Portal 2

Portal 2

Amber
109 Comments
Rygard 11 Jun, 2024 @ 3:26pm 
The last catch in time was hard to time, tried 6 times :LIMBO_run:
SpielSatzFail 8 May, 2024 @ 1:55pm 
Nice map, I appreciate the tutorial room. Sadly it's a bit on the skill based side as we know. I didn't have any problems since I'm familiar with the physics after a lot of Portal hours - yet skill is not my favourite "element". The chamber makes it up though, so here's a thumbs up.
Hovering Harry 29 Apr, 2024 @ 2:23pm 
I kept doing the last step too fast, it was really difficult to go slow. You could probably use hammer to make the picking up of the cube more generous.
Andy T 15 Oct, 2023 @ 7:07am 
Quite good, just remind others to Quicksave often, especially toward the end, as it is timer and heavy on choreographed moves. Eleven clicks for the main event is a bit snug, but I suppose is right; since shorter is unplayable and longer would mess up the momentum.
E L Y T R O N 24 Sep, 2023 @ 4:44pm 
I usually hate timers in any game I play, but this was actually enjoyable to play. It even inspired me to incorporate the move into my Auto Tutorial level for my TUBER series, so thank you for the inspiration, @Demon Arisen! :p2cube:
prtc22 19 Apr, 2023 @ 3:54am 
I've almost played through every one of your puzzles now and this is definitely one of my favourites. A really cool sequence of aha moments!
G4lvatron 7 Feb, 2023 @ 10:02pm 
More difficult than your others to pull off, I messed up a few times because I was rushing myself. Still a good test :ninjavictory:
Harriseth 24 Jun, 2022 @ 8:21pm 
Nice test! :steamthumbsup:
cnh2r 12 Feb, 2022 @ 1:31pm 
Outstanding! Thanks for creating.
hub 28 Jan, 2022 @ 10:50am 
:cupup:
时桐七夜 17 Jan, 2022 @ 5:37am 
It's amazing,I clear it for more than an hour,unexpected experience.
canticle 4 Dec, 2021 @ 10:51am 
Another satisfying puzzle of yours...don't know how I missed it previously. Took me a while to figure out the intermediate step cube placement (Wish I had a portal head like Nock. He figured out the intro room within seconds--took me...uhhhh...shall we say, a bit longer :-) . Kind of saw the final move to but took a number of iterations to get the exact details (thank you F6/F7). The "execution" based part had me concerned as timed flings, while having to make sure having the right orientation, and then pushing the correct button, at the right time is usually death for me....yeah, I suck...the earlier spin 180 and reportal in the right place at the right time to redirect the funnel for the second cube took me a couple tries. However, I did the final cube-catch on my first try. ...A small victory is still a victory!:winter2019joyfultearsbulb:
DarkCloud 11 Jan, 2021 @ 12:28pm 
Great one. I see how you could say it's medium difficulty but I mentally got stuck at one part and thus found it to be quite challenging. The level design is outstanding, it must have taken a lot of time to line up properly. Thanks so much.
Teo 8 May, 2020 @ 9:10pm 
Lovely
Petutski 1 Apr, 2020 @ 7:38pm 
So you don't use ninja moves, except when you do. LOL Still an excellent map! Thanks for your work.
Demon Arisen  [author] 25 Jan, 2020 @ 2:03am 
@voidify Thanks! Not a glitch, just an unfortunate byproduct of quicksave/load
voidify 23 Jan, 2020 @ 7:34pm 
Nice use of timers on cube droppers, and it's really good game design that you put a smaller puzzle with that mechanic at the start! Quicksave REALLY came in handy at 2 points here ( getting the cubes in the right places, and the ending maneuver ). Although for some reason the music cut out after the first time I quickloaded, and never came back... some sort of hammer glitch?
Demon Arisen  [author] 22 Sep, 2019 @ 4:04am 
@Tronsnake Yep, intended - as stated in the description, this is a rare case where one of my puzzles requires quick reactions.
Hikari 21 Sep, 2019 @ 3:58pm 
I did have to pull a fast one with grabbing the cube from the dropper while flinging to the exit door. That's intended, right?
Modoc73 7 Jul, 2019 @ 3:44pm 
Cool single portal map! Liked the use of cube dropper timer in this. Thanks.
vallibus 3 May, 2019 @ 9:11am 
Good grief! Wotta a challenge.
可砸 6 Apr, 2019 @ 4:12am 
Excellent map!The timing is really important!
My playthrough https://youtu.be/wfZ0izcvLVk
Spider_Dawg 28 Mar, 2019 @ 3:39pm 
Much fun as always, thanks for creating. Like | \_/ () , I smacked my head and drowned a few times, but since I couldn't see any other solution I just kept trying until it worked. Overall, the timing wasn't difficult and was fun to execute. I like that your puzzles don't take me hours to solve, without sacrificing cleverness.
Demon Arisen  [author] 9 Feb, 2019 @ 6:31pm 
@wildgoosespeeder Thanks mate! :)
wildgoosespeeder 9 Feb, 2019 @ 2:31pm 
That was right levels of tricky execution and logical leaps. Well done for a monoportal map!
zigzagtenniscoe 20 Dec, 2018 @ 1:28am 
Also as you can see, it took me 3 tries to get the ending right. This is what makes me think this wasn't what I was supposed to do, lol.
zigzagtenniscoe 20 Dec, 2018 @ 1:27am 
Have zero clue whether I did the ending as I was supposed to: https://youtu.be/WsCdKfKvDk4
There is also a portal glitch at the start where you can't place a portal a certain way on the portalable wall next to the button to get the cube. Seen this when I tried to portal up there the first time only to find I had ended up back at the start.. was really confused and tripped out, thought it was some weird intentional thing lol.
But quite an interesting solution nonetheless. It does take a bit of execution skill, but as you said most people should be fine, and I think there's only so much you can do relying on just logic alone with zero challenge in the actual execution -- it crosses a lot of interesting solutions off the list that way, that's for sure.
Rector 7 Aug, 2018 @ 8:04am 
Fantastic puzzle! Really enjoyed it :)
Playthrough video
SkyGlass 11 Jun, 2018 @ 9:11pm 
Oh fiddlesticks... this one had me stumped, great job:)
Demon Arisen  [author] 31 May, 2018 @ 9:47am 
@Magnum Thanks! Glad you liked it :)
Beb1 31 May, 2018 @ 9:38am 
This one was easier to figure out but still really quite hard to pull off. Awesome puzzle!
Miami Mike 2 May, 2018 @ 7:30am 
The delayed cube drop can be implemented easily with the in-game editor. You just need a light bridge between a cube dropper and floor button, all hidden from the player.

