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https://www.nexusmods.com/divinityoriginalsin2/mods/426/
Another way to work this mechanic would be to create stacking buffs when using skills whilst standing in blood. So for eg: All skills cost 3ap initially. If the player is standing in blood, gain a buff, reduce the ap of the next attack by 2, (making it 1ap), and apply the effect of that skill.
That might, perhaps, balance out the mod so it cannot be abused by EF
Turns out people weren't having fun with that type of balancing. My bad. Lesson learned. Thankfully the Monk skills are super-cheap and I learned my lesson.
Thanks for letting me know however.
Elemental Affinity was what I had in mind of players using with this mod initially. It seems like most people didn't like the idea however.
Then again, I don't really care for modding for this community anymore.
I am keeping the Edgelord naming convention, it humors me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1200707694
I have re-added them as "Edgelord's" skills, as people were too whiney about the previous change.