Total War: WARHAMMER II

Total War: WARHAMMER II

OUTDATED DO NOT USE 05 Better Diplomacy Submod (Optional)
143 Comments
MINOS  [author] 16 Oct, 2019 @ 3:03am 
No - Better AI is in the Making still, optimizing and fixing a ton of Stuff.
And then first there will come a Campaign Tweaks and Balance Submod for it.
andreykropspb 16 Oct, 2019 @ 2:01am 
Hi Minos! Thank you for your great mods! Are you going to update this one anytime soon?
MINOS  [author] 12 Sep, 2019 @ 8:30pm 
Will take some Time - they overhauled and screw over many Diplomacy Entries for the Personalities...
whrmi_ 12 Sep, 2019 @ 8:18am 
Really hope this gets an update soon.
Baligdur 27 Aug, 2019 @ 8:09am 
Could you please remove the fact that faction from your side (Good / Evil / Neutral) do not confederate ? Or at least tell me how can i remove it for myself.
MINOS  [author] 9 Aug, 2019 @ 11:34am 
@ Pimpin Pippin :

This Version here has a complete rework of all Personalities by itself, no need for the hard ones.

Load the No Confederations before this Mod here and it should probably work.
Pimpin Pippin 9 Aug, 2019 @ 10:41am 
Also is there a chance this Better Diplomacy mod is compatible with "Diplomatic Options - No Confederations"?
I have really bad experiences with AI confederations where some factions confederate so much they got 20 settlements by turn 16, so i would rather completely prevent confederations...
Pimpin Pippin 9 Aug, 2019 @ 5:37am 
This mod sounds really awesome but honestly i like "Hard AI Personalities on all Difficulty Levels" a lot and it states it is not compatible with Better Diplomacy Submod.
Is there a chance you could please merge these two so that we can have both Hard AI Personalities as well as the Better Diplomacy?
Thank you MINOS.
MINOS  [author] 26 Jul, 2019 @ 1:39pm 
@ ☭Kimthulhu☭ :

My Fault - i forgot to put that into Mod Descriptions, which i have now corrected.
Thx for the Reminder!
Kimmissar 26 Jul, 2019 @ 12:53pm 
Ah, that explains it :D: thank you, I'll re-enable this sub-mod then! :happycthulhu:
MINOS  [author] 26 Jul, 2019 @ 7:01am 
@ ☭Kimthulhu☭ :

They do have, they are just hidden for the Player ;)
Kimmissar 26 Jul, 2019 @ 5:30am 
Thank you for making this wonderful mod series, Minos.

It might be of interest to you that starting a campaign with this submod causes all the factions to have no diplomacy traits, except Ruin-Dweller and the one that makes them aspire to be a great power IIRC. Is this intended and also the case on your side, or is it a problem on my end?
渣渣 4 Jul, 2019 @ 7:45am 
After I used this mod, the Tyrion can confederate in the second round.
Kraft 11 Jun, 2019 @ 7:39pm 
Alright thanks
MINOS  [author] 11 Jun, 2019 @ 2:12pm 
@ Herr Von Kraft :

They are optional.
Kraft 11 Jun, 2019 @ 1:19pm 
@MINOS can I use only this 05 or do I need to use it all?
lee.hong 11 Jun, 2019 @ 9:42am 
@MINOS:

It's working with sfo :)
MINOS  [author] 11 Jun, 2019 @ 5:32am 
@ lee.hong :

Thank you!

Playing with this Mod now by myself in an older Vanilla Campaign for Comparison and after some Turns a World War broke out.

Ill add here and there additional Tweaks from Time to Time, because this is longtime tweakable Mod, which can never be perfected ;)

Btw. should work with SFO, if you use Kaedrin Mod Manager and load it before SFO in Load Order.
Although SFO adds own Diplomacy Scripts and additional Diplomacy Tweaks, so im very unsure about the Results, but i guess they are minor...
lee.hong 11 Jun, 2019 @ 5:23am 
I play with SFO, excellent mod Minos, the game become very hard and we never see an alliance with dwarves and greenskins or vampire. Your mod are fundamental for this game.
Kraft 10 Jun, 2019 @ 4:59pm 
Anyone knows if it's compatible with Steel Faith?
MINOS  [author] 10 Jun, 2019 @ 4:38am 
Updated:

- added more Stuff:
- enhanced Personalities:
for Example now with corrupted Humans Diplomacy (Vampiric+Chaos)

- Balance Tweaks of Diplomacy Numbers (more difficult)

- Vampire AI should now be able to confederate

- if you play evil Factions, only the Order Factions will confederate and if you play good Factions, only the evil Factions will confederate - this will create a hard good vs evil War

- all AI Legendary Lords will confederate, but not if you play them, so for Example expect Fay Enchantress maybe confederating some, together with Alberic and Louen

- more Diplomacy regarding War/Peace Turn Time Penalties etc. tweaked

- tweaked Money handling of Diplomacy AI

Apparently ive learned to create and add new AI Personalities, so keep up for Changes and please leave Feedback!
MINOS  [author] 8 Jun, 2019 @ 4:37am 
Updated:

