Stellaris

Stellaris

Everything Spawns for Vanilla
303 Comments
I Darkstar X 14 May @ 6:01am 
<Obligatory 4.* check>
trollhattington 19 Feb @ 2:07pm 
Thank you sir, you are wonderful for doing that.
Karl Franz 16 Feb @ 2:03pm 
For those asking this mod still mostly works. Some minor things wrong with it depending on what origin you are playing.
Example, if you play with the Under One Rule origin you dont get the luminary questline to trigger.
Other have said that the Chosen do not spawn in game either.
The end game multipliers cant make the crisis strength stupid high even on 1.5X. the first two are a joke and the final is 10M or higher at times. not sure how to explain better.

Otherwise yes, from my Testing this still works 90% as intended.
trollhattington 1 Jan @ 9:24pm 
I see people saying "update pls?" but does this actually not work anymore? I could totally be blind and this doesn't work, but I don't really know.
BFish 13 Sep, 2024 @ 6:31pm 
update pls?
GGEZXD 26 Aug, 2024 @ 9:58pm 
update pls?
Taipan 17 Jul, 2023 @ 8:24am 
Too complicated for me, too many things I don't understand, including a mass removal of The Chosen systems in special system initializers.
Taipan 17 Jul, 2023 @ 12:17am 
I will try later today to check this to see if I can even remotely update it lol. Since the author is probably drunk on some beach on holiday :D
Sophia Ferddinand 11 Jul, 2023 @ 3:03pm 
Yes to what Taipan said! Great work, btw!
figandsalt 6 Jul, 2023 @ 12:18pm 
Update pls?
Taipan 2 Jul, 2023 @ 3:24am 
Could we have a direct download link until you figure out stuff? Thank you
Taipan 1 Jul, 2023 @ 12:41pm 
Lol, looking forward for it.
That One Strange Fellow  [author] 1 Jul, 2023 @ 5:55am 
Good news! It's updated (I think I didn't miss anything)! Bad news? I can't seem to upload it to the workshop via the launcher. Will be trying out different things.
Taipan 25 Jun, 2023 @ 5:12am 
Anyone tested it on 3.8?
Khazahm 29 May, 2023 @ 2:44pm 
steam or pardox launcher not loading, now how do i get this mod?^^
Rogueone 29 May, 2023 @ 1:34pm 
Update?
Mr. F 20 May, 2023 @ 1:25am 
Do you plan to update your mod to 3.8? Really like playing the game on a huge galaxy with your mod.
Silent0Death 1 Apr, 2023 @ 2:30pm 
or an update for the ACOT patch?
Silent0Death 1 Apr, 2023 @ 11:30am 
Can we get a version with just the leviathans/guardians?
doctornull 27 Mar, 2023 @ 12:45pm 
Turning off "~~~Scripted Triggers Undercoat" seems to have fixed my issue -- and that mod apparently updated around when I started using your mod.

Sorry for the confusion!
doctornull 26 Mar, 2023 @ 9:23am 
Imperial Civil War is what happens to the Fiefdom Overlord, it instantly breaks up the whole empire into mutually antagonistic mini-empires like the Khannates also do.

I've never seen it happen to another empire, but for some reason in that game it happened to everyone, including me.

If you didn't mess with that, then it's surely something else which changed recently.
That One Strange Fellow  [author] 26 Mar, 2023 @ 2:55am 
What? I don't even know if the base game has 'Imperial Civil Wars,' and it certainly isn't from this mod. Could be an incompatibility with another mod, but without more information, I can't really comment on what's going on.
doctornull 25 Mar, 2023 @ 11:11pm 
After adding this mod, for some reason every empire is experiencing an Imperial Civil War which breaks it into many tiny sub-states. This also seems to turn primitives in those new empires into full FTL planets.

Every empire is experiencing this event -- the Devouring Swarm, the Fanatic Purifier, and all the other normal empires.

Is that a possible effect from something in this mod?
Thels 23 Mar, 2023 @ 10:43am 
I see. I actually seem to have gotten some progress. I found the Vultaum first, and actually found six related anomalies to unlock their homesystem. Then I found the Yuht when I was almost done surveying areas not already taken by other empires, and only got one related anomaly. On two rare occasions, neighbors gave me an insight, but it's been slow cooking with that one.

When one of the AIs was dumb enough to release the Gray Tempest on the Galaxy long before everyone was ready to handle it (plus, five of the seven L-Gates were close to each other, which didn't help for that part of the galaxy), a lot of area became uncontrolled, so I sent my Science Ships out to go discover. They found insights for the other precursors, and now I am getting the Discover Precursor Insight option for the Irrassians, which are going quite decently now.

