Stellaris

Stellaris

MaxRavenclaw's Ascension Perk Compatibility
116 Comments
Make 30 Nov, 2022 @ 7:57am 
So. Will you update it to the new 3.6 mechanics?
Thx anaway.
MaxRavenclaw  [author] 1 May, 2022 @ 11:24am 
Check what files are being modified. You can find that in the zips in the workshop folder of Steam, IIRC.
HolyMolyOllyPoly 1 May, 2022 @ 4:03am 
You're right, it's a mod compatibility issue, my mistake. I did, however, find the mod causing the conflict. Weirdly enough, it's Gatekeeper's Planetary Diversity - Unique Worlds. How a mod that deals with planets is interfering with ascension perks I have no clue, though. I've never had these two mods conflict in my past playthroughs.
MaxRavenclaw  [author] 30 Apr, 2022 @ 1:06pm 
I haven't updated this mod in years. Have the devs not changed the ascention perk files in all this time? Y'all might want to check if my mod doesn't overwrite some ascention perk stuff.
Itsa me, MarDIO 29 Apr, 2022 @ 2:18pm 
@HolyMolyOllyPolly You have a mod conflict, works fine for me
HolyMolyOllyPoly 28 Apr, 2022 @ 3:42pm 
Not working for 3.3.
Triskelion(she/her) 19 Sep, 2021 @ 2:13pm 
Does this still work for 3.1?
NobuNobu Douga 11 Jul, 2021 @ 11:53am 
I just tested this, both by itself and with all the other mods I'm using, and its working. Or at least bio+synth is working; didn't test psionics because I'm not a witch
MaxRavenclaw  [author] 26 Jun, 2021 @ 2:05am 
But I digress. I'm not a great modder myself either, but Paradox games are pretty easy to mod at this level. You just need to edit some text files. Keeping a file like this up to date is even easier. You just need to compare what Paradox changed in their vanilla text files and merge them with my modifications. I think at one point they overhauled some of their code though, because the files had changed drastically, which can complicate updates. Then again, I do have some understanding of code which maybe makes it seem simpler to me than others.

My hurdle is that I have to reinstall the game to update the bloody thing, and maybe re-read the vanilla files to remember what everything did, and I have no motivation now that I've stopped playing. I only updated a mod for a game I no longer played once or twice, for Rome Total War, or was it Attila... but that's because I knew updates there were rare. Stellaris and Hoi4 get updated too often so it's a pain to keep it up.
MaxRavenclaw  [author] 26 Jun, 2021 @ 2:05am 
Oh, I also made a few cheat level mods, but I was too ashamed to upload those hahaha Eventually those evolved into veritable unique civs with lore and stuff. One basically had a stiff upper lip that translated into 100% happiness all the time, which is actually kind of OP, another was a mechanist faction... I don't remember what exactly was OP about them though. Also created three buildings that basically gave some insane bonuses... well, two of them did, the third was there for lore purposes but didn't do much.

napamathguy 25 Jun, 2021 @ 4:16pm 
I just want to say, thank you for your work while it was still relevant. I doubt I'd have the patience to even do my usual "can't think of anything creative on my own, so I'll just plagiarize"... (If I COULD do my own mod, I would find a way to reduce the Defense Platform build time down from 120 days...)

But yeah. You did what I couldn't. Apparently, it worked well. Eventually, I managed to find something mods that were my level of overblown cheating (I want it all... gene-modded synthetic psionic race; I know it doesn't make sense, but I still want it! :) Though I generally stop at gene-modded cyborg psionic race).
MaxRavenclaw  [author] 25 Jun, 2021 @ 1:43am 
It's almost as if people don't always play games for years on end and move on.

Haven't had this game installed in 3 years. I think I stopped playing when they took away wormhole travel. Game became too slow for my taste. Be happy I upload this in the first place, and it lasted as long as it did (~1 year). I made the mod for myself. Could have kept it to myself, but decided to share. Why don't you do the same thing I did back then and adopt the mod and update it yourself? It's inevitable modders will move on once they stopped playing the game, so the community relies on people to pick up the torch, like I had back then.
Aranha Maluco 24 Jun, 2021 @ 3:42pm 
No update for 1 year, Another mod killed by your own creator
napamathguy 6 Jun, 2021 @ 8:51pm 
Strange, it had been working for me before, but it stopped working. I even shut down all my mods except for this one, and still can't get the Big Three all to work together.

