Don't Starve Together

Don't Starve Together

Camera Tweaks
106 Comments
PODGRZRZYBEK 22 Feb @ 12:12pm 
great mod it really helps a lot
Baarko 9 Oct, 2024 @ 12:01pm 
for some reason, when this mod is enabled, pressing q or e in the crafting menu will cause the camera to rotate. would nice if this could be fixed, since the mod is otherwise really nice
2smokeu 25 Mar, 2024 @ 11:49am 
@Rani
Default view distance: 40
Minimum view distance: 15
Maximum view distance: 80
Pitch angle method: Variable
Minimum distance pitch: 24
Maximum distance pitch: 48
Zoom step amount: 4

I use these particular settings to allow far zoom-out without encountering objects loading into view. (at least, not too many.)
These settings also allow nearly first person perspective with the zoom-in.
team Mate 7 Nov, 2023 @ 5:18pm 
This mod is the reason I feel it's pointless to play multiplayer except with trusted friends.
team Mate 7 Nov, 2023 @ 5:17pm 
If zooming out didn't look so ugly i'd use this mod, but it ruins the game's immersion. Alright so it's okay to use this mod, but the game looks awful when you do. Either be at a disadvantage or have terrible immersion. Wonder if Klei is even aware of this?
MihmetCrido 15 Aug, 2023 @ 4:16am 
₩Ø₦ÐEƦ 16 Feb, 2023 @ 5:25am 
I used the Camera Tweaks and Observer Camera [Reworked] mods. Since the January update, the game has been cracking when I go down into caves or rise to the surface, or rollback the server. It worked fine before that. Are there any good alternatives to the camera mod?
Sir_Wun 4 Dec, 2022 @ 8:02am 
@Aly Works like a charm, tysm.

Such a simple fix.. why hasn't anyone updated this mod??
Aly 3 Dec, 2022 @ 1:11pm 
To fix the crafting toggling, go to Don't Starve Together\mods\workshop-1161850231\modmain.lua
and replace the line 98 with if TheInput:IsControlPressed(CONTROL_ROTATE_LEFT) and not ThePlayer.HUD:HasInputFocus() then and line 100 with elseif TheInput:IsControlPressed(CONTROL_ROTATE_RIGHT) and not ThePlayer.HUD:HasInputFocus() then
Sir_Wun 3 Dec, 2022 @ 12:49pm 
Please someone fix the rotating camera when typing in the crafting menu...

(Idk how to do it)
CHICKEN WORLD 25 Nov, 2022 @ 6:40am 
why doesnt the mod show up in the client nor server mods tab?
CaTaLySt 18 Nov, 2022 @ 9:03am 
update: i found out that this is a problem after the last update, and people are talking about it in the forums
Carlos 18 Nov, 2022 @ 8:31am 
Oh, nevermind. It's probably just a bug, as some normal client mods are not appearing, too
Carlos 18 Nov, 2022 @ 8:23am 
Did they ban these type of Mods? I tried other ones of the genre, and most of them didn't work. Like, they were not showing in the Mod List
Carlos 18 Nov, 2022 @ 8:09am 
Oh, the Mod stopped working today, it seems... I found it weird when my Game started closing out of nowhere lol
CaTaLySt 18 Nov, 2022 @ 6:08am 
it doesn't show up in the client mods, but im subscribed ( it worked for me a day ago though)
P90Fox 4 Sep, 2022 @ 1:32am 
@adai1198 - From me a huge thanks as well, works like charm!
2bbλ 9 Aug, 2022 @ 9:55am 
Also rotates while in craft search menu.
Beszedits 2 Aug, 2022 @ 1:09pm 
@adai1198 thank you. it works!
the j 24 Jul, 2022 @ 9:46am 
i cant beleive klei allows this
reallyimjesus 17 Jul, 2022 @ 7:46pm 
@banana pudding Then don't use it. Ever thought of that? :steamfacepalm:
team Mate 9 Jul, 2022 @ 9:29am 
this mod is the most unfair advantage you can get. honestly i don't understand why klei allows this
N0US 5 Jul, 2022 @ 9:46am 
Rotating camera when typing e or q in chat pls fix its mind bugging:DSTpigman:
adai1198 3 Apr, 2022 @ 2:32pm 
For those who needs hotfix:
In file workshop-1161850231\modmain.lua:95

Add "ThePlayer.components.playercontroller:IsEnabled()" into the "if not IsPaused()" condition.

