Cities: Skylines

Cities: Skylines

2012 Honda Goldwing
21 Comments
hillfanthomlike10 13 Mar, 2021 @ 9:16am 
thank you
ninjanoobslayer  [author] 1 Jun, 2020 @ 8:16am 
I think that all civilian vehicles, according to the game, can tow a trailer
Roystonvasey 31 May, 2020 @ 6:09am 
Wow, is it a bug? I saw this bike towing a small caravan in-game.
Naoyuki Kondo 27 May, 2020 @ 1:42pm 
Somehow, you managed to make a Goldwing look better than the real life counterpart, lol.
ninjanoobslayer  [author] 22 Nov, 2019 @ 7:31pm 
Okay, Devs have a hot air balloon that is 10k tris...so you can take it as is
SalzStange 22 Nov, 2019 @ 6:27pm 
to much tris. devs said it should not be over 5k
T i n o 21 Feb, 2019 @ 6:54am 
When parked motorcycle, the driver is visible! Could you fix that please ?
Phoenixflieger 7 Sep, 2018 @ 12:01pm 
I see the complexity of this special design, what a pity ... but no matter what, I like the design and of course keep it!
ninjanoobslayer  [author] 6 Sep, 2018 @ 10:02pm 
Unfortunately, due to this NOT being based on the scooter template (it's actually based on the sedan, which has two lights, as this vehicle does), the parked submesh simply does not replace the main mesh...I tried to emulate all the settings that I can change in the asset editor, but it doesn't change the mesh when parked...and I can't hide the main mesh when stopped else every time it stops, it'll disappear
Phoenixflieger 6 Sep, 2018 @ 11:22am 
Sounds promising! Keep going! :steamhappy:
ninjanoobslayer  [author] 6 Sep, 2018 @ 9:16am 
@Phoenixflieger, I'm testing the update. It wasn't as bad as it was before (guess CO fixed a few things!)
ninjanoobslayer  [author] 4 Sep, 2018 @ 10:42am 
Well, updating it will significantly increase the file size. It'll be around 30MBs or something.

Recompiling will take only a few seconds, but the reason a lot of creators (and I) don't like submeshes is because it introduces a lot of unnecessary programming that inflates the file size. This is, in part, why I don't do RHD submeshes of my LHD buses.
Phoenixflieger 4 Sep, 2018 @ 9:43am 
Well, I see a lot of assets released by you, which means you are exeptionally busy, so I guess "back when" unfortunately means no update in the near future?
ninjanoobslayer  [author] 25 Aug, 2018 @ 3:40pm 
I know, back when it was first compiled it was impossible to remove the person when parked.
Phoenixflieger 25 Aug, 2018 @ 3:32pm 
Great Motorcycle, great conversion!
The only imperfection is when being parked the driver stays in the seat...
(The default scooter is in 2 versions, one with rider while driving and one without when parked.)
Vinolik 17 Oct, 2017 @ 11:20am 
I've never seen a Securitas with lights (I guess that's illegal in Sweden) so I don't know really
guardmark 17 Oct, 2017 @ 11:10am 
Amazing
ninjanoobslayer  [author] 17 Oct, 2017 @ 9:12am 
@Kenneth, Here's another question, should the lightbar be always on for industrial? Or should it be just off. If on, the positioning for a lot of my lightbars is too far back for the game to count it as the front of the car, so the lightbar will behave like a brake light.
Vinolik 17 Oct, 2017 @ 9:10am 
Industrial is most fitting imo, so that's what I'm hyping on :D
ninjanoobslayer  [author] 17 Oct, 2017 @ 8:49am 
@Kenneth, I'm still working out the details for Securitas. It's slated to be police, civilian, AND industrial...but if police, I'll need to write a vehicle specific version for emergency lights.
Vinolik 17 Oct, 2017 @ 8:45am 
Omg, is that a Securitas car right there? Holy shit, will it be civilian/industrial/police?