Total War: WARHAMMER II

Total War: WARHAMMER II

Better AI 2 EXTRA HARD Difficulty - OUTDATED
189 Comments
[L]❖[U][M][I][N][O][S] 7 Sep, 2020 @ 2:22am 
Update???????????????
love-381 26 Jul, 2020 @ 2:46am 
plz update... i miss you
The Lord Of Lmao 25 Jun, 2020 @ 6:06pm 
Didn't know there was an improved ai mod. Can't wait to see what this is like when its fixed up. Currently the ai is retarded on sieges and fucking runs out of the walls when the gates are down lol. Get thousand free shots in with artillery lol. You can tell no one at CA fucking play tests their own game lol.
Dhaniels 29 May, 2020 @ 3:04pm 
love this mod, anxiously waiting for the update.
Take ur time, keep up the great work <3
MINOS  [author] 26 Apr, 2020 @ 4:18pm 
No, wait for a Patch.
{Orions_Hope} 26 Apr, 2020 @ 12:38pm 
can i still use this mod for the current version
[Angry Dragon]Surfasb 17 Apr, 2020 @ 9:11am 
you are a gentleman and a scholar
MINOS  [author] 7 Apr, 2020 @ 12:19pm 
To the insulting Spammers I just deleted and blocked:

I'm not tolerating this Behavior and will just delete and block, without any Discussions.
MINOS  [author] 7 Apr, 2020 @ 12:18pm 
This Mod is outdated and I will release a much improved Version after the next big Patch, as CA is redoing Campaign Difficulty and Campaign AI currently.
Otherwise it would be wasted Time for me.

invar 7 Apr, 2020 @ 5:33am 
Thanks for designing. Bur why the processing time between turns becomes much longer?
Illuminati 18 Jan, 2020 @ 11:58pm 
Hello, I'm very glad to see that Campaign AI has become smarter. I'd like to ask, has better AI mod made the battle AI smarter?
MINOS  [author] 21 Dec, 2019 @ 9:46am 
Update Release is unknown.
MINOS  [author] 21 Dec, 2019 @ 9:45am 
Of course it's more Cheats.
I'm not one of CAs Game Designers
slapda11as 20 Dec, 2019 @ 1:59pm 
M I N O S when can we expect an update on this mod for S&B
Green Raven 20 Dec, 2019 @ 6:32am 
Hey Minos! Love your work, can't wait for an update! Can you tell me if this mod gives the AI cheats, or is it an even deeper version of your "standard" better AI mod? Thank you! Happy holidays!
MINOS  [author] 17 Dec, 2019 @ 5:04pm 
This Mod is outdated.
Wait.
Angry Twilight 17 Dec, 2019 @ 9:26am 
better AI is too easy but this one is too tough with endless AI agent trying to kill my agents
Krötentöten 10 Dec, 2019 @ 2:04am 
Any update on the increased turn times? Am super exited about the new patch but ofc dont want to destroy the gains by using a mod that makes it longer again :(
JohnnyCJK 18 Oct, 2019 @ 5:59pm 
could you make a light version from this mod ? Your Better Ai mod is to easy and this mod is way to crazy. A faction with one or two settlements has 4 full elite armies xD
I was strenght rank number 1 but when I installed this mod i war on rank 40 Its insane haha
Still awesome work
Lelyn 11 Oct, 2019 @ 5:56am 
Krotentoten its not due to the AI having 4 times more armies. I tested this 20+ times on turn 1 Empire where all AI has 1 army only.
Krötentöten 9 Oct, 2019 @ 11:47pm 
Unless thats because of some additional workload the mod adds (which i cant imagine) its simply due to the AI having 4 times more armys - 4 times more turntimr. Hence my propagating for a proper difficulty mod with AI building adjustments and aggressive behaviour and minor eco boost but mainly player income handicap.

Same difficulty but quicker - also to play as 20 battles per turn and you know you win each individually is no fun...
Lelyn 8 Oct, 2019 @ 5:36pm 
My normal end turn time takes about 1 minute. Now with this mod it takes 3-4 mins. Ive tested with only this mod enabled as well, something happened because it didint usto be like this. I narrowed it down to this mod as well as Better AI 2 that make end turn times go from 1 minute to 3-4 minutes.
MINOS  [author] 5 Oct, 2019 @ 1:56am 
Ups, for this Mod actually the Upkeep is the same as it was, only the Recruitment Cost Reducements got removed ;)
MINOS  [author] 5 Oct, 2019 @ 1:11am 
Update:

Since the last CA Patches, Editing of Upkeep and Recruitment Costs introduces several unwanted Effects, like AI spamming little Armies or getting insane Recruitment Slots, for whatever Reasons.
On Top of that, many Legendary Lords do not recruit their Armies up to full for many Turns.

