Killing Floor

Killing Floor

Unicode Support V2 (Whitelisted) NO FPS DROPS!
16 Comments
Akela 1 Feb, 2024 @ 12:53am 
Please fix the links.
spice_ [aura] 2 Jan, 2023 @ 1:13pm 
bro fix links pls
Boltte man 3 Nov, 2018 @ 7:13pm 
...yes that has already been noted to death...hahahahaha Here have some :Dosh: for your trouble...
Happy Death 3 Nov, 2018 @ 2:51pm 
Actually, there are FPS DROPS!.. And these drops are nuts! 20+ FPS instantly cut when you see unicode in chat.
Augmented_Orange 16 Oct, 2018 @ 4:03am 
This gives me 50+ fps drops, both in vanilla maps and barebones test maps.
I'm lucky to get 30 fps with this mod and no zed on the map, while without this mod I can stay at 60 during waves without a problem.
Luisitoxxx 23 May, 2018 @ 10:51am 
nice :D :P
Boltte man 22 Mar, 2018 @ 6:53pm 
Hmmmm.....ok then it must be the original author who forgot the s....but still, you *could* have changed it for the better, but oh well...

After some more testing, I find that if someone spams the chat, it lags......this only reduces the lag to a point, but doesn't eliminate it altogether which is sad....:ftired::steamsad: I guess we'll never be able have full unicode support without lag...
EnriqueSW  [author] 20 Mar, 2018 @ 9:32am 
Yes
Boltte man 20 Mar, 2018 @ 1:30am 
Only the UnicodeFontMutator mutator and nothing else?
EnriqueSW  [author] 19 Mar, 2018 @ 9:18am 
uff I think I changed the file from point 2
Boltte man 19 Mar, 2018 @ 5:19am 
Which files did you modify for this change?
EnriqueSW  [author] 18 Mar, 2018 @ 8:29am 
i don't think that I forgot the S, but yes if you chnage the right fonts and have the unicode font you can make it how you like it
Boltte man 17 Mar, 2018 @ 3:01am 
Or even better, add in description, that all you have to add to the KFMod.int file is look for lines:
FontArrayNames[3]="ROFontsTwo.ROArial18DS"
FontArrayNames[4]="ROFontsTwo.ROArial18DS"
FontArrayNames[5]="ROFontsTwo.ROArial14DS"
FontArrayNames[6]="ROFontsTwo.ROArial12DS"

And change them to:
FontArrayNames[3]="MyUnicodeFont.NotoSans12"
FontArrayNames[4]="MyUnicodeFont.NotoSans12"
FontArrayNames[5]="MyUnicodeFont.NotoSans12"
FontArrayNames[6]="MyUnicodeFont.NotoSans12"

Also, I think I found an error: mallFontArrayNames[0]="ROFontsTwo.ROArial24DS" - you forgot the S for Small unless that was intended?
Boltte man 17 Mar, 2018 @ 2:55am 
Oh, the only file you needed to include was KFMod.int, every other int files were exactly the same as the original source....
Boltte man 17 Mar, 2018 @ 2:27am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1333416026

Console doesn't apply the same affect, what if I wanted to go back and re-read what was said? nope can't do that, because all the characters are in ~~~~

I also noticed the scoreboard doesn't display their correct name either.....so it'd be in ~~~~ again....
Banana Slamma 12 Oct, 2017 @ 8:55pm 
niceu