- added Tons of Stuff, still some Things to be added in the Future

Please leave Feedback about loreful Relations and what needs to be tweaked, removed or fixed!
multiplesanta34 27 Feb, 2019 @ 9:09pm 
@Solx - No it's dead.
AimAce 27 Jan, 2019 @ 6:23pm 
Please update!
Solx 20 Jan, 2019 @ 1:34pm 
does this still work?
Roadblock 20 Dec, 2018 @ 10:39am 
This was in my opinion the best diplomacy mod. I used it with you AI mod, so I'm sure that helped balance things out. But I don't even care for the balance, this was the most lore friendly diplomacy mod. Haven't found another that comes close enough to what this was.
Begazzo 18 Aug, 2018 @ 9:02am 
First game with your mods, excpet for Climate submod one...playing woodelf, at 200 and over turn...still not seen a single confederation between AI factions...is this normal?
MINOS  [author] 12 Aug, 2018 @ 3:56pm 
@ AV-BriaN- :

It was made to be in use with Better AI 2, where the Skaven get extra Buff.
AV-BriaN- 11 Aug, 2018 @ 9:21pm 
I like this mod except that it causes Dark Elves and Skaven to have -40 aversion with each other which causes them to war with each other more often. Not sure that helps the overall balance of the game.
InquisitiveBard 1 Aug, 2018 @ 10:38am 
@MINOS His mod description page doesn't say that it messes with diplomacy, so I want to say it will work with this as well, if it's working with your Advanced AI mod. Think I'm gonna give them a whirl and see how they work. I'll let you know if something super buggy comes up. Thanks man!
MINOS  [author] 1 Aug, 2018 @ 2:43am 
@ kopelt07 :

The main and this should be - same with Scripts i guess.
But better to test each Mod invidiual.
Look with the custom mod manager If there are conflicts.
If it doesn't crash, should be fine, as I think, choice doesn't touch AI or diplomacy, right?
InquisitiveBard 31 Jul, 2018 @ 7:56pm 
@MINOS Is this compatible with LuckySpade's Choice & Consequence overhaul? He said your AI overhaul is, and so far it's working great. I figured this one would be compatible, but I just want to double check.
MINOS  [author] 30 Jul, 2018 @ 3:49am 
@ Ramos.C :

Because they only confederate, when you are playing opposing evil Factions.
And Middenheim and Marienburg are independent City States,so to make it very unlikely for them, to confederate.
Ramos.C 30 Jul, 2018 @ 1:40am 
Why does bretonnia and the dwarf faction which are main factions have underdog traits on hard difficulty in this mod, also middenheim and marienburg have fixed unreliable traits from hard to easy difficulty
Sadge 16 Jul, 2018 @ 6:30pm 
I like how you gave Norscans an affinity towards each other. I don’t like being to only faction of a race on the map and confederating Varg gives you enough territory as it is. Any chance you could change throgg and wulfrik to be able to form an alliance as well? I usually like to leave other LL of my race as a separate ally.
Malykriss 16 Jul, 2018 @ 2:42am 
Thanks minos. One final question though. How can I disable the changes to confederations in PFM? I prefer them the way they are in vanilla but I love the rest of the mod so far! Thanks in advance :)
MINOS  [author] 15 Jul, 2018 @ 8:58am 
@ Sheriff Shlock :

They have been reduced by some what, I'll post the Numbers later.
MINOS  [author] 15 Jul, 2018 @ 8:57am 
@ Nocturno :

You can see this as an Infighting between Bosses, not the whole Factions.
When the whole Factions are fighting with each other, you will see very quickly huge Dwarfen Blobs, more than ever...
Malykriss 15 Jul, 2018 @ 8:55am 
Mind me asking what changes exactly where made to imperium levels? I'm asking cause I'm using SFO.
Abbath 15 Jul, 2018 @ 5:43am 
This is an intersting mod, i was looking for something like that to reduce the lore inaccurate infighting of the lizardmen but i noticed the mod caused the various orc tribes to be too friendly between each others and this is wrong too since orc are a belligerent race and have a lot of infighting. i hope this will be solved in the future.
MINOS  [author] 13 Jul, 2018 @ 2:02pm 
@ Flying Fox :

I will look into this.
Flying Fox 13 Jul, 2018 @ 1:59pm 
Never mind about that last question, I found the part of the script Venris uses to make this happen.
Flying Fox 13 Jul, 2018 @ 1:58pm 
None that I know of sadly.
Also, a startpos mod like that might not be in line with the changes your mod makes in diplomatic relations between factions.
They are also incompatible with other startpos mods.

What did you mean with "it is possible"? How is it done?
MINOS  [author] 13 Jul, 2018 @ 1:52pm 
@ Flying Fox :

Yes this is possible, ain't there no loreful startpos Mod?
Flying Fox 13 Jul, 2018 @ 1:48pm 
Odd, I think SFO managed it without startpos edits.
MINOS  [author] 13 Jul, 2018 @ 1:47pm 
@ Flying Fox :

Not really, only with startpos Editing.
Flying Fox 13 Jul, 2018 @ 1:45pm 
Is there something you can do about some of the rather strange wars at the start of the game, such as between some high elves factions?
MINOS  [author] 3 Jul, 2018 @ 12:37pm 
Update:

- Relations for third Parties modified
- overall max Relations tweaked
- Penalties for Raiding,Trespassing and Agent Actions lowered (they were higher than the actual Military Actions)
- Trade Agreements easier and more engaged by the AI
MINOS  [author] 3 Jul, 2018 @ 4:47am 
@ Flying Fox :

No, Skarsnik and Wurzzag will not confederate, when you play Grimgor.
Flying Fox 3 Jul, 2018 @ 12:46am 
I'm not exactly sure what you mean by "all major factions will confederate". Do you mean, regardless of which faction you play, these factions will always confederate?