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No can do as of right now. You can blame chucklefish for reusing the same physics template for every projectile which I simply modified to change the bullets (which run on "laser" like most projectiles).
I also have too much work to do on my other mods to effectively spend time on this tiny mod.
Can you remove this or make is less effected,because i think the flame drops to fast?
He probably means as in vertical directional facing, like looking up and down instead of only left and right. Eh, not like I can do anything myself.
ok mate
maybe in the future, Chucklefish actually do this for us, it would be a very waited, wanted and loved update in my oppinion
Impossible to create with the current game engine.
No idea why you commented that here. If you want modding help go to the Chucklefish forums. Otherwise, I have no exact idea what you're trying to say.
.
thats....thats how i would of done it.
I M M E R S I O N
but hey atleast it adds to the i m m e r s i o n
Heh, thanks, glad you liked it.
You clever... cat.
That's going right in!
Q: Is it compatible with Frac-
A: YES IT FRACKING IS.
@Takemylunch
good mod ^^
A: YES IT F*CKING IS.
There is a clear difference between a physics configuration and a projectile file. The devs over at Chucklefish have grandly decided that for some reason bullets should run on the Laser physics configuration (and so have many other projectiles ) despite the devs already having added a bullet configuration.
I plan to make an updated version of this mod in the future with more distinct differences in the physics but I've got my hands full of work.
Lasers are beams of light yes, but they also do not have such a massive delay in travel time like Starbound portrays.
yes
Also, they drop a bit too much to the point that they can be seen on 2x zoom, and how do lasers even drop? They are beams of light, not physical objects!
Here we go ladies and gentlemen! Our first Frackin' compatibility question!
How about you test it yourself huh? Because yes it is compatible... Bloody hell these questions get annoying.
Any projectile that uses the "bullet" or "laser" physics configuration.
I only modified the physics in the physics.config which for some great reason the devs have made the bullets run on the "Laser" physics configuration and not the other "bullet" physics configuration which does exist in the config file.
In a future update I might patch in the existing projectiles and switch their physics.
Yes.
Nope.