Medieval Engineers

Medieval Engineers

Saw Mill (.7 Ready)
32 Comments
wolfgar7474  [author] 2 Mar @ 6:25pm 
@titanius anglesmith. Hi, I'm still around if there is a bug or something. Otherwise I would rather create my own game. The last couple years have been a sore of medieval games coming out. If Marek wasnt so bias to his main baby and held out longer he could have been right in the era of Medieval games. Instead they now have Space Engineers 2 which barely looks any different then 1. He could have revamped M.E. or never let Deepflames team go to begin with. But it is what it is and now he has free developers and modders keeping it alive with no thanks of any kind.
titanius anglesmith 2 Mar @ 1:46pm 
wolf you abandond us :o
wolfgar7474  [author] 17 Dec, 2020 @ 12:23pm 
something like that haha, come join and check it out if you like
https://discord.gg/9samDkS
titanius anglesmith 17 Dec, 2020 @ 10:50am 
nice nice i shall wait for some mod updates. :D and your making a medieval engineers 2.0 ?!
wolfgar7474  [author] 17 Dec, 2020 @ 10:20am 
yeah I am still dragging my feet as I have to fix a few mods and I have all my modding stuff on another older pc. I havent modded since February so I will be very much so out of practice. Also the older pc is really slow compared to my new one so that makes it even more annoying and I am super busy developing our game currently. Also the fact we are making this game due to Keen just dropping and lying about roadmap that makes it even harder to do anything in Medieval Engineers.
More then likely when development on Engineering ages slows down I will go back and fix some things and maybe just maybe possibly upgrade a few things as I am 10 times better now at modeling then I was a year ago.
titanius anglesmith 17 Dec, 2020 @ 12:34am 
sawdust still isnt in the right spot when making timber
titanius anglesmith 6 Jan, 2020 @ 10:31am 
sawdust isnt in the right place :o
wolfgar7474  [author] 1 Mar, 2019 @ 9:22am 
Update- Increased output to better balance with .7
wolfgar7474  [author] 25 Nov, 2018 @ 9:13pm 
Update. I was able to fix my old pc and get the old blender files from it. Finally able to update and fix. Gave a new look and a platform for the timbers to rest on. This will also let you see which way to place it.
Scraggle 1 Jun, 2018 @ 1:49pm 
Many Thanks Wolfgar
wolfgar7474  [author] 30 May, 2018 @ 4:41pm 
Haha, ya I missunderstood. I will see if I cant come up with a way to smash them together visually so they will stack nice and neat. It would have to be new plank saw with a new design. I am working alot lately and have lots of Mods in the works with a couple teams after i get home from work. Not sure when i wll get to it and I might need a reminder again haha. You could always join my Discord and see progress nobody else sees till I post and a good place for requests and bug reports as well ;)
https://discord.gg/nF3JEWS
Scraggle 30 May, 2018 @ 3:57pm 
Thanks wolfgar it wasn't for storage but for creation of timbers to planks. currently using vvanilla crafting table or you new one but they only have one input/output area unlike the sawmill which has input & ouput ares which i like. tthanks for looking ttho i already have the storage mod ))
wolfgar7474  [author] 30 May, 2018 @ 3:48pm 
Scraggle 30 May, 2018 @ 3:35pm 
no problem thanks for the fast reply just trying to find a mod that uses input and output holdings for plank production as is a pain in the standard one
wolfgar7474  [author] 30 May, 2018 @ 2:56pm 
Hi thanks. Problem is the plank takes up same space as timber. So in between each plank would be a large gap. would not look pretty more magical.
Scraggle 30 May, 2018 @ 2:51pm 
Hi wolfgar7474 love the work you have done on the mods. Is there anyway to add planks to the sawmill or is there a seprate mod?
wolfgar7474  [author] 28 Mar, 2018 @ 3:32pm 
Update. Now has visual effects, new texture that isnt blurry, and visual inventory display. I made 12 slots to stack you timber, logs or sticks.
wolfgar7474  [author] 16 Jan, 2018 @ 9:20pm 
Managed to update and got animation of the blade back. I was not able to get sound back, soon as i get some help i will update with sound also. It will seem like ordinary wood crafting but it actually make x2 whatever the logs breaks down. Which is Timber, Timber round, and woodensticks.
wolfgar7474  [author] 16 Jan, 2018 @ 2:34pm 
thanks unfortunalty its broke due to .61 the saw animation is always a pink box.
Karbon 16 Jan, 2018 @ 2:26pm 
So, a blind man pointed in the direction of the wooden gate, and that helped you figure out the sound of a sawmill?!?


WHAT ARE SMOKING?!?!? LMAO great job, it looks amazing!!
Modern Mayhem 14 Oct, 2017 @ 3:46am 
Really Cool Idea Man, Just Ashame They Dont Have This In The Vanilla.
wolfgar7474  [author] 11 Oct, 2017 @ 12:36pm 
Update- Fixed Collision, may not be perfect to mount skulls on the post but you can walk around it now. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1165772618
Jaysus273 8 Oct, 2017 @ 11:41pm 
Alright, thanks for the hard work. Sadly can't use it where I want as it blocks access as it is.
wolfgar7474  [author] 8 Oct, 2017 @ 4:42pm 
I cant seem to fix the bad collision on this Saw. I apoligize. For now it is best to keep it in the woods where it looks more natural then a crafting table. I will try and figure out a fix for this.
Jaysus273 8 Oct, 2017 @ 1:06pm 
Thanks!
wolfgar7474  [author] 8 Oct, 2017 @ 1:03pm 
Hi I corrected the problem and also noticed that the inventory only had one space. I have corrected that also.
wolfgar7474  [author] 8 Oct, 2017 @ 12:22pm 
Hmm ok i will look at thanks for your report
Jaysus273 8 Oct, 2017 @ 12:21pm 
The hitbox is half a full model off centre
wolfgar7474  [author] 8 Oct, 2017 @ 8:56am 
;)
Skallabjorn 8 Oct, 2017 @ 8:55am 
OH I love it as it is, just my server is year 300 lol. It will go onto my local game :) As for hand crank, I like !
wolfgar7474  [author] 8 Oct, 2017 @ 8:46am 
Lol ya it's mainly for a variety woodcrafting table and the learning of animation. I do agree it is a bit modern. I will maybe add a hand cranks on both side to make it look more manual, what do you think?
Skallabjorn 8 Oct, 2017 @ 8:42am 
I love this, alas its too modern for my ME Roman era server lol