Divinity: Original Sin 2

Divinity: Original Sin 2

Let There Be Tooltips! - Classic Edition
133 Comments
fireundubh  [author] 7 Aug, 2023 @ 5:18am 
fireundubh  [author] 19 Sep, 2018 @ 11:40am 
I can't add tags without reuploading.
ShadowRuler0 19 Sep, 2018 @ 6:21am 
I think you should add "quality of life" tag to this
Slynx Jewel 1 Sep, 2018 @ 8:35am 
if you do - please fork them to make separate versions for classic and DE. it would be very helpful
Slynx Jewel 1 Sep, 2018 @ 8:31am 
are you going to update your other mods to DE (like chemistry or recipe)?
fireundubh  [author] 1 Sep, 2018 @ 5:32am 
Reverted to 1.5. We cannot update mods to the Definitive Edition fully yet. You'll have to wait another week or so for the Definitive Edition editor to be released.
ShawnSheep68 1 Sep, 2018 @ 2:58am 
Please, update for Definitive Edition.
napeHb c kypuJIku 31 Aug, 2018 @ 4:14am 
Please, update for Definitive Edition.
AsUI 30 Aug, 2018 @ 7:31pm 
Please, update for Definitive Edition. =)
oh,that‘s good.
DoppelGangster 16 Jul, 2018 @ 11:31am 
I wonder why this isn't a default option..maybe it's just a way to add "longevity" to the game by wasting time and hover the cursor on every pixel.
Thank god for your sir, this was much needed!
P.S this doesn't screw up with lucky charm in any way right?
zwolf4444 12 Jun, 2018 @ 12:09pm 
Is there any way to add a feature that will tell you if a chest/barrel/crate is empty before you check it?
fireundubh  [author] 4 Jun, 2018 @ 7:49am 
@Kracken: Tooltips are set on the objects themselves, so location doesn't matter. The location you're talking about probably looks like it has lots of tooltipless objects, but the objects might be set up as characters, which can't have tooltips.
The Kraken 2 Jun, 2018 @ 9:57pm 
This is one of those mods that isn't just incredible, it's essential. Thank you so much!

