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Thanks!
It should
that's a joke. check the bottom part of the description
there's a problem in 2.8?
Nice work, appreciate it.
it got to ridiculous, i once saw a war involving three people who were apparently bad entertainers attacking ANOTHER bad entertainer.
@mathijs2lol Really
That's great buddy.
Cheers.
Cheers
https://www.dropbox.com/sh/d4u0upswgav9g4g/AAAu05uAX9Ea-qj5WH1giqzka?dl=0
Here's the link. Let me know if you have any issues1
No worrires buddy.
Cheers.
@XENON 'Adrenalyze I'll try to get one up later tonight. Does dropbox work?
Hey mate. Could I use it with 2.7.2 version of CK2 ? I guess it'll be ok since there is no serious scripting in this, right ?
Cheers.
'the Kid' isn't apart of my mod, as far as i can tell.
As for 'the Big Nest', I'll increase the minimum number of children on its trigger from 5 children to 8 children. I'm also going to halve its tendency to appear. That should bring its appearance down considerably. When i was tuning the probabilities, I didn't really take into account that I had edited my game so less children would be born overall.
Fixed. It was a typo. Let me know if you spot anything else!
@1983 Soviet nuclear false alarm I'll check it out
also I'm changing "num_of_children = 0" to "has_children = no" since I think the engine interprets that as having at least 0 children not has 0 children
go to the paradox folder in your documents section. It should be in the mods folder of the crusader kings ii folder. If you added the nicknames as a seperate mod file then they should merge without any issue. If you edited the game files directly the mod will overwrite.
Sorry. I kinda forgot to respond.
there's a thread with all of them in the discussions tab
P l e s