Transport Fever

Transport Fever

Precision Planner (Imperial Measurements)
16 Comments
TheDoc[DM] 26 Jul, 2019 @ 5:27am 
Thank you for this mod!
Oldhip 6 Feb, 2019 @ 9:23pm 
Just a quick question It works for the most part but sometimes I can't get it to snap It will be something I am doing wrong, any advice.
6000 Chipmunks 28 Dec, 2018 @ 4:55pm 
This is an amazing tool. Thank you so much for taking the time and effort to create it for us.
Dan  [author] 18 Dec, 2018 @ 11:51am 
Just a quick note. I've noticed that under the new patch, the mod *sometimes* fails to display the gradient and speed-limit text correctly on the floating placards. Looks like they changed something with the rendering offset code.
I'm busy with work for a while, but I'll look into it as soon as I can and hopefully work out a fix.
Fironn 28 Jul, 2018 @ 5:00pm 
Отличные инструменты! Спасибо.
Dan  [author] 28 Oct, 2017 @ 1:29pm 
@ECGadget - Just thought - I do mention it in the tutorial, but it probably bears repeating as it's a pretty significant point:
- The idea with the gradient placards at each end of the planner is that (assuming you're converting the planners to track directly) - you must make sure the end gradient of one segment matches the start of the next, or you'll end up with bent rails.
- Rather than thinking of slope in isolation, try to think of each segment as a "transition" - you don't just go uphill, you change from flat to uphill across a segment... once you've changed to going uphill, you can continue uphill by setting the start and end gradient to the same thing. To flatten out again, you have to transition from uphill to flat across another segment, then you can set both to flat for the next.

That's essentially how the base game works too, it's just not very clear about it, so it can end up confusing exactly why track is doing what it's doing.
ECGadget 27 Oct, 2017 @ 11:55am 
Aaah awesome! I will try and find time to watch the tutorial, I know it is really comprehensive, I realise in the next episode that I made a huge mistake and used 'bridge' mode for most the track, too, and I start laying more track manually. Odds are that in some six or seven episodes time I will be using it again so I'll try and work at it a lot better then, using the tips you gave. Plus, by then I will have hopefully watched the tutorial!

It really is a fantastic mod and I can already tell when recording what track has been laid by a planner and what has been freehand around the hills!
Dan  [author] 27 Oct, 2017 @ 11:49am 
@ECGadget - Thanks for the link! Only had a chance to skim-watch for the moment, but it’s already got me thinking how to better convey information.
A couple of tips that might make it flow a bit better:
- You only need to use “snap to existing” to connect to existing track - the planners will snap to themselves in regular planning mode.
- You don’t need to lay track manually - upgrade a planner, and switch planning mode to “off”, and it’ll build track for you, then just bulldoze the planner and you’re left with just track.

- The rough planner is just for showing an intersection-line through the landscape, so you can follow that line with the precision planner and spend less on earthworks. Like following the contour overlay, except you can tilt the rough planner to plan up a slope.

If you have the time, I’d recommend taking a look at my tutorial video.

Looking forward to the next episode!
ECGadget 27 Oct, 2017 @ 8:46am 
I forgot to add this here. First attempt at using the mod, still getting used to it! Will be using it in tomorrows video, too!
https://www.youtube.com/watch?v=Bj7pgCA0k5s
Dan  [author] 17 Oct, 2017 @ 3:06pm 
@ECGadget - That'd be great, thanks!
ECGadget 17 Oct, 2017 @ 11:33am 
I'll let you know when it is up!
Dan  [author] 17 Oct, 2017 @ 10:33am 
@ECGadget - Awesome, I'll keep an eye out. I'm really interested to see someone besides me using it :-)
ECGadget 17 Oct, 2017 @ 4:41am 
I think I need to try this on my series... it will come in handy on some of the more difficult tracks I still need to lay!
Tall_Paul 13 Oct, 2017 @ 10:00pm 
I want to say something here. I am not a modder, but a railroad historian and TpF gamer. I've had the pleasure of meeting (through PMs) a lot of really nice guys and helping them with research data, etc for their mods. I must say that you are a really NICE GUY. Thanks for your time and effort in making this great mod. Keep up the good work!
Dan  [author] 13 Oct, 2017 @ 9:33pm 
@Tall_Paul - Very glad I could oblige :-) Thanks for the support!
Tall_Paul 13 Oct, 2017 @ 6:52pm 
This is ABSOLUTETLY, POSITIVELY, my favorite mod. Thank you for the "Imperial" version.