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On top of that, when the player liberates a faction, the liberated faction doesn't enter war with the player's enemies, while offloading a hostile border to an ally is often the main purpose for liberating to begin with. However, if hostile AI liberates a faction, the liberated faction does become the player's enemy. That's just not fair.
Very funny. Karaz a Karak, the only dwarf faction that confederates with others, can not be liberated!!!
This is my main usecase for the mod. I like playing empire and having my mountain dwelling bros alive and kicking.
But since the Green-Skin update, this is starting to become a "whishful thinking" situation. And I have enough fires to put out in Reikland, I can't have a crusading army in the badlands.
Here is a reference guide:
https://drive.google.com/file/d/1vfvRoWDPyugErEPiK2CHk2iFjYvuFS0d/view?usp=sharing
- the option that we can liberate is welcomed indeed ...
BUT !!!
- the best part is that the AI "liberates" as well, and old destroyed factions are reborn ,at times again and again, preventing the most "imperfect" side of TW games:
the huge empires of the end-game, that with this mod are NO more !
- the map remains an ongoing changing mosaic of factions, that makes the mid-end-game a real pleasure !
Dresdan , You Rock !