I still have those mods in my list, I've just turned them off. Do deactivated mods still influence active ones? (i.e., should I remove deactivated mods from my mod playset?)
Bemoteajh 15 May, 2021 @ 9:36pm 
Make sense... A Psionic species my want to enlighten other species with their powers.
A species fine with upgrading genetics would have no problem with upgrading past genetics.
A species that needs flesh to use their powers would shun those who remove limbs for robotics.
KamiTsune 17 Apr, 2021 @ 7:05pm 
The mod Surprisingly still works in 3.0
Screenshot with my ascension perks as proof for non believers :)
https://cdn.discordapp.com/attachments/378985949373399042/833160757411053599/unknown.png
hsenna 15 Mar, 2021 @ 10:42am 
Works in 2.8.1 :)
MaxRavenclaw  [author] 10 Jan, 2021 @ 2:06am 
I don't think so, I'm afraid. Unless I pick up the game again. Though anyone's free to take over the mod if they so desire.
Metro Man 9 Jan, 2021 @ 4:05pm 
Still works, though let's say that Paradox decides to edit it in the future would you update it?
T. 14 Aug, 2020 @ 11:01am 
as far as I could tell, there weren't really any problems... then again, I wasnt really looking for them either
MaxRavenclaw  [author] 13 Aug, 2020 @ 5:59am 
It does? Wow, they must have left the code for ascension perks untouched all this time. Either that or it works but its buggy.
T. 12 Aug, 2020 @ 1:28am 
Works!
MaxRavenclaw  [author] 29 Jul, 2020 @ 10:30am 
I haven't updated this in a long time. I doubt it still works, but I can't say for sure. If anyone tests it out, do share.
scurtis94 27 Jul, 2020 @ 9:20pm 
the Two and a half Ascension mod works? The comments there say its broken ATM.
WitchAlice 27 Jul, 2020 @ 1:39pm 
idk, but I do know the Two and a half Ascension mod does work
scurtis94 22 Jul, 2020 @ 8:18am 
does this still work?
Lekelokobs 25 Mar, 2020 @ 2:20pm 
Works or not?
GHOB 19 Mar, 2020 @ 7:59pm 
I love this mod. Would love to see an update to it :D
Scrambleman17 14 Dec, 2019 @ 5:22pm 
There's a little Problem with Assimilation, appearentley Going Psionic or Cyborg removes the "Assimilation" from Hive minds since they can't become psionic or Cyborgs.
Scrambleman17 1 Dec, 2019 @ 5:27am 
Thanks I love it
AnkDraig 3 Oct, 2019 @ 2:19am 
genetic manipulating psychic race? Thank you! Sign me in.
MaxRavenclaw  [author] 8 Jun, 2019 @ 12:07am 
You don't need to get around the incompatibility. That exclamation mark only means that the version defined in the description doesn't coincide with the version of the game, but that has zero impact on the actual gameplay. You can write whatever you want there.

TL;DR You don't actually need to edit supported_version in the .mod file for the mod to work.
A.racham 7 Jun, 2019 @ 6:39pm 
Confirmed as still working on 2.3.* as of 7 June 2019.

To get around version incompatibility on Windows:

navigate to Documents -> Paradox Interactive -> Stellaris -> mod, then locate your mod by right clicking .mod files and opening with a text editor like notepad

Once located, update the supported version line to supported_version="2.3.*", then save, close, launch Stellaris and enjoy.
Elkstone 15 May, 2019 @ 10:37am 
"Ascension Perk Compatibility" Would make a much better name for this
WitchAlice 30 Apr, 2019 @ 3:04pm 
As far as I can tell, this still works fine as of the current stellaris_test version
WolvesofZiu 14 Apr, 2019 @ 6:19am 
Out of date gots to go.
James Fire 11 Mar, 2019 @ 4:10am 
Expanded Stellaris Asscension perks will allow the mixing, once it is updated.
shais04 28 Feb, 2019 @ 11:41pm 
Hope this works, because to me, being op is life
Common 5 Feb, 2019 @ 8:29pm 
:(
WolvesofZiu 5 Feb, 2019 @ 2:17pm 
No nothing that does anything similar to this mod.
MaxRavenclaw  [author] 5 Feb, 2019 @ 9:39am 
Sorry, people, but I don't have the game or any mod installed anymore. Are there really no other ascension perk compatibility mods out there?
Common 5 Feb, 2019 @ 6:26am 
pls update
WolvesofZiu 20 Dec, 2018 @ 7:23pm 
Update?
magus_ordinarius 11 Dec, 2018 @ 4:02am 
It seems to me this stil works in 2.2.1.
Lys 10 Dec, 2018 @ 3:49am 
That is not what the mod does.
The mod removes the limitation to have more then one of the perks but hive minds can't take psionic in the first place.
Lonewolf187 9 Dec, 2018 @ 1:59am 
Does this mod work with Hive Minds? Can they select Biological and Psionic paths with this?
Special Lizard 18 Nov, 2018 @ 2:39am 
For clarifty

this will let me take trasncendance and whatever the 2nd evo perk is called?
MaxRavenclaw  [author] 27 May, 2018 @ 6:33am 
No problem. Enjoy.
Coxi 27 May, 2018 @ 4:40am 
thank you
MaxRavenclaw  [author] 27 May, 2018 @ 4:09am 
Mod doesn't require updating, but I'll change the description file so it won't show a red mark anymore.