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And then first there will come a Campaign Tweaks and Balance Submod for it.
This Version here has a complete rework of all Personalities by itself, no need for the hard ones.
Load the No Confederations before this Mod here and it should probably work.
I have really bad experiences with AI confederations where some factions confederate so much they got 20 settlements by turn 16, so i would rather completely prevent confederations...
Is there a chance you could please merge these two so that we can have both Hard AI Personalities as well as the Better Diplomacy?
Thank you MINOS.
My Fault - i forgot to put that into Mod Descriptions, which i have now corrected.
Thx for the Reminder!
They do have, they are just hidden for the Player ;)
It might be of interest to you that starting a campaign with this submod causes all the factions to have no diplomacy traits, except Ruin-Dweller and the one that makes them aspire to be a great power IIRC. Is this intended and also the case on your side, or is it a problem on my end?
They are optional.
It's working with sfo :)
Thank you!
Playing with this Mod now by myself in an older Vanilla Campaign for Comparison and after some Turns a World War broke out.
Ill add here and there additional Tweaks from Time to Time, because this is longtime tweakable Mod, which can never be perfected ;)
Btw. should work with SFO, if you use Kaedrin Mod Manager and load it before SFO in Load Order.
Although SFO adds own Diplomacy Scripts and additional Diplomacy Tweaks, so im very unsure about the Results, but i guess they are minor...
- added more Stuff:
- enhanced Personalities:
for Example now with corrupted Humans Diplomacy (Vampiric+Chaos)
- Balance Tweaks of Diplomacy Numbers (more difficult)
- Vampire AI should now be able to confederate
- if you play evil Factions, only the Order Factions will confederate and if you play good Factions, only the evil Factions will confederate - this will create a hard good vs evil War
- all AI Legendary Lords will confederate, but not if you play them, so for Example expect Fay Enchantress maybe confederating some, together with Alberic and Louen
- more Diplomacy regarding War/Peace Turn Time Penalties etc. tweaked
- tweaked Money handling of Diplomacy AI
Apparently ive learned to create and add new AI Personalities, so keep up for Changes and please leave Feedback!
- added Tons of Stuff, still some Things to be added in the Future
Please leave Feedback about loreful Relations and what needs to be tweaked, removed or fixed!
It was made to be in use with Better AI 2, where the Skaven get extra Buff.
The main and this should be - same with Scripts i guess.
But better to test each Mod invidiual.
Look with the custom mod manager If there are conflicts.
If it doesn't crash, should be fine, as I think, choice doesn't touch AI or diplomacy, right?
Because they only confederate, when you are playing opposing evil Factions.
And Middenheim and Marienburg are independent City States,so to make it very unlikely for them, to confederate.
They have been reduced by some what, I'll post the Numbers later.
You can see this as an Infighting between Bosses, not the whole Factions.
When the whole Factions are fighting with each other, you will see very quickly huge Dwarfen Blobs, more than ever...
I will look into this.
Also, a startpos mod like that might not be in line with the changes your mod makes in diplomatic relations between factions.
They are also incompatible with other startpos mods.
What did you mean with "it is possible"? How is it done?
Yes this is possible, ain't there no loreful startpos Mod?
Not really, only with startpos Editing.
- Relations for third Parties modified
- overall max Relations tweaked
- Penalties for Raiding,Trespassing and Agent Actions lowered (they were higher than the actual Military Actions)
- Trade Agreements easier and more engaged by the AI
No, Skarsnik and Wurzzag will not confederate, when you play Grimgor.