ARK: Survival Evolved

ARK: Survival Evolved

Resource Factory v2.0
67 Comments
Gank 28 Mar, 2024 @ 6:50am 
Ahh Gambit... entitled much. Anyways this sound pretty kool i'm give it ago, TY for remaking it Bolisaris and all your hard work put into it:)
XiaoBaiMalz 16 Aug, 2023 @ 7:11am 
Would it be possible to get a ini for craft times? and amounts?
Bolisaris  [author] 1 Aug, 2023 @ 1:04pm 
And if you do not know where it is this is the line in the URL that contains it.

sharedfiles/filedetails/?id=1166321473

So in this case it is 1166321473.

In fact this has been explained in a post not 5 messages ago, so who is the lazy one here, me or Gambit.
Bolisaris  [author] 26 Mar, 2023 @ 3:34am 
If you had looked or even been bothered to look you would see the ID is 1166321473, I hate entitled users that think we should do everything for them, we took the time to make the mod the least you can do is find the ID yourself in the URL!!
Bolisaris  [author] 26 Mar, 2023 @ 3:31am 
And I am not bothered because the USER is too lazy to look in the URL address for the mod ID, so there!
Gambit 25 Mar, 2023 @ 2:45pm 
will not subscribe since the author is to lazy to put the mod id in the description
Bolisaris  [author] 15 Nov, 2018 @ 12:22pm 
sorry none, I have not explored the ini settings as yet.
OneS1ckC10 13 Nov, 2018 @ 10:44am 
Is there any way within the ini that we can increase the crafting speed
Panderoth 18 Oct, 2018 @ 8:04pm 
thanks for the responce (and forgive me my sometimes very bad english and/or typos)
thing is, I know that it is there, but there are many people out there who don't and it makes things way easier without giving you much of trouble.
Bolisaris  [author] 18 Oct, 2018 @ 12:57pm 
I will add the ModID# for those who do not know how to find this simple thing, if you look at your address bar you will find it says ' https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166321473 ' the part that states id=1166321473 IS the ModID#, this is the easy way to find ANY id# on Steam.
Panderoth 14 Oct, 2018 @ 12:49pm 
@Bolisaris would be nice if you could add the Mod-ID in the decription. thx in advance
Sarge of Greyhawk 24 Sep, 2018 @ 1:52pm 
@Bolisaris Thank you for the response. This helped me to understand the code in the Game.ini better and I hoped it helped others with the same question.
Bolisaris  [author] 23 Sep, 2018 @ 11:39pm 
@ Sgt_Sparrky - Yes I do understand what you are saying but as the 'Synthetic' items are NOT used in any crafting it does not matter, the 'Synthetic' item is simply a temporary state for the item for example the while the pearls dry it appears as 'Synthetic Silica' then when dry it appears as'Silica Pearls' it is a way to time the process, if I just pointed straight to the 'Silica Pearls' they would appear immediately. I hope this explains the procedure to you more clearly.
Bolisaris  [author] 23 Sep, 2018 @ 11:23pm 
@ Thaelin - Yes I know you did and thank you, I was not having a go at you or anybody was just explaining that I made the mod for personal use that's all, hope you continue to use it in it's present form.
Sarge of Greyhawk 23 Sep, 2018 @ 7:59pm 
@Bolisaris The reason for the question about "Synthetic" is that I was wondering if it has any effect as a needed ingredient in crafting because sometimes if things are not labeled the same then they do not work as an ingredient called for in a recipe. Like if it calls for 'Wood" so it will not use 'Synthetic Wood". Are you understanding what I am getting at? Sorry if I was not clear before.
Thaelin 23 Sep, 2018 @ 2:20pm 
No biggie, just wondering why you did things the way you have them done and if I can provide a possible or possibly not a different way of doing something that might fit into a certain style of gameplay, I throw it out there for the mod author to decide upon. I did say I like the mod and thanks for making it.
Bolisaris  [author] 23 Sep, 2018 @ 10:51am 
@ SGT_SPARKY - The word 'Synthetic' in the id means just that, it is synthetic or man made and not the natural resource, I thought that would have been obvious.
Bolisaris  [author] 23 Sep, 2018 @ 10:45am 
