XCOM 2
[WOTC] Restored Ragdoll Collision
100 Comments
NeuroticSlav 22 Jun, 2023 @ 6:43am 
Hmm any idea why i dont see it in 2k launcher?
Vortex ♀ Pixalation  [author] 29 Dec, 2022 @ 6:37pm 
yes, with the Highlander
Dog_Theft 23 Dec, 2022 @ 1:17am 
So all i have to do is sub to this mod right ? i never play this game before
Vortex ♀ Pixalation  [author] 19 Nov, 2022 @ 9:19pm 
ragdoll editing mods wouldn't even relate to that anyway, putting units down doesn't trigger a ragdoll
Fion 3 Nov, 2022 @ 3:52am 
Does anyone know how to fix units being dropped don't clip into ground? Anyone I put down they fall into the ground and I can't see them anymore. And I haven't installed any ragdoll mods.
Dęąth Viper 19 Oct, 2022 @ 12:35pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Vortex ♀ Pixalation  [author] 13 Jul, 2022 @ 9:54pm 
That should only occur on soldiers with active simulation on for cloth physics or something similar, there is a way to fix that however its kinda technical and involves altering the collision channel of the pawn
exultiaa 13 Jul, 2022 @ 8:34pm 
is there a way to disable ragdoll collision with XCOM soldiers? dead advent soldiers get flung around when my soldiers run past the tile the bodies are on.
Omega-Mann 29 Jan, 2022 @ 1:21pm 
Info: Using this Mod together with the Dark Eldar Raiders mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1904215974&searchtext=eldar will led to T-posing for some Eldars (wrack and wyches).
GRANDMASTER NIMROD 6 Aug, 2021 @ 12:41pm 
Ok cool, thanks for clarification i didnt understand
Vortex ♀ Pixalation  [author] 5 Aug, 2021 @ 10:29pm 
no definitely not, this simply flags the highlander to disable the WOTC code that disables Ragdolls after death
GRANDMASTER NIMROD 5 Aug, 2021 @ 6:11pm 
Could this mod potentially improve the interaction when a spark kills someone with strike? It feels so lame to punch someone with a Mec just to have him fall in the same tile
Sinapus 21 Jan, 2021 @ 10:33am 
Ran a Horde mission, but didn't kill a huge amount of Lost so not a lot of bodies stacking up. Will try another mission with ADVENT/Alien in a Lost-infested zone. (The ones w/rescue a VIP and 2 soldiers. Those usually have multiple waves of Lost by the time I get everyone out.)
Sinapus 19 Jan, 2021 @ 2:19pm 
...or maybe I should check and make sure I have the mod active first. :steamsad:

I'll see if performance drops during missions w/Lost.
Sinapus 9 Jan, 2021 @ 10:31am 
I did have some lag on a mission with some Lost hordes, but otherwise it works pretty well.

(Really, Hunter? You are a Shell-Shocked foe of the Reapers, and you stood on an explosive platform whilst my Reaper was in range and had Remote Start? Worth the swarm. The Purifier blowing up later was minor in comparison.)
Vortex ♀ Pixalation  [author] 21 Sep, 2020 @ 9:57am 
Of course!
Hot Wet Nobel Laureates 20 Sep, 2020 @ 8:25pm 
Ok, thanks again
Vortex ♀ Pixalation  [author] 20 Sep, 2020 @ 8:23pm 
Sorry about that it should work fine, I got confused because I was trying to multitask, no this should work just fine!
Hot Wet Nobel Laureates 20 Sep, 2020 @ 6:32pm 
Thanks for the info
Hot Wet Nobel Laureates 19 Sep, 2020 @ 10:27pm 
Does this work with Archon's Visual Diversity?
Vortex ♀ Pixalation  [author] 19 Feb, 2020 @ 11:10am 
Add me as a friend on Steam I’ll share as much knowledge as I can !
Yamaha 15 Feb, 2020 @ 11:48pm 
Any chance you'll release a tutorial on how to make custom enemies ragdoll friendly? I realize it's too much to do on your own given your schedule, so i figured i should do it myself, but i don't even know where to start.
Rider of Tang 23 Jul, 2019 @ 3:09pm 
I got hard with the lying snakes, is this normal?
TooT_PikK 21 Jul, 2019 @ 7:45pm 
this mod does cause fps drops in maps where theres alot of the LOST
sdomult 1 Apr, 2019 @ 2:28pm 
I'm glad to see your work again Vortex! :D
Vortex ♀ Pixalation  [author] 24 Dec, 2018 @ 3:00pm 
It’s just because the mod lacks any class files, it is intentional
Suprah 24 Dec, 2018 @ 2:51pm 
I'm getting this in my launch log, along with a couple of other mods that are giving me this message.

