Total War: WARHAMMER II

Total War: WARHAMMER II

Diplomatic Options - Liberate All Factions
189 Comments
WLLA 4 Dec, 2024 @ 8:09pm 
Hey there! I stumbled upon this mod after realising that Azhog the slaughterer can't be revived by revolts in his home province. I wanted to get his sweet LL defeat trait before Archaon invasion comes (playing as Kraka Drak). So my question is: if I conquer the Red Eye Mountain settlement and manage to bring his faction back, can I later cancel my alliance/vassallage with him?? has anybody tried this mod for this kind of reason? Thanks for yr help
2270696530 1 Oct, 2024 @ 2:10am 
Cannot liberate Imrik
emikorn 18 Feb, 2024 @ 11:05am 
Any news about WH3 version? Thanks!
Krasus 15 Sep, 2022 @ 11:12pm 
@Beardedgamer Sorry to hear that. Maybe you have some other mod active that conflicts with this one?
Beardedgamer 12 Sep, 2022 @ 1:47pm 
@krasus i tried liberating knighths of caledor but their settlement won't give me that option after i win the battle against skaven (mortal empires)
Krasus 9 Sep, 2022 @ 1:08am 
@Beardedgamer Yes, but it must be core settlement of a faction. Most often their previous capital. That's how it works for me.
Beardedgamer 8 Sep, 2022 @ 2:33pm 
Is this mod supposed to give me the option to liberate a faction after i conquer a settlement in the post battle screen? Cause i'm not getting any liberate option :/
Flames of Icarus 1 Sep, 2022 @ 4:35pm 
Please bring this mod to WH3
=[NK]= Col. Jack O'Neil 13 Aug, 2022 @ 4:40pm 
There's another mod I use that gives an option afterwards to vassalise.. I'll try remember later which one
Gorilla 13 Aug, 2022 @ 2:57pm 
Liberated factions automatically become military allies. The liberator should have the option to choose the type of alliance (defensive, military or vassal). I've had my newly liberated 1-settlement faction declare war on the strongest faction which prompted me to end the alliance, thus turning a welcome strategic friend into an enemy.

On top of that, when the player liberates a faction, the liberated faction doesn't enter war with the player's enemies, while offloading a hostile border to an ally is often the main purpose for liberating to begin with. However, if hostile AI liberates a faction, the liberated faction does become the player's enemy. That's just not fair.
Dukhat 29 Jul, 2022 @ 2:40am 
Would love this for Immortal Empires! :lunar2019piginablanket:
JB_SuperGamer 3 Jul, 2022 @ 11:23pm 
hey, quick suggestion, maybe make it so you can liberate them from razed settlements as well
Madi92 1 Jul, 2022 @ 5:02pm 
+1
Sleven 19 Jun, 2022 @ 9:51pm 
I would really love to see this in WH3!!!
Alan 22 Apr, 2022 @ 1:02pm 
Hey Dresden, its hard playing WH3 without this Mod you created. Any chance getting this Mod for WH3? I have watching the workshop for some time. Its the most needed Mod for the WH3 right now
Krasus 20 Apr, 2022 @ 1:27am 
I second @Caracalla request. Any chance of adding this to WH3?
Caracalla 15 Apr, 2022 @ 9:55pm 
any chance of this mod getting ported over to warhammer 3?
sandmansam1998 14 Mar, 2022 @ 5:19am 
Do this still work? Can't get it working on my saves.
Kavvan Shrike 30 Jan, 2022 @ 12:31pm 
i would prefer to choose between defensive alliance or vassalizing a liberated faction so that your new allies don't immediately pull you into wars with your other allies...the moment i liberated grimgor he declared war on the dwarves so rip reliability
Spherikal 19 Jan, 2022 @ 7:56am 
Kind of wish that you could Liberate factions without them becoming allies too. Is that something you've got planned to implement, or would it require too much extra work to get it to function properly?
ThrobbingforMorbius 17 Jan, 2022 @ 8:19am 
not sure why, but i have not got a confederate offer at all when using this mod. does this disable player confederation?
Rips 11 Oct, 2021 @ 8:36pm 
This mod is awesome. I liberated some greenskins then gave them an entire province via region trading and noped out of that part of the world. It was like dropping a bioweapon onto a troublesome area of the map. It made everyone hate me but was totally worth it. 10/10 would do again.
Rips 11 Oct, 2021 @ 8:33pm 
Ty. @Col Jack O'Neil. I tried that mod too but it doesn't seem to work whenever I used it. This liberate mod allows you to revive factions from ruins tho but it's a bit immersion breaking and hacky. You can colonise a ruin, then region trade it to an enemy, then attack it and awaken the original inhabitants.
=[NK]= Col. Jack O'Neil 9 Oct, 2021 @ 9:47pm 
That's another mod
Rips 9 Oct, 2021 @ 9:00pm 
What happens when you colonise a ruin? Someone mentioned below it allows you to liberate dead factions then also?
nextjohns 14 Aug, 2021 @ 9:00am 
Does this work with Empire Machinations mod?
gerryw173 1 Jul, 2021 @ 11:55pm 
Apparently the Vortex chaos armies can liberate as well
Astro Dude 21 May, 2021 @ 5:43am 
Do LL return to liberated Factions ?
MacGruff 16 May, 2021 @ 2:57pm 
"Some dwarf factions cannot be liberated."
Very funny. Karaz a Karak, the only dwarf faction that confederates with others, can not be liberated!!!
Snidy 11 May, 2021 @ 9:06am 
Can you make an option so only the player can do this? thanks
Tarenor 8 May, 2021 @ 12:18pm 
@ConsiderableFlux it's one one of the factions that when they die, they stay dead. I believe the other ones like them are Mors and Grom
ConsiderableFlux 28 Mar, 2021 @ 4:00pm 
Hi Dresden. This doesn't seem to work with Knights of Caledor. When I take the Fortress of Vorag, their starting position in Mortal Empires, I'm not provided the option to liberate them. Works with other factions. I liberated Loremasters of Hoeth just fine, for example :)
bofan 17 Mar, 2021 @ 12:08pm 
Playing SFO, liberated Karak Ziflin after a successful siege, cannot liberate Karaz-a-Karak from a ruin.
Krixus31 28 Jan, 2021 @ 3:40pm 
I can't get to work. It's not showing the option when I go to conquer the ruined castle of VC's
Gate Keeper 24 Jan, 2021 @ 8:03am 
Hope you can liberate karaz-a-karak, even if some people say you can't. I remember using this mod a year or two ago, then at least you could.