I have taken out any Upkeep and Recruitment Costs for Armies/Generals and Upkeep Modifier for that Reason.
The AI will use the Vanilla ones.
enricofermi2 4 Oct, 2019 @ 1:53pm 
Does this mod require any of the submods, or can it run by itself?
V ! P 28 Sep, 2019 @ 10:59am 
cheers m8 tnx :chug:
MINOS  [author] 28 Sep, 2019 @ 10:24am 
@ V ! P :

Works on Save Game.
V ! P 28 Sep, 2019 @ 9:24am 
i dont see it even on normal mod. so here is the question can i start use it on mid campain or i need new game?
JumpingSp1der 27 Sep, 2019 @ 10:57am 
Minos you've been putting in some serious work! Thank you very much.
MINOS  [author] 23 Sep, 2019 @ 10:10am 
Update:

- further AI Buildings Priority Tweaks, meaning drasticaly reduced Taverns, Farms, Pastures and other Stuff (let AI built them at least when nothing else Military/Walls/Heroe Recruitment cant be built)
MINOS  [author] 21 Sep, 2019 @ 6:40am 
Update:

- tweaked the whole Building Priority System for every Faction in the Game

- diverse Difficulty and Balance Tweaks - new ones for Hordes
MINOS  [author] 12 Sep, 2019 @ 8:38pm 
Updated with the newest NNOBBs - Never Obsolete AI Lords and the newly added Army Experience per Turn.
Derek Slide 12 Sep, 2019 @ 5:00am 
Hey Kren, I was only able to make money thanks to my undercities and battle loot for over 100 turns. Also, I had mods making it virtually impossible to perform diplo, (-500 Aversion). It was a joke for my stream to finally see me lose a campaign. Instead, It wasn't that difficult once my undercities spread and I had several lords at lvl 40.

Your mileage may vary though, I still think Minos's additions to the AI are definitive when compared to CA's ideas. I say this because without it, I usually quit campaigns by ~turn 50.
Green Raven 6 Sep, 2019 @ 10:05am 
When you say boosts things, do you mean they get extra income and reduced public disorder, or they simply know what they are doing better.
Smarter or harder?
Krötentöten 1 Sep, 2019 @ 1:56am 
Sorry musste gestern abrupt abstellen... Verstehe deine Punkte! Würde mich freuen wenn ein einkommensmod für den spieler machbar wäre. Evt dann kombinierbar mit deinem standard better ai mod. Lg und einen schönen sonntag noch!
Krötentöten 30 Aug, 2019 @ 6:33am 
Hei Minos

You've added me on steam. However, i currently have a newborn and as such only manage to play maybe an hour a day arround 10 gtm+1.

Do you have any questions? I am very exited about the possibility of you adding something in the way i described because i truly think it would be balance a lot better whilst beeing still equally challenging but less tedious.
Krötentöten 26 Aug, 2019 @ 10:28am 
Hi Minos!

That would be great! What do you think about should be the parameters? Can you do a static 50 %? Before other upkeep modifiers? If yes i guess that would be best. If not then does an income modifier work?

Thank you so incredibly much 😊
MINOS  [author] 26 Aug, 2019 @ 5:08am 
@ Krötentöten :

Could me also made as an extra Mod, loaded above this here.
50 % more Upkeep for Player and less Income and reduced Upkeep Cheats for AI...
Krötentöten 25 Aug, 2019 @ 11:41pm 
P1: Hei Minos

Thank you so much for this mod ! Loving it that i can finally play as "efficient" as possible and not loose interest in 40 turns because the campaign is as good as over.

2 questions:

1. The guy who finished it with skaven, i would've loved to play with skaven too, but i assume the 50% income applies to total income? Nullifying the difficulty because if lothern alone can net 15k for the AI you would get 7.5k from that alone. Making you filthy rich. If thats the case, is it possible to make the 50 % scale of off base income?

