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so the projectile may disappear before reaching its target on the very long range
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932748504
I won't be making anything larger than 2x the range due to how light weapons can't do damage past 8,300 U, and you can't click on most targetable objects further than 17,000 U. Cause even at 2x the range you already basically reach very close or exceed those limits. At 3x the range almost every single unupgraded weapon exceeds that limit, which would make any range weapon enhancement useless.
Range with REM III railgun with this mod is nearly 28K u, but trying to shoot a huge asteroid at 13,000 u away and no damage being done to it. Get within about 9,000 u, and damage is being done to it like normal.
Heavy weapons seem to work fine though due to them being actual missiles.
It's normal, it's just physics.
Someone shoots at you with a bow at 150 meters, takes a step aside, he will never touch you, it's the same.
I don't know if the example is clear lmao
$30 is nothing for something which can often take dozens of hours to do. It's also extremely rude to steal someone else's work and reupload it without their permission. If they choose to abandon it, take it down, or let it die, that's their right.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=663501539&searchtext=YAMATO The Ship, and all its gear were moddeled so well, and the maker has abandoned the files completely and refuses to ever even discuss the updating of it for SPGW... So I will actually help solve this with funding the work, because I lack the code writing background myself, or would hack this great mod for SPGW in a New York Second !!!!!