This is my main usecase for the mod. I like playing empire and having my mountain dwelling bros alive and kicking.

But since the Green-Skin update, this is starting to become a "whishful thinking" situation. And I have enough fires to put out in Reikland, I can't have a crusading army in the badlands.
Mandras 8 Dec, 2020 @ 1:45am 
Liberating factions like von Carstein and certain Dwarf/Skaven factions requires an edit of your startpos or savegame. Its very simple, but impossible to include in most mods because of the conflict with major mods like Mixu's Unlocker, SFO, etc (which uses a modified startpos).

Here is a reference guide:

https://drive.google.com/file/d/1vfvRoWDPyugErEPiK2CHk2iFjYvuFS0d/view?usp=sharing
libērtaŞ 4 Dec, 2020 @ 6:38pm 
conquer or colonize a ruin
B@sic Drive 6 Nov, 2020 @ 9:31pm 
How do you liberate a faction?
Aegyssus 29 Oct, 2020 @ 10:17am 
Maybe the best "submod" for Warhammer 2 (and Warhammer 1) !!!
- the option that we can liberate is welcomed indeed ...
BUT !!!
- the best part is that the AI "liberates" as well, and old destroyed factions are reborn ,at times again and again, preventing the most "imperfect" side of TW games:
the huge empires of the end-game, that with this mod are NO more !
- the map remains an ongoing changing mosaic of factions, that makes the mid-end-game a real pleasure !
Dresdan , You Rock !
sancha_webo 21 Sep, 2020 @ 2:47am 
can't liberate the dwarf faction. Neither karaz-a-karak nor angrund
Гендальф из Ривии 29 Aug, 2020 @ 12:23am 
Why does no one write about the fact that the liberated legendary lords appear without their artifacts??? If they had their legendary items before their faction was destroyed, then they will never be able to have them after they are released! How can I fix this, and is it even possible?!
Shooter Felix 13 Aug, 2020 @ 12:18pm 
does it work with nakai from lizardmen
Shooter Felix 13 Aug, 2020 @ 12:13pm 
thanks for this mod i was looking for that axectly !!
Lux Imperia 11 Aug, 2020 @ 6:19pm 
There is a mod called 'Liberate Missing Factions Fix + Mixu's Unlocker' that fixes the issues with the missing factions that cant be liberated.
Flames of Icarus 11 Aug, 2020 @ 1:51pm 
I have noticed that as well. The new dwarf faction is not able to be liberated. And many other groups are still set to old locations. If you have the time please try to fix this and those issues? And thank you for this mod. It makes the game much better. Thank you for your work on it from a guy who cant do this stuff.
Anorian.ua 4 Aug, 2020 @ 10:45am 
the same situation. i play Empire and can t liberate Karak Norn, Karaz-a-Karak, Zhufbar and others
slapda11as 25 Jul, 2020 @ 4:29pm 
why cant most dwarf fractions be liberated???
Vacloud 23 Jul, 2020 @ 7:28pm 
I tried rezing Vlad's faction back to life from the Empire. Didnt work. Do I need to raze the settlement then resettle it to get the option to restore Vlad?