SOMA
Argos
62 Comments
DRG Engineer 23 Jun, 2023 @ 12:24pm 
AI is very buggy and gets stuck on things very easily the room where you press a button is broken cause your stuck in place and can't move.
BloodyRo 26 Mar, 2022 @ 4:36am 
The first room with the screwdriver was a bit annoying but the rest of the mod was quite decent and I actually finished and enjoyed it. Good job!
obunginator 29 Oct, 2021 @ 11:09am 
Maybe, JUST MAYBE, you are playing in safe mode, where the monsters dont chase you or completly ignore you.
im muffin its muffin time 18 Oct, 2020 @ 4:11pm 
looll
[LosttyFrostty] 18 Aug, 2020 @ 10:39am 
Had a fair bit of trouble with the guy at the bottom of the drain.. he just wouldn't go away. was... interesting, the thought of having one on your side, or not entirely hostile. Completely lost control of my WASD and mouse at about this point, NOT GOOD. should have been tested extensively. Sat there for about 10 minutes, still no controls. Fix it. as is, broken mod, uncompleteable. 3/3
[LosttyFrostty] 18 Aug, 2020 @ 10:15am 
Was very confused when i ended up underwater, the story could have built up more to that, or you could have been more indicative in the surrounding zone. could have also used some more lighting down there, atleast to signify where the corpse was. had to turn up my gamma quite a bit to find the corpse. 2/3
[LosttyFrostty] 18 Aug, 2020 @ 10:15am 
the detail is easily 9/10. almost every corner in the hangar/upper base is screenshot worthy. there were very few times i thought more would be needed, and occasionally some of the textures wouldn't just feel right, but it is barely noticeable. in the deep sections however, i found a few holes in the terrain, not good. all of the logs were "i left my keycard in X", which was a bit disconcerning. I feel it would be better had the logs told more a story, rather than an objective marker. difficulty was pretty good. I didn't have any issues with the planes, that other people in the comments seem to mention. There was a huuuge overuse of the term 'THING'. felt like i was watching a John Carpenter movie. 1/3
Sabatu  [author] 17 Jul, 2020 @ 10:24am 
This was my first ever mod :) and translated all texts with google translator, since I could not even say Hi in English :)
GniQQ 30 Jun, 2020 @ 12:17pm 
I am sorry but this shows a lot of work but it's all wasted in the state this mod is in. Seems either rushed or perhaps the dev(s?) got bored halfway and finished anyway. I don't know but this is bad.
GniQQ 30 Jun, 2020 @ 12:17pm 
- Crash on first door
- very inconsistent objects with story (e.g. tablets, modern tools etc. in a supposedly WW2 bunker)
- full of typos and overall bad English
- there are many places and inserted models (the rusty plane wrecks for example) that cause you to get stuck and either get damaged after some time and get free or you get stuck forever
- there is an earthquake every 2 minutes and the character goes hyperventilating and heartbeating like an idiot every single time
- no flashlight and intentionally very dark environment. Very cheap way to "make the player scared" (not working, it's only annoying)
- it's basically a keycard finder game. Every 1 to 2 minute you look for a keycard, open a door with it and bump into a door that needs a keycard to open. Really? In WW2 bunkers everything was locked by keycards btw? Every 10 meters?
JhinWick 11 May, 2019 @ 8:56pm 
When argos makes a secret bunker to hide from black friday lol
Wilkespre 28 Oct, 2018 @ 3:12pm 
Unstable. Seems to either get stuck loading or crash upon the first door.
ChickNuggs 10 Jul, 2018 @ 11:56am 
Brilliant!
I've just played for around half-an-hour and i've made it onto the second monster or what sounds like the second monsters moan and I was terrified while playing. Even when I started (well not at the very start) I was even terrified! Aspecially when you encounter with the first monster and when you (spoiler alert) grab the keycard and then he chases you down the hall, now this is what I call a good map!

By the way I highly suggest this
Genesis 13 Apr, 2018 @ 11:03pm 
Thanks for the mod, it was great! Took me around 1h30 to beat.

