Total War: WARHAMMER II

Total War: WARHAMMER II

Elite Temple Guards (Add attribute & Lore Friendly)
49 Comments
Revelation 8 Aug, 2020 @ 8:21am 
awesome.
PLASMA  [author] 1 Mar, 2020 @ 7:35pm 
Updated
Sherbet 29 Feb, 2020 @ 11:07pm 
update please!!!!!
Sherbet 12 Dec, 2019 @ 4:03am 
update please!!!!
Sherbet 24 Oct, 2019 @ 7:07am 
update please!!!
Sherbet 6 Oct, 2019 @ 11:37pm 
update please!!
Sherbet 16 Sep, 2019 @ 9:07am 
update please!
Hannibal. L 12 Sep, 2019 @ 4:26pm 
update please
klaysdnd 21 Apr, 2019 @ 8:26pm 
update?
klaysdnd 11 Mar, 2019 @ 11:26pm 
up date?
Huitz 8 Jan, 2019 @ 11:43pm 
is this compatible with radious?
Revelation 1 Dec, 2018 @ 12:01pm 
Mod pack would seem cool, I love this mod specifically out of all of them, although I can't help but feel they still perform underwhelmingly with melee defense and stuff, I don't know. I think this is a wonderful addition overall!

But I did look for other Temple guard mods. maybe cap them at 8* or something and make the stats like the lore - I love them but they do seem to get destroyed against others high-end units and its a little sad lol.
Space Monkey 23 Oct, 2018 @ 7:20am 
As someone who's hit the workshop mod limit, I'd love to see a lore-friendly mod pack with this and the other 2 labeled as such. Thanks for the mods regardless.
Arwootarch 14 Aug, 2018 @ 11:22am 
please a mod that adds all your buff changes *except the 300% krox* into one mod ples
PLASMA  [author] 12 Jan, 2018 @ 2:31am 
@Filipse - Mod changed. Please see edit list.
Flipse 11 Jan, 2018 @ 2:24pm 
And well, both Black-Guards of Naggaroth and Swordsmasters of Hoeth totaly wrecks them in battle even with this mod (48/75 of them remaining at end of battle), and i've also got the Realistic-Melee attack mod that gives them splash, Temple-Guards realy do suck >_>'
Flipse 11 Jan, 2018 @ 2:09pm 
I mean, what other Non-Monstrous Infantry costs 1200 base? >.<
Flipse 11 Jan, 2018 @ 1:56pm 
Wish they had more health than Saurus Warriors, they're still kinda underwhelming for taking 2 turns to build, if you compare them to Kroxigor's in infantry battles, i feel 330 gold and even the base 300 is too much, if you think of that you'd be able to get some Dinosaurs for that cost with the same build-time.
초이승달 31 Dec, 2017 @ 8:52am 
I can't find any infantry bonus
PLASMA  [author] 31 Oct, 2017 @ 10:19am 
Updated
GreenSmiet 27 Oct, 2017 @ 1:28pm 
Hi, do you think you will update the mod in the near future?
PLASMA  [author] 16 Oct, 2017 @ 12:13am 
@dayman_aaah - Mod rebalanced. (Mod changed.) Please refer to screen shot.
dayman_aaah 15 Oct, 2017 @ 12:08pm 
@Earth Thanks, appreciate the change. The thing that still bugs me is temple guards (1300, with mod) are able to beat phoenix guard (1400, without mod). Did you intend for them to be a hard counter for PG? if you did that's totally fine.

Not claiming to be some balance guru just wanted to say a few things :)
PLASMA  [author] 14 Oct, 2017 @ 6:26pm 
@dayman_aaah - My mistake. (changed phoenix guard cost ---> 1475 / 370)
dayman_aaah 14 Oct, 2017 @ 1:10pm 
So the unbreakable trait seems way too good for only a 100 increase in cost. I would say that applies even more for the Phoenixguard mod of yours since theres only a 25 increase in cost there. Let me know what you think

I really like it other than that to be honest, thanks for taking the time.
PLASMA  [author] 14 Oct, 2017 @ 6:23am 
@[RoC] Spooky Boi

Mod upload. (Unbreakable Phoenix Guard mod)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168607098


