Garry's Mod

Garry's Mod

Phase 2 ECPD Officers NPCs (Hostile)
26 Comments
Lambda 6 Jul, 2023 @ 3:41am 
Would've been cool if they had CP animations instead of Soldiers
floyd. 20 Nov, 2021 @ 7:49am 
errors
River 10 Aug, 2019 @ 1:20pm 
DELETE THIS EDGY COMMENT BELOW MY COMMENT
chance 5 Jan, 2019 @ 1:06am 
DELETE THIS COPYPASTA AT THE BOTTOM OF MY COMMENT
Hootenannypants 26 Jun, 2018 @ 6:49pm 
make passive hostiles so when you shoot them or a npc they attack you
Ceiling★Spiders  [author] 28 Jan, 2018 @ 10:50am 
Cuz the animations are going to look weird if you put combine animations and metropolice animations on them at the same time. Plus the model changing script provided in the gmod lua folder doesn't work for barney or metrocops so if I were to make them into metrocops I'd have to steal some script from someone and that someone will get pissed and bribe a steam moderator to ban my account once more.
Lamzer 28 Jan, 2018 @ 6:17am 
The female cops are the only ones who have metro police models why?
Quilo 8 Jan, 2018 @ 8:08pm 
Ok it seems that the issue stemmed from them not working with the iNPC mod which means they weren't patrolling, moving around in combat, and having better accuracy like we were used to. Outside the iNPC mod they worked fine, they just don't work with the iNPC mod's ai enhancements.
Ceiling★Spiders  [author] 8 Jan, 2018 @ 4:52pm 
Probably because I used npc_combine instead of npc_combine_s, but other than that they should move unless you've equipped them with pistols, crowbar and stunsticks or disable ai or ignore players is on. I used npc_combine, cuz when a npc_combine dies, it doesn't play the combine soldier death sound.
Quilo 8 Jan, 2018 @ 9:18am 
If it helps, I do have that LifeMod Radar on and it shows their pips as Yellow which is what it usually shows for SNPCs but I do not believe that these are supposed to be SNPCs? For normal combine enemies it always shows red on that radar unless they were SNPCs. I sure hope the solution works cause these police npcs are probably the best me and my friend have found.
Ceiling★Spiders  [author] 7 Jan, 2018 @ 10:50pm 
Ok, that's a wierd glitch. You're the second person who's encountered it so far. I got some of my friends to beta test these before uploading them and they worked perfectly fine for them. Maybe I have a solution for it, but it's not a 100% guarintee for you guys who encounter this glitch.
Quilo 7 Jan, 2018 @ 7:39pm 
Whenever I spawn the hostile ones in, they don't move and they have next to no health. The friendly one's work fine though.
Lamzer 29 Dec, 2017 @ 10:47pm 
Well thanks for trying but I think you should try using Barney's model.
Ceiling★Spiders  [author] 29 Dec, 2017 @ 10:37pm 
I wish I could, but I don't know how to alter the metrocop model. Usually when you try to change the model of the metrocop, the script refuses to work.
Lamzer 29 Dec, 2017 @ 8:21pm 
Give them Metro Police animations
MERCGUNNER 11 Dec, 2017 @ 7:09pm 
you get a A+
Ceiling★Spiders  [author] 11 Dec, 2017 @ 7:07pm 
There's lots of SWAT models in the workshop.
MERCGUNNER 11 Dec, 2017 @ 6:58pm 
How many Swat models in workshop
deltaalpha05 30 Oct, 2017 @ 10:36am 
Well they did get noticed ;)
Ceiling★Spiders  [author] 25 Oct, 2017 @ 5:49pm 
Wow! Thanks, I thought no one would notice.
deltaalpha05 24 Oct, 2017 @ 3:17pm 
Cool NPCs! It made it to the latest mod spotlight! Thank you for making it! https://youtu.be/5pZX9zyAuSI
Ceiling★Spiders  [author] 22 Oct, 2017 @ 2:10am 
It shouldn't replace the default citizen faces, cuz the textures are from a different directory.
jim 21 Oct, 2017 @ 4:47pm 
Does this addon replace Default HL2 Citizen Faces??? Oh and can u also make Rockford Police with the same GTA V Models but just with a different badge and it says Rockford Police!
TMTD| gamer beans 17 Oct, 2017 @ 8:32pm 
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HVZE 13 Oct, 2017 @ 7:43am 
Please add metropolice!