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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1160205151
HAHAHA :D
Just open the Mod with the PFM PackfileManager for Warhammer and set every Number in cai_task_management_system_task_generator_groups_generators_junctions_tables to -999.
Maybe 0 should also help ^^
Not all my Mods are compatible with each other and this one here is already included in Better AI 2.
Anyways i have update this Mod here to be even more compatible.
p.s thank you Minos for all your hard work, thoroughly enjoy your mods.
Of course - bit toned down, but included.
The AI loses Men in Warhammer 2 now by default, same as the Player, but it doesnt pay Money for it.
If you use the other Mod together with it, you shoudlnt pay anything for it.
But im not sure you dont lose any Men, because of the stupid new Launcher overwriting Mods and the Load Order is doing its own Thing...
- Only 10 % Soldiers lost, to counter AIs Stupidity
Since the AI now also loses Men for Colonisation, what do you think about reducing the Loss of Men?
Currently its on 25 % Men lost, i would reduce it to 10% or even 5%.
AI exposes itself too often, losing Men, cause it doesnt know it loses Men after colonising...
Its currently in closed Beta Testing ;)
Pls make Better (and harder) Ai mod! :D
First of all thanks!
1. I think the Agent Assassination should be no Problem, ill try it tomorrow.
2. I could give Influence per Turn and reduce Influence Cost for Intrigues.
In Hard Influence Costs are + 25 % and on VH and Leg + 50 %.
AI gets from 2 to 7 Influence per Turn.
I havent played yet, because waiting for Blood DLC, so you should suggest what you want the Player to have and how affected ;)
I would like to ask something if possible... I understand that it might be difficult, but again, no harm asking right?
You have a mod for TWWI that makes the AI agents unable to kill the player agents, do you think its possible to bring it to TWWII?
A ssecond question is about the High Elf Influence, do you think its possible to make something to increase its gain? I understand if you cant make it, I am just asking because I dont see any mods on this, and it is a bit annoying on the campaign, last time, I went almost 60 turnss without a sigle event that gave me influence! I am just asking to know if you think its possible to mmod this mechanic.
Once again, thanks for the awsome work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1160923963&searchtext=
There is someone who did both Mods already:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159120113&searchtext=public+order
Well, some of them do, others not, its a wild Mess with the AI Personalities.
Ive already seen a no Treacheries Mod here in the Workshop.
In Fact many of my Mods were already being made by other Modders, so... ;)