One little thing, there is one area I found that didn't have tooltips put in. It's not a big deal at all, but I thought you guys might want to know- in the Sallow Man's cave, there is a long strip of land to the west (you have to teleport to get to it). There is a Spirit of a Paladin there, and a ton of corpse piles. I didn't see any tool tips in that area. Again though, its not a big deal and it doesn't really matter since most people probably would never go back there, just letting you know.
384188382 24 May, 2018 @ 9:32am 
Thanks good mod!:steamhappy:
Xavvor 19 May, 2018 @ 11:56pm 
Guys will this mod disable Steam Achievements?
Korasu 22 Apr, 2018 @ 8:37am 
Was very frustrated without this :) Thanks
Whiskeyjoel 29 Mar, 2018 @ 7:56pm 
My prayers have been answered! You, sir, are a scholar and a gentleman
♥ Momma Angel ♥ 27 Mar, 2018 @ 10:31am 
I love this mod! I am directionally challenged (get lost easily on the map)... Let there be tooltips doesn't only show me where EVERYTHING is, but it also allows me to use landmarks and to know where I have already visited (by barrels being "empty", etc.). Thank you so much for this mod!
Dęąth Viper 20 Mar, 2018 @ 2:49pm 
Thanks for this. Works well and makes getting shit easier than looking for 5 minutes in a room full of shit
fireundubh  [author] 19 Mar, 2018 @ 11:42am 
@Darkness: Your "completely different items" issue has nothing to do with the mod. Each tooltip is a property of each object; they're not independent of each other.
Zoey 15 Mar, 2018 @ 9:01pm 
this is an absolute fantastic mod. love this. one thing I have noticed and gotten used to now is its not always accurate when dragging items into other party members inventories. theres been times where ive given completely different items despite clicking and dragging one. dont know if this can be fixed or is known about
only downside to this mod (that and the occassional spam because of so many items in one area)
fireundubh  [author] 26 Feb, 2018 @ 5:56am 
Hi all! Today I launched a Patreon campaign. You can find the link in the description. I'd very much appreciate your support. Thank you!
Mctrip3 7 Feb, 2018 @ 4:01am 
@SolitaryRabbit: downloading mods themselves will not disable achievements as long as you haven't activated them in-game (the main menu of the game will have a mods section, which you can activate or deactivate mods there)
fireundubh  [author] 2 Feb, 2018 @ 6:41am 
Let There Be Tooltips! is now current with Patch 6. English localization included.
Andy_FrF 26 Jan, 2018 @ 4:38pm 
a necessary mod
Zeppeli 24 Jan, 2018 @ 11:10pm 
Jaggers
Fruit 23 Jan, 2018 @ 11:31pm 
IF i download a mod will it disable the acheivments? ( i have little experience with this kinda stuff)
Deamon59 20 Jan, 2018 @ 7:45am 
yea i realized this later lol. you need to activate it in the main menu.
RhyderZA 11 Jan, 2018 @ 10:32pm 
Hello, this isnt working for me either. Do i need to activite it in game some how?
Sorry this is the only mod i have installed (and first)
Deamon59 26 Nov, 2017 @ 2:32pm 
what info do you need that i can provide?
fireundubh  [author] 26 Nov, 2017 @ 11:05am 
@Deamon59: I don't have enough information to suggest where to start troubleshooting.
Deamon59 26 Nov, 2017 @ 7:35am 
how do i figure out what? i started a new game, which made no difference. the only other mod im using is Good Chemistry.
fireundubh  [author] 26 Nov, 2017 @ 1:13am 
@Deamon59: Something's wrong on your end then.
Deamon59 25 Nov, 2017 @ 6:22pm 
doesn't seem to show a tooltip for everything. common examples are crates & barrels.
fireundubh  [author] 19 Nov, 2017 @ 5:38pm 
@Tazius: Not a mod problem. Also, try waiting.
Tazius 19 Nov, 2017 @ 10:33am 
Getting stuck at 80% load screen with this mod activated.
fireundubh  [author] 10 Nov, 2017 @ 9:17pm 
@hillbillyal: Can't add tooltips to NPCs. Those corpses must have been alive at some point.
hillbillyal 10 Nov, 2017 @ 3:42pm 
Hi, fantastic mod by the way. Just wanted to comment I noticed a couple small objects were missing, some dead bodies in front of the first shrieker were gareth is held up by magisters. I think a magister, a seeker, and a dead rabbit.
fireundubh  [author] 7 Nov, 2017 @ 3:33pm 
@Nick: Not a mod problem. Also, try waiting.
Nick2802 7 Nov, 2017 @ 5:58am 
Disabled the mod but the loading screen gets stuck near the end now - any known fixes?
fireundubh  [author] 1 Nov, 2017 @ 6:57pm 
Another update:
- Added 14 objects from the Origins campaign
- Removed wheels and flower pots
fireundubh  [author] 1 Nov, 2017 @ 4:49am 
Just updated Let There Be Tooltips in case there were any root template changes in recent patches. Looks like around 20 objects were removed or had their tooltip types updated in those patches. I also removed world tooltips from candles and candleholders pro tem.
fireundubh  [author] 26 Oct, 2017 @ 2:55pm 
@RUA: They're only useless if you're not using Crafting Overhaul.
老年熊猫 26 Oct, 2017 @ 11:58am 
I really like this mod, can u please cancel showing some useless tooltips (candle, wheel, flowerpot, and others)
fireundubh  [author] 24 Oct, 2017 @ 8:07am 
I released a new mod: Auto Identify . Check it out!
fireundubh  [author] 24 Oct, 2017 @ 2:02am 
@BlackGyver: I initially thought Hover tooltips would be the way to go, but those outlines don't activate when you press the highlight objects key/button. To get only outlines to show, I'd have to add another tooltip type, but only Larian can make that possible. So, can't do it.
Aedrion 18 Oct, 2017 @ 10:04am 
Quality of life mod! Thanks!
GLITTERLICH 18 Oct, 2017 @ 9:43am 
Hello! Great mod, but I was wondering if it would be possible to create a less "busy" version of this mod, that would maybe highlight interactables with an outline when pressing the key without necessarily adding tooltips for everything. Know if it's doable? That would be pretty rad!