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It's an already existing world, could that be the cause?
<BlockTypeLimits>
<dictionary>
<item>
<Key>Refinery</Key>
<Value>5</Value>
</item>
</dictionary>
</BlockTypeLimits>
Thanks so much you guys have been helpful. I subscribed and will be using this mod on my server.
Might be able to find some tips on the Keen Discord in one of the multiplayer channels
There might be some tools out there that can already do this - maybe the folks with Torch have something like that.
Non powered grid are removed very quickly if you fly away...
Can you add a option for limit how many npc small ships, large ships and stations with at least X blocks can stay spawned at same time for remove the farthest?
It will help me a lot for maintain my simspeed good and learn how much grids i can deal.
Just for my curiosity - are the grids powered? static? and what sort of block count?
It's deleting all my grids that had the [NPC-IGNORE] tag on them all of a sudden :D
I noticed in your settings you've got your timers set to 300 and 480. The timers work in minutes, so this would be 5hrs for ships and 8hrs for stations to be targeted (assuming no one flys within range and resets the timers since that's also enabled in your settings).
I plan to do more thorough tests in the near future, since many of mine use short distances and times just to see if the cleanup triggers.
I haven't edit the config file yet but i'm trying to figure out what settings to change to prevent the NPCs from being removed so quickly. I'd assume that this would check for all players but I feel as if it is looking at one player during the time of spawn and tracks that player for distance and such.
If there are settings I could change what would those be?
It also no longer appears to be throwing Performance warnings on the Shift-F1 screen constantly.
Very little else changed between then and now. I did some manual grid clean-up before removing the first time, but at the time it seemed to make no difference to sim speed. Possibly simply restarting after that would have fixed things. I haven't add/removed any other NPC related mods recently either.
I've been running with default settings. I shall continue to monitor the situation and provide more data if the problem returns.