Or just use the below function:

----

local function Rotate(time)
if time - lastrotatetime < 0.2 then return end
local rotateamount = 0
if TheInput:IsControlPressed(CONTROL_ROTATE_LEFT) then
rotateamount = -GetRotationAmount()
elseif TheInput:IsControlPressed(CONTROL_ROTATE_RIGHT) then
rotateamount = GetRotationAmount()
end
if rotateamount == 0 then return end
lastrotatetime = time
if not IsPaused() and ThePlayer.components.playercontroller:IsEnabled() then
TheCamera:SetHeadingTarget(TheCamera:GetHeadingTarget() + rotateamount)
elseif ThePlayer.HUD:IsMapScreenOpen() then
TheCamera:SetHeadingTarget(TheCamera:GetHeadingTarget() + rotateamount)
TheCamera:Snap()
end
end
Iza 31 Mar, 2022 @ 12:35am 
Rotating camera when typing e or q in chat. :zote:
JpDestrok 28 Mar, 2022 @ 8:46pm 
Please fix. when typing e or q in chat it rotates.
Ceaw 24 Mar, 2022 @ 10:57am 
it will rotate camera if u open the chat at the current version
Data 16 Dec, 2021 @ 8:07am 
a toggleable option hopefully
Data 16 Dec, 2021 @ 8:06am 
would there be a way of adding back focal point offsets?
crystalwizard 21 Oct, 2021 @ 1:24pm 
is there any documentation on how to access the camera from inside the game?
「Mƴstic」 24 Sep, 2021 @ 6:36am 
hey man, love the mod!
any plan to add a hide hud feature? i would love that. ty anyway for your work.
. 14 Aug, 2021 @ 4:32pm 
@eyoja max/min distance pitch is how many pitches you can see when you zoom in or out (eventually, it changes the angle when you are in different zoom level)
zoom steps is as author said, basically it is the speed of zooming, the larger number, it is faster to reach the max level, the smaller number, it gets slower.
pitch angle is related to min/max distance pitch, also as author described, when you zoom in or out, the method decide whether your angle still keeping changing after you reach the default value. (try it out by setting min/max distance pitch to default value)
Güerito 16 Jul, 2021 @ 9:14pm 
the Spectator toggle mode is not working anymore, it only makes disappear the item bar
eli. 8 Jul, 2021 @ 12:52am 
@Almi you can middle mouse click twice to restore the view distance to the default value
Almi 19 Jun, 2021 @ 8:20am 
Is there a possibility to have a "restore to default view" key?
amoryleaf 9 Jun, 2021 @ 7:49pm 
I couldn't find a map spot reveal like I was thinking so I made one here if anyone's interested :steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2512499928
amoryleaf 6 Jun, 2021 @ 7:33am 
This is a great mod, nice job. Is there a way to change the radius of the map spot reveal depending on the camera zoom?
tz 20 Jan, 2021 @ 9:42pm 
Thank you for this addon. Can i configure the pitch angle and the default distance in game ?
The Gentleman 17 Jan, 2021 @ 12:29am 
@ropelord i found that setting the max zoom to 115 results in no black and basically the same zoom
loretta 12 Jan, 2021 @ 4:22pm 
sim
Argoth 8 Jan, 2021 @ 9:34pm 
I agree with EdolasXV's comment below lol
DashDigital 27 Oct, 2020 @ 5:04am 
the comment below has to be one of the more funny ones i have seen in the workshop.
please imit this mod for my personal needs, k thanks.
noknowname 5 Sep, 2020 @ 2:59am 
Hello im here to ask of zou to balance this mod because looking more than normal allows you to explore much ffaster i suggest every area that cannot be explored with normal camera would be black if thats possible thank you
arpitparekh9 14 May, 2020 @ 5:16am 
Please Update this mod my friend , thanks in advance
Ropelord 23 Apr, 2020 @ 5:37pm 
Is there anyway to get rid of the black bar that appears when you zoom out too far?
Ciara 7 Nov, 2019 @ 1:48pm 
@ShutaStella I actually came to ask the same thing, this mod is perfect but if it worked with smooth camera it would be even better
ShutaStella 2 Jun, 2019 @ 12:58pm 
Can you make this work with the smooth camera mod?
exige  [author] 2 May, 2019 @ 4:10pm 
@xiqush, I have considered adding that in the past but I figured most people would find it to be too confusing. I'll see about adding it soon.
xiqush 1 May, 2019 @ 4:03am 
@eXiGe, great, many thanks. What about min pitch angle, could you also make it configurable or this would take too much effort?
exige  [author] 30 Apr, 2019 @ 3:50pm 
@xiqush, noticed a few issues I needed to resolve with the mod so I'll rework a few things to add what you are looking for.