@gongoozler

Mod upload. (Kroxigors buff mod)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168606672
PLASMA  [author] 14 Oct, 2017 @ 4:27am 
@[RoC] Spooky Boi
@gongoozler -

I can not upload it now. I will create a tomorrow mod and upload it.
Rustic Clover 13 Oct, 2017 @ 11:10pm 
Hey, could you do something like this for Phoenix Guard that adds the Unbreakable trait, albeit how OP it would be?
Matthias 13 Oct, 2017 @ 8:49am 
thanks for this
PLASMA  [author] 13 Oct, 2017 @ 6:42am 
@Matthias - Yes.
Matthias 13 Oct, 2017 @ 6:28am 
does these mods affect blessed temple guards
Krash 12 Oct, 2017 @ 5:48pm 
ty for this mod i always cry a little when i see temple guard break and run while i still have a slann alive on the battlefield
Björn "SGT. THOR" Helldiver 11 Oct, 2017 @ 12:02pm 
Awesome mod man! You know you seem to know your way around balance. Do I smell a "Earth's MORE Loreful Units" Mod pack in the future.

hahaha

Anyway this mod rocks man!!! TG deff feel like they are the Elite TT and Lore INF they should be!! :steamhappy:
Iry 11 Oct, 2017 @ 5:04am 
thank you earth :)
gongoozler 11 Oct, 2017 @ 12:17am 
Can you buff the kroxigors plz, not too much, just 10% more toughness and weapon strength.
PLASMA  [author] 10 Oct, 2017 @ 7:36pm 
@Clyide Monster - Thank you for your comment. I am trying to find a good change to do this.

@IronHammer97 - maybe...
Renan 10 Oct, 2017 @ 4:32pm 
can yo do something similar for Cold one Knights?
JHLEE 10 Oct, 2017 @ 3:47pm 
둘리빳다감사
Iry 10 Oct, 2017 @ 7:07am 
and chnge the recruitement/upkeep cost?
Revelation 10 Oct, 2017 @ 6:53am 
고마워요 ~ ^^
Iry 10 Oct, 2017 @ 6:47am 
Cool! also where can i find the table on PFM for the ability unbreakable?
Clyide Monster 10 Oct, 2017 @ 6:10am 
Love the mod! Maybe just a raw damage buff might be better than anti-infatry/ large. In table top they are just outright hit harder than Saurus against everything. They specialize in protecting the Slann Mage-Priests so immune to psychology or unbreakable when near a Slann would be cool and Lore Friendly.

If you like making mods for the Lizardmen, there is a whole host of units, equipemnt and characters missing from the table top. I'd be more than thrilled if they were modded into the game.
PLASMA  [author] 9 Oct, 2017 @ 9:02pm 
@Xòkhå - Mod changed.
PLASMA  [author] 9 Oct, 2017 @ 5:50pm 
@thibaud - on second thought, that makes sense. I will accept your opinion.
Revelation 9 Oct, 2017 @ 5:44pm 
yeah should likely be anti inf... they held the demonic hoards, not all of them are massivve lol
Iry 9 Oct, 2017 @ 12:15pm 
yes, for balance it's ok, but by a lore point of view, halleberd should be equal to axe/sword in fight against infantry (less efficient in real melee where's there's no more formation and more efficient when infantry formation clash each other but there's no way to realise that on TWW2) idk if my point is well explained
Björn "SGT. THOR" Helldiver 9 Oct, 2017 @ 10:25am 
THANKYOU!!!!!

PLASMA  [author] 9 Oct, 2017 @ 9:05am 
@thibaud - Thank you for your advice. However, the weapon Temple Guard uses is Halberd (anti-large weapon). I think Temple Guard is a unit against cavalry and big monsters.
Iry 9 Oct, 2017 @ 7:13am 
hi, i have made a similar mod for phoenix guard and black guard, and i suggest you to put an bonus vs infantry on temple guard, and nerf their bonus vs large in consequence, because these halleberds unit (Temple guard, phoenix guard, black guard) are supposed to be THE top infantry, but without this damage bonus they're weak against high tier infantry like executionners or swordmaster

for example i have upped the melee attack and defense to 60/55 for black guard (and gave them a huge 45 bonus vs infantry) and 46/38 for the swordmaster, and black guard won, but with 30/20% health left

im not good at english sorry