RimWorld

RimWorld

[WD] Fast Moisture Pumps
118 Comments
gunns22 18 hours ago 
@Sand Dog

I second Derp88_'s motion to officially update this mod's about.xml to 1.6.
Derp88_ 12 Jul @ 4:48pm 
@Sand Dog, since this seems to work in 1.6, would you mind doing an update to the mods about.xml so it says the mod supports 1.6?

Thanks!
Nuker1110 1 Jul @ 7:32pm 
Works fine in 1.6
Phinner 24 May @ 3:26pm 
Yo, great mod. Really makes the pump much more useful.
But careful, since you made it movable, it's possible to abuse this by repeatedly uninstalling/installing to the neighboring tiles.
If its possible to delay the first radius expansion to avoid this, that would be great.
But it's okay if you can't.
Again great mod, thank you.
ADMIOS 2 Apr @ 12:10pm 
faster plz
王羡 11 Feb @ 5:16pm 
i love this!
Hanms 2 Feb @ 10:00pm 
Great mod!!
kajetus69 7 Jul, 2024 @ 5:36am 
Installation mid game causes pumps to appear "damaged" because their max hp is increased to 100 while current stays at 50
oh and progress skips rapidly depending on current time passed so if more than 15 days passed on a pump then when this mod is installed it will complete instantly
ThcGM 22 Jun, 2024 @ 4:58am 
what does the replace thing mean? being able to unninstall?
Nayko93 23 May, 2024 @ 10:29am 
Essential mod ! until this item get fixed in game... I don't even understand what the dev had in mind when he decided to make it 60 days, cost 4 components and impossible to replace...
Sand Dog  [author] 4 Apr, 2024 @ 8:29am 
@Abacaxi
Yeah, I agree! Thank you!
Abacaxi 4 Apr, 2024 @ 8:26am 
I'm not gonna lie... THIS IS GOOD
Sand Dog  [author] 15 Mar, 2024 @ 2:14am 
Updated to 1.5!
BluePostal 31 Dec, 2022 @ 8:44pm 
thank you im a shrek fan lol "get out of my swamp"
Victor 10 Nov, 2022 @ 3:19pm 
Hey, I really like your mod, is there a chance you could add compatibility with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811424412 ? Thanks a lot.
Sand Dog  [author] 2 Nov, 2022 @ 4:24am 
@Rainoa
You're welcome! Glad you find it useful :)

@Hieronymuski
I updated the mod before the DLC was released, so there's no dependency.
Maybe you have some mod conflict?
Hieronymuski 31 Oct, 2022 @ 11:18am 
Still getting errors in 1.4, because it probably has a dependency on the new DLC :(
Rainoa 23 Oct, 2022 @ 7:40pm 
... why is this mod like just now becoming known to me, its like all the time i have wasted without it just makes me wanna cry !!! lolz

