the swarm. The Purifier blowing up later was minor in comparison.)
[0162.10] Warning: Warning, Failed to load '[WOTC]RagdollCollision': Can't find file '[WOTC]RagdollCollision'
XCOM 2 had it collision applied, but somehow it's disabled in WOTC :/
I just finished playing through a Rescue Haven Survivors mission from "Additional Mission Types Redux" and about three quarters of the way through things were really chugging. About 10 FPS.
Now that mission type is full of the Lost in an abandoned city. So I was wondering if the Hghlander toggle for ragdolls could be dynamically switched on and off depending on whether the mission's got the Lost sitrep?
I pretty much played through a whole WotC campaign with this mod enabled and this most recent mission is the only one where I've felt the need to exit the game and disable the ragdolls. Having some kind of funky scripting doing that for me automagically would be really lovely.
If it's not possible then no worries, I can just do what I've done this evening: manually do it.