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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2338305097&searchtext=infighting
=> most lords get their hidden legendary items because they are no longer hidden officially
=> not compatible with instant quest item because it affects same file, everything is said
:-/
(=> no changes needed)
=> now that all hidden items are no longer hidden (yay !):
- the mod wont affect most legendary items anymore EXEPT the 2 of lioncoeur from total war warhammer 1 (lionshield + crown)
- the mod no longer contains any scripts
=> if you meet any bug: the cause is from another mod OR default game itself ! (still feel free to ask for help if you really dont know where the bug comes from)
(edited fully mod's description to show the remaining changes i keep in the mod)
have fun !
80% of the hidden items are no longer hidden !!!!!!!
- my mod will keep the 2 hidden lioncoeur items (crown + lionshield) both are from WH 1 and let down by CA (as they were implemented as skills instead of items when bretonnia became playable)
- i will keep the 3 markus items and the starting items of alarielle, tiktakto, tehentauin and nukit claw (to keep compatibility)
i still go to check how they are really implemented, i suppose that they will unlock some quests (no quest battles)
=> question is: should i delete the "no longer hidden" one or i keep them to allow getting them easily ? have to test it
the "bug" is "intended" in that case (and a fix wouldnt be that easy for my simple mod)
adding lines for instant quest battle mod will add more ID use and i dont know how this lines would be handled for players with and without the other mod
still unsure how the game reacts in that case and what will happen each time we get a patch
also keep in mind the festag-december patch will also include a "fix" for some quest items (they will probably add normal quests for secondary hidden LL items)
Such a great pity that this mod is not compatible with instant quest item :(
no probs
=> its also possible that only the script is used in both mod, in that case you can:
- copy my mod (the pack file)
- rename the copy
- open it with PFM (= pack file manager)
- delete only "wh_quests.lua"
- save the file
- activate this mod instead of my default one
- play
the script allows AI to get the items but can be in trouble with any mods affecting that file, all the rest (including giving items at the end of the lastest quest) cant be in trouble with other mods (exept if a mod is changing the questline ID)
Can I just add your mod during the middle of a campaign and still get it to work? If so, when do I need to activate it (1) just before the legendary item quest pops up, or (2) just before doing the battle for the item?
but still cant be sure, are the other mods updated for the lastest patch ?
if its not working, the other mod is perhaps not updated
i dont know in detail as i didnt look into your other mods
@Lucien the vortex campaign script should give to AI the hidden items when each lord reach the intended level (i think there are some small exeption as i havent checked that script for a long time), if not, you still should be able to get the item by doing their quest lines (if you confederated before they unlock it)
so they either changed their vortex script for the AI or you confederated at the wrong time to get them or its another forgotten bug of the game (it was always tedious to handle confederations)
=> most of the hidden items ARE available for AI in the vortex script, so i prefer not touching it
im not sure if all the items are given to AI in vortex, but most are given
if it doesnt trigger its either another mod effect OR a mod conflict (can be mine + another one)
i played mortal emprie with gelt and nakai (with my mods) i had no bugs on my side, another friend has no bugs with his gorrok / nakai / markus / franz campaigns either
but if you still get your bug, feel free to continue to post here, because if it persists i will try to dig it by analysing the other mods you use