@ Thaelin - The reason I used tree sap and stones for crafting pearls is simple, Pearls are simply a steady buildup of GRIT inside the Clam/Oyster and the catalyst for this is the mucus of the Oyster's (forgive me) excrement, so I use the crusher to create grit from stone and Tree Sap is just the catalyst to bind the grit together (this is very close to what happens in RL), and the more items I added to the crafting mix the more users would leave the mod, and I am not too bothered if people use the mod or not anyway, as I said in the description I made the mod for personal use but put it up for others to use. So please use it if you like or leave it, up to you.
Sarge of Greyhawk 22 Sep, 2018 @ 2:34pm 
Is there anyway to change someof the times, like for example I would like to change the times for black perals to shorter and (tek) element to take a bit longer. Also when changing the cost of items in the game.ini why in the entity ID does it use the word Sythetic...?? Thanks for response in advance...
Thaelin 19 Sep, 2018 @ 4:03pm 
Whats the reasoning behind the recipes? I mean probably one of the easiest to make would be sand, rock+crusher=sand. If you wanted to get fancy take a tumbler and throw some rocks with flint in and let the flint and rock break each other apart.
How does one get pearls from tree sap and stones? Build offf of the the other recipes, kind of make it progressive, first sand then use the sand as a base for pearls, like clams do. Go with something that makes semi sense, like sand, organic polymer and spoiled meat to make pearls, may be a stretch but still could make sense if the clams were eating whatever lands next to them, like dead fish (spoiled meat) from the jellyfishes meal and organic polymer from dead penguins (also spoiled meat) its possible (honest it is).
Obviously its not my mod and Ill probably get chewed out for posting this, but I think many people who play survival are looking for a little realism, I think you'd get a few more subs. Btw I think its a great mod.
Bolisaris  [author] 14 Aug, 2018 @ 3:02pm 
Thank You
Daisy Ladybird 14 Aug, 2018 @ 3:34am 
Nice Mod!!!:steamhappy:
Bolisaris  [author] 29 Jun, 2018 @ 12:54am 
New discord site created for all my mods see above for link.
Bolisaris  [author] 3 May, 2018 @ 11:33pm 
Yes this still works (why would you think otherwise) and Yes it does craft things from Aberration (such as Tek Element), This is all in the descriptions so please read them!
deblake60 3 May, 2018 @ 12:36am 
Does this MOD still works and can it craft resources from Aberration? Thanks.
Bolisaris  [author] 27 Mar, 2018 @ 10:59pm 
Tested it anyway and it works both with already placed pressure box and newly crafted ones too.
Nezbert 27 Mar, 2018 @ 3:36pm 
I think you might not have to, works now with the new ones too. Maybe there was some lag or something on my side went wrong.
Bolisaris  [author] 27 Mar, 2018 @ 3:01pm 
I will check this tomorrow
Nezbert 27 Mar, 2018 @ 2:50pm 
Nice. Here is some feedback: It seems that all resources can be crafted now and everything works well, at least in my old prepatch resource factories that i have picked up and placed again. BUT when i build a new one the engrams are all there but the crafting process cannot be started despite all materials beeing inside the resource factory. The engrams "light up" from dark to light grey but the bar is not starting to run. Dont know if its a problem on my side. For now i am happy though got nine old working ones. Thanks again for your efforts!
Bolisaris  [author] 27 Mar, 2018 @ 3:13am 
Tested and seems to be working okay for me now. I am now looking at ini settings for slots and crafting times, please bear with me I am on a steep learning curve here lol.
Bolisaris  [author] 27 Mar, 2018 @ 2:20am 
Mod updated please test and let me know it works for you.
Bolisaris  [author] 27 Mar, 2018 @ 1:12am 
Not sure what happened there unless I have at some point used old source code data to replace the mod, I have re-established all engrams within the pressure box and added items that need to be added to the pressure box for crafting to take place, have tested this in the dev kit editor and all items craft, once the mod is cooked I will upload it to Steam under the version # V1e, and will test it in SP mode and on my servers.

