Total War: WARHAMMER II

Total War: WARHAMMER II

Warhorses old World (p1) update 21/04/2019
34 Comments
Rens 23 Oct, 2019 @ 5:36am 
Aight, thx for the answer and keep up the good work man
FortheEmperor  [author] 22 Oct, 2019 @ 11:48pm 
ok, mod must work, simple you need use a tool, https://sourceforge.net/projects/twmodmanager/ this tool fix compatibility problems for mods (and is used from all modders) . You need just donload it and abilitate mods, giving a highest priority to mods that want use and have a conflict with others, in this case my mods must have a priority highest of dr rain mods . I dont have update add new items to my mods due problems with crynsosn unloacker that is necessary for let all my britannia mods works fine. When crynson finish his work i provvide asap a update with fix for hunter and beast pack and some new stuf
Rens 22 Oct, 2019 @ 10:24am 
Hello, i have a small problem its seems that the 3 warhorse mods conflict a bit with Dryrain Reskin Overhaul Part 1,2 en 3 some horses change and other horses like pistoliers and the norscan horses..... dont change the weird part to me is that your mods and Dryrain's reskins never conflicted like this so if you got some tips or help for me to fix this would be gratefull. (sorry if there is any broken english in here)
Vigo 7 Apr, 2019 @ 2:40pm 
There are 666 Subs 4/7/2019 AGHHHHHh
LordMurvel 1 Aug, 2018 @ 3:54pm 
@FortheEmperor A bunch.

Overhauls I-IV, Submod for SFO, Submod Kislev, Submod TEB, mixed weapons for Empire swordsmen, no glowing weapons for Chosens and CK's
FortheEmperor  [author] 1 Aug, 2018 @ 9:50am 
@Murvel_Oskis what dr reskin you use? only bretonnia o others too?
FortheEmperor  [author] 1 Aug, 2018 @ 9:28am 
Let me sede, i must release a 2 giga add-on soon, so ca fix this
LordMurvel 1 Aug, 2018 @ 8:36am 
Not sure if it's a bug, but some units horses doesn't seem to get different horse. Units like Pistoliers, Yeomen cavalry, lords and heroes get the same ones.. Other units seem to be fine though, which may be even more weird?

I also use Dryrains reskins, Bretonnia Warhorse Barding and Knight Shield Reskin, if it's them that is screwing with things...
Matmannen 13 Jul, 2018 @ 12:58pm 
Thanks a ton!
FortheEmperor  [author] 13 Jul, 2018 @ 11:46am 
Yes, no problem, vive top creditis at the others 2 mod authors
Matmannen 12 Jul, 2018 @ 10:27pm 
Hey, I'm currently working on a mod, and I realized that I wanted to add some variation into the horses to make them more diverse looking. I could do it myself, but I thought I'd go the lazy route and ask if I could use some of your skin (i.e not the armour) textures for Imperial and Bretonnian horses? Naturally, you'll get full credit.
FortheEmperor  [author] 1 Jun, 2018 @ 1:20pm 
Finish work on this mod, now all 3 warhorse mod are full working and update with the chrone patch, Bretonnia now is full working and you can see the extra barding realized for ror units

Hope you like it.

p.s. Atm i am working on a big update for this mod with around 200 base barding mounts that can change as originals with colors of knights (with shields/capes/officers/stendards/regional recruitment/pegasus/elite units) i am just at half of dukedoms
Wasiu1 1 Jun, 2018 @ 9:50am 
Standard question. Can you update this ? New patch etc.
Todbringer [FR] 23 Jan, 2018 @ 11:45am 
thx!
FortheEmperor  [author] 23 Jan, 2018 @ 11:42am 
Not need update here, not touch db of game so work always and forever
Todbringer [FR] 23 Jan, 2018 @ 10:01am 
update plz
Oddball 9 Nov, 2017 @ 1:34pm 
Thanks for quick response - that's great
FortheEmperor  [author] 9 Nov, 2017 @ 1:31pm 
i make all compatible
Oddball 9 Nov, 2017 @ 1:30pm 
compatible with Steel Faith? Great work
FortheEmperor  [author] 5 Nov, 2017 @ 8:50am 
I am working for add some mounts for bretonnia and wood elfs, hope release them i one two weeks
Caius.Bingerus® 5 Nov, 2017 @ 5:54am 
np dude, this mod has become mandatory for me, that means a lot ;-)!
FortheEmperor  [author] 5 Nov, 2017 @ 5:06am 
You are right, the text file that let color to swich isent present, just upload a new version with it. ty so much
Caius.Bingerus® 5 Nov, 2017 @ 3:22am 
@FortheEmperor: really nice mod, thank you very much, just some minor bug: Reiksguard unit has no variant horses, maybe an oversight? greetz
FortheEmperor  [author] 4 Nov, 2017 @ 11:35am 
a in that sense. Colors are a bit dependant from game too, in w2 all colors are a bit more lighter. when i add new mounts for bretonnia and wood elfs i see to make them a 10% more darker
FortheEmperor  [author] 4 Nov, 2017 @ 9:06am 
Norsca? W2 dont have them so i dont add them in this mod atm
Kaybern 4 Nov, 2017 @ 7:25am 
norsca having bright colored horses looks weird tbt
FortheEmperor  [author] 26 Oct, 2017 @ 9:34am 
Fixxed problem with bretonnia knights, this dount touch db so saves are safe.
FortheEmperor  [author] 25 Oct, 2017 @ 5:16pm 
added screnshoots of mounts added for empire and bretonnia. Tomorrow i relase mounts for grail knights, kings and bretonnia heroes
FortheEmperor  [author] 24 Oct, 2017 @ 4:21pm 
i dont have time, so upload screen asap possible
FortheEmperor  [author] 24 Oct, 2017 @ 4:21pm 
update, just relase a small update (100+ mb) with bretonnia and empire (both must be ready for mortal empires)
FortheEmperor  [author] 22 Oct, 2017 @ 9:49am 
i am just finish rising sun knights for empire, hope to relase it and bretonnia for next patch day
Gunnar 22 Oct, 2017 @ 5:40am 
FortheEmperor, so glad you've taken the time to deal with CA's mesh changes, and for at least, already doing the changes on the four new races! I've Subscribed to both of your Warhorse mods. Hope to see the Empire up soon! Thanks again!
FortheEmperor  [author] 17 Oct, 2017 @ 7:07am 
I am completing next update focus on empire. Ca change meshes so i head to remake alla from zero. I had only to complete reik and zinkler. Is just a long work, bit at end is better of w1 version