[0162.10] Warning: Warning, Failed to load '[WOTC]RagdollCollision': Can't find file '[WOTC]RagdollCollision'
Vortex ♀ Pixalation  [author] 23 Nov, 2018 @ 2:14pm 
I have seen the issue occur countless times in standard X2the way the game handles units means it can’t be fixed without a rewrite
neIVIesis 22 Nov, 2018 @ 5:00pm 
Ok, the mod is working as intended as well. I hope there was a way to enable collision for units :/

XCOM 2 had it collision applied, but somehow it's disabled in WOTC :/
Vortex ♀ Pixalation  [author] 22 Nov, 2018 @ 10:52am 
In the description I said it refers to corpses, ragdolls are physics enabled bodies, not units
neIVIesis 22 Nov, 2018 @ 10:18am 
My question is not answered in your description, or it's unclear. Collision between units is not working while they are alive in my current load out. So I am not sure if your mod is meant to fix ALL collisions or just corpses, if it is fully working or not for me.
Vortex ♀ Pixalation  [author] 22 Nov, 2018 @ 9:48am 
For future reference please read the description, this mod alters physics interactions , IE ragdolls
neIVIesis 20 Nov, 2018 @ 8:25pm 
I see Advent soldiers still walk through each other in their patrols. Does this mod only affect corpses?
Vortex ♀ Pixalation  [author] 13 Oct, 2018 @ 11:31pm 
you are welcome! :)
Insufferable Smartypants 13 Oct, 2018 @ 11:03pm 
Thanks!
Vortex ♀ Pixalation  [author] 13 Oct, 2018 @ 11:00pm 
This mod litterally serves one purpose, to access the Highlander's variable that was implemented for this mod to exist, if the Highlander updates that config gets reset, having this mod on ensures Ragdoll Collision never gets deactivated, the reason this mod is so tiny is because on it's own it does nothing, its an activator nothing more
Insufferable Smartypants 13 Oct, 2018 @ 10:29pm 
I noticed that ragdoll collision is an option to enable in the Highlander ini files. If I enable it there, does that make this mod redundant?
Vortex ♀ Pixalation  [author] 9 Oct, 2018 @ 1:09pm 
oh does it do that because it hasn't been updated? awww and thank you, you too, have a wonderful day
Trigger 9 Oct, 2018 @ 1:07pm 
but anyway thank you for all your great mods i hope you have a great day
Trigger 9 Oct, 2018 @ 1:06pm 
um the little warning thing on the launcher its no a big deal just dident know if it does that or not a lot of the mods i use show there dated now
Vortex ♀ Pixalation  [author] 9 Oct, 2018 @ 1:05pm 
it does? what do you mean
Trigger 9 Oct, 2018 @ 1:04pm 
ok cool um could you just make it so the lancher dosent alert me if you have time
Vortex ♀ Pixalation  [author] 9 Oct, 2018 @ 1:03pm 
awww thank you, Impact FX should work just fine, as should most of my other mods
Trigger 9 Oct, 2018 @ 1:03pm 
ok becuse this and the impact fx mods are one of my favorite mods you are a awesome modder
Vortex ♀ Pixalation  [author] 9 Oct, 2018 @ 1:01pm 
This will work, but I doubt the HL will without an update
Trigger 9 Oct, 2018 @ 12:56pm 
Will this work for the new dlc ?
Vortex ♀ Pixalation  [author] 8 Oct, 2018 @ 5:02pm 
I'd have to ask someone who understands it more, ideally I'd like it to only start freezing ragdolls after a certain number, or Lost only or something
Dragon32 8 Oct, 2018 @ 4:06pm 
Hey Vortex ♀ Pixalation. Think I know the answer to this one, but just asking the question...

I just finished playing through a Rescue Haven Survivors mission from "Additional Mission Types Redux" and about three quarters of the way through things were really chugging. About 10 FPS.

Now that mission type is full of the Lost in an abandoned city. So I was wondering if the Hghlander toggle for ragdolls could be dynamically switched on and off depending on whether the mission's got the Lost sitrep?

I pretty much played through a whole WotC campaign with this mod enabled and this most recent mission is the only one where I've felt the need to exit the game and disable the ragdolls. Having some kind of funky scripting doing that for me automagically would be really lovely.

If it's not possible then no worries, I can just do what I've done this evening: manually do it.
Vortex ♀ Pixalation  [author] 17 Jun, 2018 @ 2:41pm 
You are welcome :D
PatrickXXII 17 Jun, 2018 @ 2:37pm 
Okay, I understand, thank you.