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https://www.reddit.com/r/XCOM2/comments/bthw0w/the_chosen_bug_again_anyone_knows_the_reason/
And here - https://www.reddit.com/r/Xcom/comments/mn0u5x/is_this_a_glitch_with_the_assassin/
The first one uses only a couple of basic mods, and the 2nd one was on playstation with no mods. Going to try and reinstall.
Thanks for the responses, was wondering if you'd ever heard of it.
As for the Chosen on downed UFOs the only thing I do is allow for the mission to happen, I don't change anything else from what the game populates on that map. If the map decides to put some Chosen and you didn't even encounter them yet, that sounds like a base game bug. It could only be fixed by Firaxis (or by a good modder).
I have your UFOs From Day 1 mod, and on my 5th or 6th mission, it gave me a downed UFO and the Assassin showed up at the end with 35 health, 2 armor and is 1 shotting everyone with 9 damage. I haven't even discovered the Assassin yet on the Geoscape, just the Hunter and Warlock.
I saw a Reddit post here, but that's the only instance I could find of someone else having this problem -
https://www.reddit.com/r/Xcom/comments/9mp3gt/is_the_assassin_meant_to_be_this_strong/
CORRESS_ACTIONPOINTCOST
Change this to 1
XComGameData_SoldierSkills.ini in the MOD folder.
Love this so far btw, other than this. This is basically a combination of Aggressive Chosen and Derbk’s “A Better Chosen’ in one mod. I know different philosophies but it plays similar to those mods except for the lethality of the Chosen.
my test campaign, I hope you have time to check it out because
I had a blast fighting the Warlock with your chosen ai :)
https://www.youtube.com/watch?v=VL1j0bR_CDQ
(I waffle on about the mods in this video so it's ok
to fast forward to around 10:56 where the clip with the encounter starts
if you don't wanna hear me waffling about, lol.)
Now, after this, I only got one more of these little prequel
vids left to do (Going to make a vid where I explain the config stuff I had to do to make
everything work in this mod collection), and then the real campaign will kick off on
the channel. :)
Does this and the other AI packs require Yellow Alert 2.0 now or will it still work with the old version of it?
Is the Chosen No Forced Bleedout mod absolutely required or will this mod still work normally without it?