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Could you possibly make it more compatible?
@ben agreed. not only does it make the battle look VASTLY better (have such a hard time playing without this. maan i WISH it was compatible with SFO, but so much work for that so sadly won't happen, would pay for that btw ^^
but it also makes "hunting fleeing units" look good, vanilla hunting fleeing units, especially cav+monsters, look so freaking ridiculess (circle running 3 times then hitting+missing once, and repeat) here it actually looks like they are trying to run down the unit and kill it ^^
CA should implement something like this, if nothing else just for the look of it (even if dmg wasnt applied).
but Very nice work on this one, look of combat seems Far more real with this mod :D
if you ever make it sfo compatible it would be awesome (insane amount of work properly), but it is still nice to have this even without :D
I have added a section as the first part of the description that explains compatibility.
If you do not like it, do not subscribe. but do not call my mod trash. No one likes an asshole.
It's in the works
I think a good way to promote this mod would be to upload a short 2-3 mins video in a combat scene, to show the way it's working. Just an idea.
No way, the unit size mod changes waaay more than just unit size. it changes like 15 tables, including "melee_weapons_tables" and "projectiles_tables" which my mod also utilizes as the very core of my mod, so no they are not compatible.
@Jabel - Maybe. It depends on what tables 200% mod changes. If it JUST changes the unit scale, then its fine. but more likely, it changes things like run speed and animation speeds to match the new size, idk i havent looked. link it to me and ill see.