Team Fortress 2

Team Fortress 2

MvM Trainyard
34 Comments
42  [author] 16 Jul @ 1:30pm 
funny you say that when i'm in the middle of trying to make spawn doors more obvious
Serge Ivanov 16 Jul @ 11:55am 
I've had a blast playing this map in the past and would love to see it added. My only real nitpick is the spawn room doors. To anyone new they might just look like a normal fence and could be a tad confusing for a moment.
Vito, el que hace pizzas 9 Jul @ 2:42pm 
Very interested / Thanks!
please add Valve
EthanTheRedHead 9 Jul @ 2:32pm 
valve please add this
reddin018 29 Jun @ 12:22pm 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
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Blue-Collared K9 28 Dec, 2020 @ 7:37pm 
Hmm i like trains
₊˚.♡ Yukina ♡.˚₊ 2 Sep, 2019 @ 8:27am 
Ive Always wanted to crush giant robots with trains, guess this map makes my dreams come True :lunar2019laughingpig:
Orinuse 29 Jul, 2019 @ 11:17am 
lol
ian the horse rider 24 Mar, 2019 @ 6:16am 
okay
42  [author] 24 Mar, 2019 @ 5:40am 
You want to put the following files from dropbox download:
- Both bsp and nav into tf/download/maps
- All pop files into tf/download/scripts/population
- All files in icon folder to tf/download/materials/hud

You may have to create new folders for some of those.
ian the horse rider 24 Mar, 2019 @ 5:11am 
where do i put the files that i can download
Look-a-Birdie! 27 Jan, 2019 @ 2:39pm 
The only criticism I have is with the spawn doors. Even though the spawn room is small, it still took me a couple to seconds to realize what they were and where they were. You could make them a little more evident.
Look-a-Birdie! 27 Jan, 2019 @ 2:33pm 
I was just playing this map today on a Canteen Crusher server. We were all playing as Pyro so we could complete a team contract. Needless to say, it was rather tedious. Still, it's an excellent map with a unique concept.
42  [author] 11 Sep, 2018 @ 9:51am 
rc3b because you can never make a perfect map
42  [author] 13 Jun, 2018 @ 4:37am 
fixed silly stuffs in rc3a lolo im a dumbass
42  [author] 5 Jun, 2018 @ 8:26am 
updated map to rc3 for minor detail improvement and fixes
pls dont break map again ty
Blue-Collared K9 4 Jun, 2018 @ 3:50pm 
Can't wait to see robots getting smashed by my favorite thing on Earth
TRAINS. 🚂🚃🚃🚃🚃🚃🚃🚃🚃🚃🚃🚃🚃
42  [author] 12 May, 2018 @ 4:12am 
Updated nav file in download to fix robots/giants getting stuck in gate. (thanks to that guy underneath for finding this bug)
Orinuse 11 May, 2018 @ 7:39am 
epic
42  [author] 11 May, 2018 @ 7:35am 
Orinuse 11 May, 2018 @ 7:22am 
do a changelog so Trainyard gets into CC
[] Pope [] 9 May, 2018 @ 4:43pm 
!!! yay
42  [author] 9 May, 2018 @ 3:58pm 
After weeks of suffering, finally released rc2!
42  [author] 12 Apr, 2018 @ 3:16am 
Added example pop file in dropbox, for anyone wanting to create a mission for this map.
[] Pope [] 3 Apr, 2018 @ 4:31pm 
ok, ok but it is a exellent map regardless
42  [author] 3 Apr, 2018 @ 3:58pm 
May well then drop here that I may possibly be updating this map again in the future, mainly focusing on detail improvement and possibly layout changes if needed. No planned date on when to do it or even confirm this whole thing.
[] Pope [] 3 Apr, 2018 @ 1:40pm 
i think the next update should improve all things mvm including adding this map aswell as incuding mvm weapons and achievements for mvm to unlock them GOT THAT VALVE
Sergeant Crwhips 30 Mar, 2018 @ 6:27am 
Ou helle there, may i propose a mission for the map?
Calensk Kerman 25 Oct, 2017 @ 5:42pm 
I think we need more maps with lots of trains
TM64G 17 Oct, 2017 @ 10:37am 
*CHOO CHOO!* (Scout dies)
Spyper 13 Oct, 2017 @ 11:12am 
Really Unique Map , I Like The Idea Of Trains Coming in and it says on the wave
uhh 12 Oct, 2017 @ 10:49am 
it feels and looks really blocky
Pinhed Lary 11 Oct, 2017 @ 5:56am 
This is a well created map, i'd love to see it In mvm one day.
New Nintendo 64 XL 9 Oct, 2017 @ 12:55pm 
:p