i look forward in try this mod thanks for the update <3

ALSO WHY IS A PART OF ME WANTING ONE EVEN FASTER NOW...
Sand Dog  [author] 19 Oct, 2022 @ 1:55pm 
Updated to 1.4!
Sand Dog  [author] 12 Oct, 2022 @ 1:39pm 
@Swinfough
You're welcome! Glad you find it useful :}
Swinfough 8 Sep, 2022 @ 2:43pm 
thanks. i added this to my collection because Soil Relocation Framework made vanilla pumps obsolete
SetArk <Nyanverick 07> 31 Aug, 2021 @ 12:24pm 
Hail!
Would it be possible to make it more configurable, with a mod settings menu?
And maybe, a compatibility with Primitive Mositure Pumps?
Like, Primitive Mostiure Pumps are something i really like, but, 38 days for a really small area is.. insane on the pace of this game.
So, having thigs mod having a support for that, and a confirguration menu would like, make the mod go up the charts for Boreal Forest players huh
NorX Aengell 10 Aug, 2021 @ 7:33am 
Could it be possible to add some configurabilities to the mod ?
I would like to make it 5 or 6 time faster :s.
I use the other mod that change the biome all 60 70 day and 15 days to pump is a little to long to my liking :s.
If you could thanks if not thanks too :p.
Sand Dog  [author] 14 Jul, 2021 @ 12:24pm 
@2much
You're welcome :}
2much 14 Jul, 2021 @ 12:18pm 
Thank you Wemd!
Sand Dog  [author] 14 Jul, 2021 @ 11:52am 
Updated to 1.3!
Sand Dog  [author] 11 Jul, 2021 @ 4:38am 
@pfe
Sure!
Gonna update mods as soon as I can~
pfe 10 Jul, 2021 @ 12:05pm 
1.3 Patch?
Avian 16 Jan, 2021 @ 4:07am 
well the mod gives some "duplicate xml node name" errors on Mass, minifiedDef and one other thing i dont remember. Probably because of "Minify Everything" or another mod that defines the same tags
Vanquisher02 18 Nov, 2020 @ 6:47pm 
the pump work for deep water ?
EmpressMelanie 18 Nov, 2020 @ 11:20am 
Works perfectly in 1.2 with royalty and all the vanilla expanded mods. Even when I added it to an existing save game with prebuilt pumps. The pumps all loaded with more hitpoints and the faster grow zones. They were even up to date on the zones, nicely done!
Jeriko06 14 Sep, 2020 @ 10:09am 
Nooo! Wemd, please bring back advanceed moisture pumps. Let us decide if they're too OP for our playthrough.
Kamui 11 Sep, 2020 @ 2:58am 
Generates errors for me sadly
turkler 7 Sep, 2020 @ 11:55am 
can you upload the old version with the advanced pumps somewhere? I clicked on the dropbox link, but it doesn't actually have any of the older versions there
Manifested Psychus 2 Sep, 2020 @ 5:07pm 
Aw man the op pumps were awesome
Kham 27 Aug, 2020 @ 2:35pm 
I will miss my OP moisture pumps. Though I guess we'll survive.
Neosuduno 26 Aug, 2020 @ 9:05pm 
Shame. I like the OP pumps.
Sand Dog  [author] 21 Aug, 2020 @ 3:16am 
Updated to 1.2!
-Advanced Moisture Pumps were removed because they were OP.
VonArens 19 Aug, 2020 @ 4:54am 
It works fine in 1.2 from what I can tell in my new game.
LanceMan 16 Aug, 2020 @ 10:30am 
Will this be updated for 1.2?
Floran Fool 24 Jul, 2020 @ 6:59am 
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LotLP 19 Jun, 2020 @ 3:50am 
Hello, ever since I installed your mod, it works fine, but everytime I start up the game, I get an XML duplication error in the console. This is kind of annoying, but honestly not a dealbreaker at all since everything works absolutely fine when just playing the game normally. It only happens in the main menu. Is it probably a mod conflict?
TheToric 3 May, 2020 @ 2:17pm 
I feel like the moisture pump should take a lot more power to do this. maybe 1000w?
Sand Dog  [author] 22 Apr, 2020 @ 4:53am 
@Nagisa_Fawkes
Yes, exactly!

@Arnovitz
Fixed!
Arnovitz 20 Apr, 2020 @ 6:41pm 
Yep, that seems to have worked for me.
Nagisa Fawkes 20 Apr, 2020 @ 5:48pm 
Apparently, they added "<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>" to the parent "BuildingBase", and removed the property from the child "MoisturePump". I think that's why the patch operation fails. Removing the patch from "Patches\Core\ThingDefs_Buildings\Buildings_Misc.xml" will do as a workaround, while the mod is not updated.
Sand Dog  [author] 20 Apr, 2020 @ 1:48am 
@Arnovitz
Heck.
I'll check it! Thank you!
Arnovitz 19 Apr, 2020 @ 7:24pm 
Looks like the latest Rimworld update broke something since they made vanilla moisture pumps leave behind resources when destroyed. It's now throwing this error:

[[WD] Fast Moisture Pumps] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName = "MoisturePump"]/leaveResourcesWhenKilled) failed
file: F:\Steam\steamapps\workshop\content\294100\1164753788\Patches\Core\ThingDefs_Buildings\Buildings_Misc.xml
MeepyMuffins 10 Apr, 2020 @ 5:25am 
thank you.. you have no idea how long I've wanted this only to just find it today.. I've clocked 300hrs into the game already at which 200 was wishing i had this... so thank you a heck ton.
Jesse 24 Mar, 2020 @ 1:04pm 
Thank you, decided to build my colony in the jungle and literally a quarter of the map in "marsh." I never even had to use a moisture pump until this play through and jesus christ, I'd probably get bored of this playthrough before the vanilla pumps clear up an area lmao. You're doin' God's work! :approved::demoticon::happy_creep: