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Yes.
Haha, then youll have to go the hard Way ;)
This Mod only removes the Gold Cost - Player and AI uses samen Men as in Vanilla.
Not sure if i should implement free Men cost.
As taking it on turn 2 is practically guaranteed to kill my entire army, due to the Norse zerging it after I end the turn with it colonized, and instagibbing all of my units that are already drained from colonizing, I basically enter a no win scenario.
That being said if the intent is just to make it free of gold cost, but still cost population, then I should just suck it up and use Last Defenders instead, who don't get hit with having a good and bad neighbour right next to them, both of whom can and will prevent your home province from being unified (instead they just have to murder some damn rats to get their home province unified).
FYI the issue I'm running into is that, as Hexoatl, the ruins right across from Skeggi are often bum rushed by both the Norse and the New World Colonists, meaning if I don't get it on turn 2 I have to declare war on the New World Colonists to get it back, or fight off more damn vikings off my damn lawn.
Sounds more like a Mod Conflict on your Side - cant think of it not working.
It seemed to be never completely moddable and i hesitate to change the base Values for the AI, cause it could lead to uncommon Problems, like trying to colonise without Money etc.
Outside of that, will probably subscribe because I really hate the AI getting cheats. At least with Total War, the AI isn't completely helpless without them, so turning them off for a fair fight seems fine, unlike Civilization and its utterly brain dead AI that only wins via having 500% income buffs.