Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(4v4) Forbidden Jungle
27 Comments
Oregano Gangsta 25 Jan, 2020 @ 10:54pm 
Oooo just saw this map good stuff man
RAIDEROFTHELASTARCH 22 Jan, 2020 @ 5:17am 
Thank you for your kind comment. Quatra WAS the one i was interested in. Hoping you will find another one that might interest you- I assume it would be a 4x4?
TEAbagU  [author] 30 Dec, 2019 @ 5:26pm 
Surprisingly Quatra was one of my first maps I made. Compared to this the detail was weak. If people are still playing I might work on it and one other. Any suggestions
RAIDEROFTHELASTARCH 20 Dec, 2019 @ 9:50am 
Brilliant map! Ever thought of making "Quatra?"
xSONOHx 18 Dec, 2019 @ 1:45pm 
That is true, all first 3 slots can have working AI then player can be in 4th slot on all 4v4 maps. AI just can't be in the 4th slot or it will do nothing.
归海云天 5 Jan, 2018 @ 6:51am 
thank you
TEAbagU  [author] 2 Dec, 2017 @ 7:27pm 
I've been told that if you put yourself in the 4th player slot it will work
Sahold 2 Dec, 2017 @ 7:40am 
The 4th player on each team doesnt work, they just sit there unmoving.
TEAbagU  [author] 29 Nov, 2017 @ 11:47am 
Thank you
Burya 29 Nov, 2017 @ 8:14am 
beautiful
The North Star 25 Nov, 2017 @ 3:01am 
thx
Phantus 23 Oct, 2017 @ 3:52pm 
thank you kindly
TEAbagU  [author] 23 Oct, 2017 @ 2:27pm 
camera height adjusted. Should be more to everyones liking now
TEAbagU  [author] 23 Oct, 2017 @ 2:03pm 
Nope I just forgot to edit camera. It's on default changing now
Phantus 23 Oct, 2017 @ 1:01pm 
Loved this map back in the day but the camera seems to be much closer to the ground than other maps. Makes it difficult to gain perspective on the battle filed. Any reason for that?
TEAbagU  [author] 23 Oct, 2017 @ 7:59am 
Fixed. Starting positions not set to teams properly and Annihilation HQs were not placed.
TEAbagU  [author] 23 Oct, 2017 @ 6:17am 
Hey been away made some changes gonna see if it fixes the issue. Sorry for the delay
Fox 22 Oct, 2017 @ 12:07pm 
This map crash the game and the players ... Please Fix !
Godseyeview 17 Oct, 2017 @ 8:51am 
good idea Vegarot. then u can push out maps like a factory
TEAbagU  [author] 17 Oct, 2017 @ 12:47am 
@Socite: making visually detailed maps looks great but doesn't mean it's a good map. This was made over a month. The (2v2) Central City map took a week. I've been going through all my previous maps and creating Stamps of their best features and objects. Plus creating arch ways and decorative features and foliage, rock & cliff combinations. These make adding detail to new maps take only minutes instead of hours
TEAbagU  [author] 17 Oct, 2017 @ 12:27am 
I haven't tested it yet. I published the 2 maps than went to work. Will be home soon and have a look.
Godseyeview 16 Oct, 2017 @ 8:57pm 
this crashed on me doing 1v1
TEAbagU  [author] 16 Oct, 2017 @ 3:18pm 
I Started it on this map. Got about 1 1/2 hours recorded. Then started another 1 1/2+ and the map editor crashed and had to make all of it again. I was a bit PO and didn't touch it for a couple of days.
The video I do have shows shaping the land and basic testures to placing foliage on top of the green plateaus.
So total 3 hours

I will do it again but on a smaller map
Godseyeview 16 Oct, 2017 @ 3:00pm 
u ever publish that video tutorial on map making?
TEAbagU  [author] 16 Oct, 2017 @ 2:59pm 
Thanks. Just laughing at quickly because I am about to publish another map of my own design I was making at the same time. Switching between on different days.

I look forward to seeing your new map,
Godseyeview 16 Oct, 2017 @ 2:58pm 
oh no u did it now! this is gonna be the new most popular map
Sokite 16 Oct, 2017 @ 1:30pm 
Another decent looking map... Boy do you pump these things out quickly :P

My 2nd map's getting close to done, but I can't be asked with polishing up the textures atm, since they're just placeholder to give me a feel of what it will look like in the end.