Didn't need any hints but it took me a few minutes to figure out how to pass the second door, the underwater part and the service station.

Not gonna spoil, but some monster encounters seemed to require doing something that I don't remember having to do in the main campaign. There are a few spelling mistakes across the different memos though.
squaganaga 6 Apr, 2018 @ 7:36pm 
Finished the map! Thanks for the tip ;) Maybe it's just me, but the slot for the reactor access card was pretty hard to find even though it was right by the door.
Black Penguin 6 Apr, 2018 @ 4:22pm 
Psychedelic mod
My face throughout the game 0_0
Akers like screamer, made me bounce, because I played at night.
I like it.
Make another one.

I am stuck just looking for the switch in the hangar, and in the end
trying to figure out where to insert the fuses in server room.
Sabatu  [author] 6 Apr, 2018 @ 3:45am 
omnitool.. on the left side of big door :D by the corpse
squaganaga 4 Apr, 2018 @ 11:50pm 
Stuck on the part where you first go underwater. The large door has a button, but I can't activate it. The small door has what looks like an omnitool port, but I didn't pick up an omnitool. I can't go back through the airlock either :/ Am I missing something?
LIMUNADE≋ 28 Mar, 2018 @ 5:46am 
That's mental. Playing your mission without a flashlight... ridiculous! Droped your mod after searching for a tiny little batery that was on a table on the ship in a dark room.

Very creative level by the way. Moving forward doing the same things is unque level design /s
Para 5 Feb, 2018 @ 3:19pm 
Warning: don't try getting into the planes. You will get stuck.
slimjim8055 28 Jan, 2018 @ 11:36am 
So after the part where you read the data pad that says you need to follow the guy who got infected to go pull the lever, I go into this storage area where there's a button. When I'm about to press the button, Terry Akers walks in, stares at me, and then walks out. Afterwards, my character just stands there and I can't move... I waited 10 minutes, I can still hear Akers screaming but can't move. Is this supposed to happen?
Sabatu  [author] 24 Jan, 2018 @ 1:40pm 
Levelr will open upper door with red light
Legoracer97 18 Jan, 2018 @ 3:42pm 
I was expecting to see the masive UK warehouse retailer underwater concidering you ripped their logo...
LASTsue 2 Jan, 2018 @ 7:20am 
easy
A Grumpy Overlord 28 Dec, 2017 @ 5:49pm 
Eeeeh...5/10
Map easy to follow
Unique spinoff
See where you're going with it and like it

Very confusing
Story is vague (Nothing is explained and no ways this is left for "interpretation")
Some objects are easy to get caught on (and killed on)
Very just "Cut n dry heres the yellow brick road kiddo"

Keep trying, its not bad at all its just...dull...for lack of a better term
Yuki Mori 22 Dec, 2017 @ 9:40am 
how do u get the addon when you subscribed on the MOD and playing SOMA mod! cus i buyed ARGOS and something else but when i looked. NOTHING
Sabatu  [author] 8 Dec, 2017 @ 8:44am 
You did'nt know Argos had hidden function :D research?
JhinWick 5 Dec, 2017 @ 3:02pm 
Also any monsters to worry about in this mod? (Spoilers go right ahead)
JhinWick 5 Dec, 2017 @ 3:01pm 
Dammit, I was hoping to just take an easy strole through the local Argos establishment..
Lofty 30 Nov, 2017 @ 3:23pm 
......Argos: This name will imply that i'll have to wait in line for awhile, where upon about half hour later a strange, mythical hunchback shall bring me the prized game i have been waiting for.....where upon i get home and realise it isn't the right game/broken and have to take it back. ARGOS!
Omnibase 11 Nov, 2017 @ 8:26am 
@Steve-O
Oh, a non-commercial mod made for a small community of players is using a companys logo as a base for a heavily edited title? What horrible criminals! Call The Sun and Daily Mail; this must be illegal!
vodkins 2 Nov, 2017 @ 11:48am 
Strange ending... Or maybe i missed another one somehow? But anytime i step that Globe room the bright pathway to the right become blocked by that slimy shit. Overall - very good mod!!! Thanks!
GrundleGrump 31 Oct, 2017 @ 12:04pm 
I assume they know they've stolen the "Argos" logo from the actual massive UK company Argos?
Telepathetic 26 Oct, 2017 @ 7:02pm 
I like this, I am from North Carolina.
Sabatu  [author] 23 Oct, 2017 @ 8:40am 
The datapad told you about that lever.. A.M Team . THX for feedback
Lord Of Glencoe 21 Oct, 2017 @ 8:47pm 
Nevermind. I found the solution: There's a lever behind the crates at the far back right (if you've just walked in) in the hangar. . Seems like a ridiculous place for it...
Lord Of Glencoe 21 Oct, 2017 @ 8:09pm 
I'm stuck at the hangar after talking to Johan (and reading his data pad). He said the acess card dropped somwhere (in there- meaning the hangar?). I've been searching for a long time and have no idea where else to look.
HELP
YN Sakchaser 21 Oct, 2017 @ 1:50pm 
It's alright but the puzzles are a bit retarded and should be more obvious
StarButterflyRules 20 Oct, 2017 @ 11:47am 
Review:

Warning: This is not a personal attack on the author, this is merely a critique of his work.

Pros:
- Really great detail being put into every part of the mod
- Lighing is on point, increased by the removal of the flashlight
- Good use of the monster
- Great use of the unused props from SOMA, especially the plane
StarButterflyRules 20 Oct, 2017 @ 11:47am 
Cons:
- No plot except for the description, the monster is not explained at all and comes out of no where
- Certain puzzles were not explain well enough and made little sense even when I solved them
- Some interactable areas would not be removed even when they should, breaking the immersion a bit
- The ending wasen't very satisfying, it just showed the outside and faded to black
- There is levels promised in the screenshots that do not end up in the mod. Very disappointed

Overall, this is a 6/10, with a point taken away for false advertising. While the story and gameplay were a little lacking it made up with some really nice lighting and detailing.
Duckie 19 Oct, 2017 @ 3:39pm 
Very good quality. Level design and atmosphere is just stunning. Good job!
FooJay 16 Oct, 2017 @ 1:39pm 
NVM
Sabatu  [author] 16 Oct, 2017 @ 4:46am 
CHECK REDDIT. IN COMMENTARY = ITA AND CZ PATCH / JUST PUT IT IN escape FOLDER.. czech.lang and italian.lang in config/lang / Choose via menu
Sabatu  [author] 16 Oct, 2017 @ 4:03am 
and flesher sounds? its just soundFX. There is no Flesher :D not at the start
Sabatu  [author] 16 Oct, 2017 @ 4:03am 
FooN Where did you get stuck ? almost every room had reason . Did you read Datapads ?
Lurking Luka 16 Oct, 2017 @ 2:13am 
Sabatu Translation is checked and tested, here is the link: https://www.dropbox.com/sh/2td2tiiyukdvus4/AAD7IFi_SCD8kvizf3a7JYYJa?dl=0
FooJay 14 Oct, 2017 @ 11:17pm 
I Got Stuck 3 Or 4 Times Because Almost All Of The Doors Lead To Nothing.. I Found This Out When I Got Stuck And I Turned On Debug Mode....... And At One Point Flesher Sounds Started Playing With No Flesher Around, At That Point I Quit..
Novaturien 14 Oct, 2017 @ 6:31am 
You couldn't even make your own title logo? You just stole the Argos logo and gave it a distorted look
Sabatu  [author] 14 Oct, 2017 @ 4:37am 
Or Clash of the Titans// King Acrisius of Argos imprisons his daughter Danaë, jealous of her beauty.
Sabatu  [author] 14 Oct, 2017 @ 4:36am 
Argus Panoptes (or Argos) is a many-eyed giant in Greek mythology. The figure is known for having spawned the saying "the eyes of Argus", as in to be "followed by", "trailed by", "watched by", et cetera the eyes; the saying is used to describe being subject to strict scrutiny in one's actions to an invasive, distressing degree. The monstrous entity has been either directly included or indirectly alluded to in a wide variety of works influenced by Greco-Roman thought over the past several centuries.