It's just the Yuht that doesn't seem to get the Discover Precursor Insight option in my playthrough.
That One Strange Fellow  [author] 23 Mar, 2023 @ 7:23am 
No. It's something I haven't dealt with yet. Similarly to the event of randomly finding a piece of evidence, it doesn't distribute it equally but rather to only one of them.
Thels 23 Mar, 2023 @ 1:51am 
Is it correct that if I find multiple precursors, I won't get the option to use Minor Artifacts to find more projects for the ones after the first?
Thels 19 Mar, 2023 @ 2:22am 
I'm not sure what you mean by "null spawn chance", but I guess I'll just remove the other mod. Thanks for the reply!
That One Strange Fellow  [author] 19 Mar, 2023 @ 2:20am 
@Thels, No clue. I don't know what specifically that other mod does, but if it just removes the null spawn chances, then this mod already does so.
Thels 19 Mar, 2023 @ 1:30am 
Thanks for updating this mod! I've been missing it dearly.

I'm confused about the earlier comments. Is there still a point in the "All Anomalies Spawn" next to this mod, or should I not bother?
joy9708 18 Mar, 2023 @ 7:53am 
@That One Strange Fellow
Thanks. That was exactly what I needed.
That One Strange Fellow  [author] 18 Mar, 2023 @ 4:38am 
Delete the following files under the directory \Steam\steamapps\workshop\content\281990\1171614584

\common\scripted_triggers\0_esfv_scripted_triggers.txt
\events\00_esfv_ancient_relics_arcsite_events_1_edits.txt
\events\00_esfv_precursor_events_edits.txt

That's it. All precursor related changes are in those three files with nothing else. And delete the on_actions folder too if you have Precursor Story Pack mod.
joy9708 18 Mar, 2023 @ 2:08am 
Thanks for the update.
BTW is there any way to make "All precursors can be found (doesn't necessarily mean you WILL find all of them)" disable? How should I edit the code.
That One Strange Fellow  [author] 16 Mar, 2023 @ 2:35pm 
Updated to address the anomalies. Didn't even know about the null spawn chances for anomalies.
Dr. Nolegs 16 Mar, 2023 @ 10:18am 
@That One Strange Fellow

Some anomalies have a null chance to spawn, so they roll to not appear the Mod 'All Anomalies Spawn' removes the offending Null chances.

The Reburicator and a few other anomalies have null chances, that mod works fine though if you didn't feel inclined to edit your mod to fix the same issue.
jimmyvision 16 Mar, 2023 @ 1:52am 
Updated at last - FANTASTIC!!!!!!!!!!!!
Every game without this mod just feels empty.
That One Strange Fellow  [author] 14 Mar, 2023 @ 10:13pm 
Updated for First Contact
That One Strange Fellow  [author] 14 Mar, 2023 @ 2:40am 
This pretty much ignores the setting, making sure all of them spawn, even simultaneously.
Senator Steven Armstrong™ 14 Mar, 2023 @ 1:52am 
Since there is a "All" endgame crisis button in vanilla, what does this do to them?
That One Strange Fellow  [author] 6 Mar, 2023 @ 2:21pm 
I... have no clue what you're talking about. I'd need to look into it.
joy9708 6 Mar, 2023 @ 10:36am 
Does this mod make all anomaly to spawn? Such as “The Weapon Trails“ for Shard/Rubricator.
That One Strange Fellow  [author] 4 Mar, 2023 @ 10:58pm 
Annnnd updated! Not tested, but I'm confident in my edits. Will be testing it in the days to come.
That One Strange Fellow  [author] 4 Mar, 2023 @ 8:12pm 
Psst. Don't tell anybody else, but there's an update coming to this mod. Super secret!
Rogueone 5 Jan, 2023 @ 1:47pm 
Update?
Ragnarr Loðbrók 24 Jul, 2022 @ 7:11pm 
update please <3
B-loeber 6 Jun, 2022 @ 8:40am 
Please update the mod i cant play a proper game without this :(
Rogueone 1 Jun, 2022 @ 1:24pm 
Update?
Great 28 May, 2022 @ 11:01am 
Does anyone know of an alternative mod for this ? :-/
Rogueone 17 May, 2022 @ 4:29pm 
3.4?
im Westen was Neues 15 May, 2022 @ 7:33am 
Thank you for the great mod, really enhances the game experience.

Sadly the mod currently clashes with the slingshot in the stars origin, which gives you the quantum catapult instead of a habitable world, please update.
Rogueone 13 May, 2022 @ 4:33pm 
Update?