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I've spent some time trying to fix statuses, but with no success yet.
Well, I'm not the creator of this mod, just random guy who visits this page occasionally, waiting for updates myself. Because IMO these two mods by JRaven are the best mods for GM.
Unfortunately, JRaven is not visiting his mod's pages for some time.
From the script point of view it looks ok, something like:
"when character gets status X, apply animation Y"
Why this simple logic could stop working? I have no idea. I think only developers could find the reason.
Open skill list and filter it by requirements: None. There you will find Emote skills. Assign them to a NPC like a normal skill and then you can activate it during posession. Cool thing you can assign them to PCs as well, thus giving them a way to roleplay not only with the voice.
But still, emote statuses have more options and is the much more convenient tool. I hope JRaven will find a time to take a look what's wrong there.
There are mods with campaign characters, this one I think:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139107856
Though beware, there is a lot of bugs there, better check the comments first.
Emotes statuses worked for me pretty well.
Have you selected mods in the GM campaign settings or in the Mods in the main menu? They shouldn't be unticked anyway, but the Mods in the main menu works only for the main campaign, not GM mode.
Mod has been updated. Added magic and non-magic versions of leather belt, plate belt, simple rope belt, blindfold, bicorne hat (the one Beast wears in the campaign) and steampunk-ish goggles. Also added several new magic rings.
Animation looping on EMOTES is still sadly still broken as of the last patch. Most animations will only run once and require you to reapply the emote status to get them to play again. Sorry I don't have a working solution for this yet.
Given that it's entirely possible the engine updating / crashing *could* have corrupted your campaign I would wait a little while until things smooth out. Even I am waiting to finalize my mod to v1.0 until I see that everything is working again post patching. It's just too unpredictable this weekend. Might be best to even wait another week or two.
Really sorry this happened to you.
Thanks for putting all this effort into this. You really didn't have to but it just shows your dedication. For that you should be commended.
Now, for the eventual new campaign ... should I wait a bit before this whole 'new patch situation' is sorted out or is it safe to begin immediately with your mod?
I do NOT see any thumbnails and not a single one of them displays an image when opened in various ways - just an error message. A bunch of them is custom ones taken from the internet. I don't know if that can cause problems.
I'll see what I can do. There is a lot of complaining going on over in the Larian modding forums that the patch broke people's mods... Larian just released a hotfix for the patch to fix things it broke LOL so here is hoping I can get things working again ;)
Can you do one more experiment for me? Go into your campaign folder and into the Vigenette subfolder. Do you see thumbnails in there of your Vignette images? Can you double click any of them and do they open them in Windows Photo Viewer? If you have any other image viewing software (gimp, photoshop, etc) can you open any of those .jpgs in that software?
I'll continue to tinker with your files and see if I can convert any of them so I can look through them and try and find an answer.
Even if it would be, your two mods probably the best GM mods in the workshop so we should appreciate your efforts no matter what.
I'll be working on a fix for this today. Sorry.