It's mainly the mono-portal that prevents duplicating "Amber" with the in-game editor.
Demon Arisen  [author] 23 Apr, 2018 @ 10:16am 
Thanks, leo! Glad you liked it. There's a "Delayer" item in BEEMOD which allowed me to do that with the timers, pretty nifty, and of course crucial to the puzzle.
Leo 23 Apr, 2018 @ 10:10am 
A lot of fun, and very satisfying to solve. I was surprised that the cubes drop only at the end of the timer, it doesn't work like that with the in-game editor (sadly). Like other people I thought the timing for the last move was going to be tricky as hell but not at all, well done.
Demon Arisen  [author] 24 Mar, 2018 @ 1:55am 
Hey, well I'm really glad you liked it! :D
TheWinrar 23 Mar, 2018 @ 11:39pm 
Well it miiiight have something to do with having not played much Portal for a few months so your previous maps aren't actually that fresh in my mind. You have plenty of awesome maps, picking an actual best would be a difficult task.

The moment I outlined in the spoiler text though was just such a satisfying conclusion to the puzzle that I felt super compelled in the moment to shower praise on it. This was really different stuff!
Demon Arisen  [author] 22 Mar, 2018 @ 7:02pm 
@TheWinrar High praise indeed, thank you very much! I'm really pleased you enjoyed it so much, as this chamber was very much outside my comfort zone. Why do you think it's my best?
TheWinrar 22 Mar, 2018 @ 6:27pm 
Might be your best map ever.

I was actually still thinking about how the cubes get into the final position while I was suspended in the funnel, and it hit me just about when I started to drop, so catching that cube in mid-air brought me a moment of sheer gaming bliss.
Demon Arisen  [author] 10 Mar, 2018 @ 2:10am 
@Attaboy20 Thanks for playing! Well, I did warn you in the description that this chamber is very experimental, and different to my usual style. Unfortunately the entire premise of the chamber means that there was no way for me to change things so that the player didn't have to start again every time they failed.
Attagoat 9 Mar, 2018 @ 8:32pm 
This was a good puzzle overall, However I found that the fact that I had to restart from the beginning everytime i missed the cube on the last jump was quite annoying so in some ways i have mixed feelings about it but overall great job!
Demon Arisen  [author] 6 Mar, 2018 @ 4:08am 
@| \_/ () Thank you! :D Yeah, the final move can be a bit tricky, but if you time it right it normally works out fine.
| \_/ () 6 Mar, 2018 @ 3:03am 
Awesome puzzle! Great ideas! It took me a while but after a really strong "aha!"-moment...I died, because I smashed into a falling cube in mid-air and fell into the goo pit :(
But right after that I got to the exit safely with both cubes. A big Thumbs up!
Mâché 5 Feb, 2018 @ 4:03pm 
Mâché 5 Feb, 2018 @ 4:02pm 
Definitely different from your usual style, but excellent nonetheless! Even the timing parts were setup beautifully!
Demon Arisen  [author] 7 Dec, 2017 @ 1:53pm 
@dire.fcs Thank you! :D
dire.fcs 7 Dec, 2017 @ 1:51pm 
Very cool maneuver, well done!
Demon Arisen  [author] 1 Dec, 2017 @ 1:51pm 
@lfairban Thanks very much! :)
lfairban 1 Dec, 2017 @ 12:20pm 
Excellent, and very much fun to play. The timer on the cube dropper added an excellent element.
Demon Arisen  [author] 22 Nov, 2017 @ 3:57pm 
@Almisuifre Thanks Almi! Really glad you liked it. It was a challenge for me to create, as I've never made a puzzle so focused on timing before, but I'm glad it paid off.
Almisuifre 22 Nov, 2017 @ 3:50pm 
Creative and cool, Demon!