2. And this is the bigger one, whilst i love the huge threat the AI poses, the game seems a bit weird this way. For example, the AI has tier 5 towns on approx turn 20-30. Full fledged elite tier armys by turn 25. This ofc. makes it lovely hard and there are other changes like the skillselection, the AI using spells nicely on my boxes :D etc. But it slows the game down to a crawl in 2 major ways, firstly the end turns, they are massive,
Krötentöten 25 Aug, 2019 @ 11:41pm 
P2

i am getting 2 minutes plus on turn 35 already. I guess due to the massive amount of armys.
Second because there are so many armys i there are a huge amount of fights each turn and many of them are these massive (and mostly not so fun) multiple stack fights.
On top of that, iIt also makes many elements trivial. Why bother with garrison buildings if i know that if i get attacked, it's gonna be at the very least 1 stack of full elites, more likely several. What are 14 mid low units going to do against that? Why skill Tyrion to improve archers and spearmen if I know that the phase of him using them semi effectively (which in a normal game is until the end due to the AI being no challenge) is limited to about 40 turns and then he must have elite units himself since the fights wont be 20v20 in this mod.
Krötentöten 25 Aug, 2019 @ 11:41pm 
P3

What i am trying to get at is this: Wouldn't it perhaps be equally or even more challenging to keep all the awesome AI improvement parts of your mod, including some of the eco boost. But for example instead of giving the AI 5 times more money, give it 1.5 times more money and instead give the player LESS money. As in 50 % more upkeep. Or if base upkeep cost change not easily possible, leave the upkeep (because I believe you would not be able to change the base upkeep without having to due it for each faction – hence making it harder in the beginning 150% upkeep instead of 100%, but not that important in the mid – endgame 250% instead of 200) but put a static dampener on player income. Player received 50 % less from all sources. I am sure you know the technicalities better and what would make more sense. The goal would be to leave the importance of all aspects as is, but limiting the player compared to the AI.
Krötentöten 25 Aug, 2019 @ 11:41pm 
P4
The base upkeep would hence be preferable because it would leave the income sources balanced among each other as they should.

This would be the most amazing campaign experience I believe. Give me challenging 12 vs 20 stack battles. Or me being forced to leave my city’s underdefended because I must finally expand but having valiant siege defences and maybe even agent assaulting that one huge army attacking my small fort for once because it’s actualy helpful. Having maybe 1-2 dragons in my armies in the end.
Rather than having to have a full elite army myself to counter the multiple elite armys the AI throws at me, completely ignoring defensive structures.

Anyways, just an idea in a different direction. I want a hard game, heck I want the hardest. But this version, even though I love the challenge, is quite tedious, both in waiting time as well as repetitive huge amounts of battles.
MINOS  [author] 25 Aug, 2019 @ 10:26pm 
@ Entomologist :

NO!
Its a Standalone Version.
Entomologist 25 Aug, 2019 @ 1:10pm 
Do I need Better AI2 to make this work?
MINOS  [author] 19 Aug, 2019 @ 1:25pm 
Update:

- reduced Anti-Player
- reduced high-sea Attrition

Updated my both Chaos Invasion Mods, which have now much better Units, more Exp and Characters and increased Size of Armies!

Check them out !

04 Better Chaos Invasion (Optional):
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1185437136

04 Harder Chaos Invasion (Optional):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182264348
MINOS  [author] 19 Aug, 2019 @ 1:22pm 
@ Móc lốp nó :

Its extrahard, so of course they have so much Waaagh...
Are they beatable?
Analize them 17 Aug, 2019 @ 10:10pm 
Hi, just downloaded your mod and used it with my tomb king campaign where i was at turn 140. 3 turns after i started using, i declared war on vampire count and greenskin joined since they were vampire alliance. At the end of that turn, 10 wargggh armies just pop off and 2 every 2 turns after. They seem to be triggered because of my 7 stack on vampire's terrritory. Is that intended with the fightiness or I am just having this issue myself?
MINOS  [author] 12 Aug, 2019 @ 7:34pm 
@ Derek Slide :

It wont get better, only the Diplomacy, looking upon playing three Kingdoms its the same so far...
Derek Slide 12 Aug, 2019 @ 6:41pm 
I just wish the AI was smarter, here's hoping for a massive improvement in #3.
Derek Slide 12 Aug, 2019 @ 6:39pm 
Radious, a mod that gave everyone -500 diplomacy and QOL mods. I expected to be snuffed out quickly, but Undercity Income let me manage.

I haven't played Vanilla in forever, I suspect I would have not been able to manage. I'll see for the next one.