If you find anything else wrong with the mod please do not hesitate to inform me and I will sort it.
Bolisaris  [author] 26 Mar, 2018 @ 2:57pm 
Hmmm dunno whats going on here, I will take a look in the morning.
Nezbert 26 Mar, 2018 @ 11:33am 
The good news is now its possible to put bio toxin into the resource factory. Unfortunately though its not possible at all to craft element. There is no engram in the machine anymore.
Bolisaris  [author] 26 Mar, 2018 @ 11:28am 
No problem, let me know if it works okay
Nezbert 26 Mar, 2018 @ 10:02am 
Amazingly fast, thanks a lot!
Bolisaris  [author] 26 Mar, 2018 @ 9:05am 
Bio-Toxin added, I am currently doing a remodel and re-texture of this mod, I will upload when finished.
Bolisaris  [author] 26 Mar, 2018 @ 2:36am 
@ Nezbert - I will take a look maybe I forgot to put that option in if so a very bad basic mistake, I need to update that mod anyway.
Nezbert 26 Mar, 2018 @ 1:16am 
Oops sorry Bolisaris for getting your name wrong ;)
Nezbert 26 Mar, 2018 @ 12:53am 
Hi Bolaris, first thank you for the great mod :)
We have one problem though. Biotoxin can not be put into the resource factory. So if one wants to create element the bio toxin has to be crafted in the resource factory, no other way to get it in. We would rather go fishing for the toxins with our Basilos. Any chance you make the resource factory accept bio toxin? :)
Bolisaris  [author] 21 Feb, 2018 @ 8:10am 
NP Hope it helped :)
ianh16 21 Feb, 2018 @ 6:32am 
Thanks :)
Bolisaris  [author] 21 Feb, 2018 @ 4:44am 
Sorry this has taken time for me to answer you but YES the crafting costs can be changed using code that is placed in your Game.ini file, if you do not know how to do this don't worry I have put an explanation in the discussions panel to help you with this, the link is....

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1166321473/1692662302101818779/

As for times I am not sure that can be done through coding the Game.ini file but you can increase the crafting multiplier on your server, I will search around see if it can be done via the Game.ini code.

Hope this helps :)
ianh16 14 Jan, 2018 @ 10:58am 
Is there any way to change settings for this mod? like a way to have it so i can change the cost of things when running it on my server and changing craft times/amounts. I'd like to be able to tweak these settings on my server. Thanks in advance
jintoya 11 Jan, 2018 @ 7:17am 
this might be what i need to get some crystal in SE, my better half and i are playing a base on green obelisk, all crystal is either really far away, or in a cave.
Bolisaris  [author] 16 Dec, 2017 @ 1:20pm 
You may have noticed a total lack of updates to this, this is because of the total lack of support from WildCard, they have not updated the dev kit since game update 268.3 some 5 months ago, so all the newer additions are not available to us modders, Sorry about this but then blame WC not us!
rgrassel 16 Dec, 2017 @ 1:07pm 
Could you add Abbaration Resources to craft? (i have buyed the Addon but totally dislike the map^^ but love some new improvments (like the flying backpack^^) - would be awesome if i can create missing ressourcen on a more legit way than spawning it :(
Bolisaris  [author] 4 Nov, 2017 @ 2:05pm 
You are welcome to your opinion of-course but I am sticking with the materials I have.
Pugly 3 Nov, 2017 @ 9:30pm 
Pearls should take sand not stone. Especially early game when pearls are valuable. At least that will require the effort of making lots of sand for pearls. Also I think should take 5 sand, not 1 stone.
Bolisaris  [author] 30 Oct, 2017 @ 3:29am 
I would love to know exactly how that is done but as I know VERY LITTLE about coding maybe someone can direct me to a link that shows how this is done.