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You can enable this mod on the first move. Save game. Disable the mod and continue playing, being an acquaintance all the factions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1195619770
In other words, the whole map starts off explored and all factions can contact/trade each other.
Hey. Sorry for my English) I have a strange request. You can make a similar mod, only on the contrary, it will turn on the fog of war everywhere except the player's territory (or all territory). Because the more territory is open, the longer it takes to calculate the stroke. And I always play, making a large number of alliances, so that by turn 100, 70% of the map is already open. And the calculation of the move lasts 2 minutes.
For example, the first calculations of the moves when the card is face down take 17 seconds. And with the open card mod, 1 minute. And at the late stage of the game, due to the large number of alliances, I myself have almost all the territory open. I wish I could close it while calculating the move) Could you create such a mod?)
After trying to start the game with the mod disable for the first turn it work but the canopy jar units cannot be recruited they can be crafted though.
The only solution is again to activate such a perk once to get in contact with everyone then disable the mod.
The fog removal feature is intended for debug mosly, or checking progress campaign wise. I'm using it myself to fine tune my campaign AI mod and see how the AI factions fare.
I've played several turns of both this and the other variant of the mod, and both allow me to clearly see all factions, their army compostitions, and their unit locations. I can't engage in diplomacy with them, as you said, but all other information is present.
But my question is, would you know of a way to reveal the entire map (including allowing diplomacy), whilst hiding information such as armies/units outside the line-of-sight. I'm essentially describing a campaign map akin to Crusader Kings 2.
This is mostly a debugging/exploration tool to provinde intel about the whereabouts and activity of AI factions in the whole world.
By removing the fog of war, do you mean just disabling the visual effect? technically if the function call is made only once this is what happen, but then on the following turns, you have a "barren" map presented to you without cities/vegetation.
We are rebuilding a Belegar VS Squeek campaign and we would be able to see what the opponent does (like when playing co-op).
Do you think it is possible to solve it?
I would like to have the opportunity to see at least her territories in order to shoot a video gameplay and also show what the opponent does.
Thank you so much!