Total War: WARHAMMER II

Total War: WARHAMMER II

Elite Dragon Princes & Silver Helms (Add attribute & Lore Friendly)
29 Comments
MF Shroom 25 May, 2020 @ 2:13am 
does this still work?
SunRead 22 Mar, 2020 @ 5:29pm 
Hi, the modification idea is good, but the dragon princes are still weak cavalry due to the lack of armor-piercing damage
PLASMA  [author] 1 Mar, 2020 @ 7:35pm 
Updated
AotKnight 29 Aug, 2019 @ 12:56pm 
plz update
PLASMA  [author] 31 May, 2018 @ 6:24pm 
Mod updated. (Fireborn unit edited)
ToeKnee 31 May, 2018 @ 10:58am 
Any chance of an update for the new DLC?
TALOS2789 31 May, 2018 @ 9:31am 
plz update
PLASMA  [author] 29 Jan, 2018 @ 3:07am 
@Falchion

That is a conflict with other mod. Check to see if other unit stat change mod is active.
(For your information, this mod is not compatible with overhaul mod)
Falchion 28 Jan, 2018 @ 9:55am 
Cost is increased to 1550, however none of the statistics have been increased.
darkknightof2008 16 Jan, 2018 @ 11:47pm 
Remember that the elves even use magic to boost their horse speed follow their will. So I think its a lore friendly mod. If you don't like, don't use it. I really love this mod. Thank you Author so much.
darkknightof2008 16 Jan, 2018 @ 11:43pm 
@CheatFriend the steeds of Ellyrion are the fastest and noblest of the beasts of four legs. Fast as the wind and loyal to death, it is the perfect mount for the elven nobility.
PLASMA  [author] 31 Oct, 2017 @ 10:19am 
Updated
PancakeFuego 29 Oct, 2017 @ 7:06pm 
Could you plese update this?
Von Steel 28 Oct, 2017 @ 1:37pm 
update please
PLASMA  [author] 11 Oct, 2017 @ 9:45am 
@Space Monkey , Axlegolas // Mod changed.
Tiber'us 11 Oct, 2017 @ 9:30am 
Perhaps increasing the melee attack more would be good?

I mean how often will these guys miss their target? Lol
Space Monkey 11 Oct, 2017 @ 8:59am 
I think it makes sense to give Dragon Princes fatigue immunity since they would likely have the best steeds it the HE empire (similar to bretonnia), but it seems a bit much for silver helms. Perhaps an ability that just increases fatigue resist would be more suitable?
[PuB] Axlegolas 11 Oct, 2017 @ 8:23am 
i also miss the immunity to dragon breath. can you somehow implement this?
[PuB] Axlegolas 11 Oct, 2017 @ 8:22am 
immune to fatigue seems OP. Can't read anything about this in the army books (like physical res too). i also think a bonus versus large should fit quite nicely. in TT they charge with a S 5 (for lances) like normal lanced cavalry. so AP will be tooooooo strong. silverhelms then should have a bonus vs infantry like other shockcav in TW. just my thoughts
Tiber'us 11 Oct, 2017 @ 8:22am 
Thank you for buffing dragon princes. I found it a little frustrating that by lore, these have trained and have been mastering combat for hundreds of years...and get destroyed by dread knights...

Perhaps that is accurate but I like these guys better.
PLASMA  [author] 11 Oct, 2017 @ 4:51am 
@grrblt - That makes sense. I will be editing soon. thank you for your feedback.
grrblt 11 Oct, 2017 @ 12:04am 
I agree with the spirit of this mod, but not all the changes. 33% physical resist is way overdoing it, considering they had a measly 6+ general ward save. Phoenix Guard had a 4+ and they only get 30%.

May I suggest also improving their AP damage? Either as a flat increase of AP and decrease of non-AP, or some kind of ability that buffs their AP when charging. Furthermore, I think they would be well served by getting a resistance to Fatigue, like some Bretonnian knights (or is that only in SFO? I can't remember).
PLASMA  [author] 9 Oct, 2017 @ 6:19am 
𝒦.ℒ.ℬ. 9 Oct, 2017 @ 5:20am 
honestly these guys are only good in the armour department, they seem to always get mashed up.
PLASMA  [author] 9 Oct, 2017 @ 1:05am 
@Paladin_Poppie - I'll upload soon.
PLASMA  [author] 9 Oct, 2017 @ 1:01am 
@FeralJim - Thank you for saying so.
Björn "SGT. THOR" Helldiver 8 Oct, 2017 @ 10:56pm 
Can you make Loreful Temple Guard I tried to make it but don't understand how PMF works. An you literly did a fantastic job with this. So THANKS!!!!

Love the balance with these guys!!!
FeralJim 8 Oct, 2017 @ 10:47pm 
If there are any other units you spot that have been implemented strangely, I really like your approach to posting simple patch notes with exact numbers, so I'll favourite any future mods too!
FeralJim 8 Oct, 2017 @ 10:46pm 
I like that you increased their upkeep and recruitment costs to balance the extra damage reduction and stat boost. Shows you actually *were* trying to be lore faithful, so thumbs up!