Total War: WARHAMMER II

Total War: WARHAMMER II

Brutal Battles & Action Combat (Discontinued)
101 Comments
nextjohns 18 Aug, 2021 @ 2:48am 
Any update? Brutal Battles mod is awesome, but it does indirectly buff certain races. We need your mod!
𝒦.ℒ.ℬ. 24 May, 2020 @ 1:09pm 
The author DGAF.
rawdogging psychofauna 14 Apr, 2020 @ 7:55am 
I created an updated successor to this type of mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2060744394
Wandering_Wyvyrn 14 Feb, 2020 @ 8:35pm 
Please update this if you are able to.
ONIGUMO 31 Jan, 2020 @ 5:18am 
Does this still work? Maybe update?
Billzelbubz 18 Dec, 2019 @ 5:18pm 
does this mod disable kill animations? or are they just that rare in base game?
korvin479 13 Dec, 2019 @ 11:41pm 
action battle was a very good mod, without him infantry battle seems terrible /=
Phantus 21 Nov, 2018 @ 6:13pm 
abandoned?
Le Corbeau [Kapo] 11 Nov, 2018 @ 12:45pm 
update?
Viltae 5 Nov, 2018 @ 5:12am 
I always liked this mod. Is there an ETA update?
SturmButcher 26 Oct, 2018 @ 6:14pm 
update?
IIFriggII 11 Oct, 2018 @ 11:54am 
i miss this one :)
COGunXSword 16 Jun, 2018 @ 11:55am 
Am I the only one getting a warning that this was made for an older version? Is it still functional with most people?
Sparda 27 Jan, 2018 @ 3:31pm 
This mod makes the Organ gun only have a range of 90!! That ruins the unit completly. Please look into this and fix it.
Sinistar 25 Jan, 2018 @ 6:46pm 
Update Please.
Imagine Sisyphus Horny 23 Jan, 2018 @ 2:40pm 
Is this mod abandoned?
Sparda 20 Jan, 2018 @ 5:47am 
Need a update please
IIFriggII 14 Jan, 2018 @ 3:34pm 
not updated for latest version or just mine that says it? :)
Sin 10 Jan, 2018 @ 7:13am 
is it compatible with your glory mods?
Gbear450 8 Jan, 2018 @ 1:25am 
Such a great mod, battles are longer and more enjoyable!
Elite665 6 Jan, 2018 @ 7:06am 
please update when tomb kings comes out
trextrextrextrex 23 Dec, 2017 @ 12:36pm 
unfortunately, this mod seems to cancel out the added splash effect from Kelstr's realistic lizardmen attack mod, i think it has something to do with the melee weapons tables thing.
Could you possibly make it more compatible?
trextrextrextrex 23 Dec, 2017 @ 8:15am 
plz update
ViRALiC 19 Dec, 2017 @ 2:46am 
Possibly the best mod ever made.
Skyreach 16 Dec, 2017 @ 5:46am 
The only mod worthy of my favor.
IIFriggII 15 Dec, 2017 @ 11:22am 
hope you will update for the new patch :D

@ben agreed. not only does it make the battle look VASTLY better (have such a hard time playing without this. maan i WISH it was compatible with SFO, but so much work for that so sadly won't happen, would pay for that btw ^^
but it also makes "hunting fleeing units" look good, vanilla hunting fleeing units, especially cav+monsters, look so freaking ridiculess (circle running 3 times then hitting+missing once, and repeat) here it actually looks like they are trying to run down the unit and kill it ^^

CA should implement something like this, if nothing else just for the look of it (even if dmg wasnt applied).
Howarth 10 Dec, 2017 @ 3:28pm 
makes battles look better. i hate to say it but some of the battle animations in this game just look awful, half the time a soldier doesnt even react to a weapon passing through them and some of the special animations like lizardmen and sword and shield human units have rediculous jumps where the victim just stands there like a statue. i wish there was a mod to tweak what animations go off in battle to get rid of the horrible looking ones
flowers4zombies 6 Dec, 2017 @ 5:05am 
Great mod, thanks for the time and energy you have put in to this! As others have said I would be so down for a version that works with SFO but you've already gone above and beyond IMO
Roadblock 28 Nov, 2017 @ 10:59pm 
I just want to say that if you do make this SFO compatible....you will be a legend and all will be eternally greatful. But even if you do not, you are still awesome. Thank you for making this.
IIFriggII 27 Nov, 2017 @ 5:49pm 
this is going to be one of my "must use" mods :/ which is a bit sad since SFO isn't available with it, so will miss all those awesome changes.

but Very nice work on this one, look of combat seems Far more real with this mod :D

if you ever make it sfo compatible it would be awesome (insane amount of work properly), but it is still nice to have this even without :D
Lyrithus  [author] 24 Nov, 2017 @ 9:55am 
@Mister Psycho

I have added a section as the first part of the description that explains compatibility.
SeiZ Doesn't Matter 23 Nov, 2017 @ 11:02pm 
Sooo... wait. Did we ever establish if this worked out with SFO? I read the posts down below but I couldn't glean a definitive answer from them.
MasterBlaster 14 Nov, 2017 @ 3:30am 
is this mod compatible to Lucky's Spade Battle Overhaul?
warriorandtoaster 7 Nov, 2017 @ 12:12pm 
I've isolated it to your mod: Dwarf Organ Gun range gets cut down to 90 with this mod active, which I assume is unintentional.
Lyrithus  [author] 5 Nov, 2017 @ 6:30am 
The running speed was increased to make up for the increase in speed of ammunition. arrows and bolts travel nearly tqice as fast, which means they arrive at their target faster as well. I only increased unit run speeds across the board by about 20-30%, if i did not, they would all be wrecked by arrows and bolts. bullet speed has more than doubled to make guns more realistic.

If you do not like it, do not subscribe. but do not call my mod trash. No one likes an asshole.
Rtk-UA 5 Nov, 2017 @ 3:22am 
Excuse me. But the fashion is full of trash. Wa did not need to touch the speed of the units and their running. Full trash ... It is necessary to completely remove the boost for the speed of mobs.
Lyrithus  [author] 4 Nov, 2017 @ 6:38am 
@Echo

It's in the works
Echo 4 Nov, 2017 @ 6:09am 
Hi Lyrithus,
I think a good way to promote this mod would be to upload a short 2-3 mins video in a combat scene, to show the way it's working. Just an idea.
souellet9669 2 Nov, 2017 @ 3:00pm 
Hey, would it be possible at some point to have this gem work with radious ? Radious is a great mod and this two, but i cant take off radious for it...
泷谷源治 2 Nov, 2017 @ 12:41pm 
BTW which table should i edit if i want AI never(or hardly) runaway from the battle?
泷谷源治 2 Nov, 2017 @ 12:32pm 
Amazing mod! just what i needed.
reinersmann.89 1 Nov, 2017 @ 9:24pm 
awesome news, cant wait too
Ligma Bababooey 31 Oct, 2017 @ 10:31am 
is there a possibility of makings spacing between soldiers a bit more lose ? the spacomg in brutal battles is just insane and unrealistick, especially in case of units with two-handed wepon
Lyrithus  [author] 30 Oct, 2017 @ 6:54am 
@Jabel

No way, the unit size mod changes waaay more than just unit size. it changes like 15 tables, including "melee_weapons_tables" and "projectiles_tables" which my mod also utilizes as the very core of my mod, so no they are not compatible.
Lyrithus  [author] 30 Oct, 2017 @ 6:11am 
Absolutely. I cant wait to show you guys my new race/faction rosters for Glory Mod. I will make MajorSpankage proud!
reinersmann.89 30 Oct, 2017 @ 5:59am 
Lyrithus, loved your glory mods for the first game factions and really eager to see the same for WH2 factions, do you have any plans for it?
souellet9669 29 Oct, 2017 @ 2:08pm 
hey, i know u left a way to find out, but im not sure rly how to do it, so, is this working with Rdious ? If i remember correctly, brutal battle stand alone mod wasnt.
Lyrithus  [author] 29 Oct, 2017 @ 9:02am 
yes, works with mortal empires perfectly fine. was updated for it.

@Jabel - Maybe. It depends on what tables 200% mod changes. If it JUST changes the unit scale, then its fine. but more likely, it changes things like run speed and animation speeds to match the new size, idk i havent looked. link it to me and ill see.