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Pawn Shop Clerk : That's Italian. You can go pump or auto.
The Terminator : The .45 long slide, with laser sighting.
Pawn Shop Clerk : These are brand new; we just got them in. That's a good gun. Just touch the trigger, the beam comes on and you put the red dot where you want the bullet to go. You can't miss. Anything else?
The Terminator : Phased plasma rifle in the 40-watt range.
Pawn Shop Clerk : Hey, just what ya see, pal
The Terminator: The Uzi 9m
Attempting to create unknown particle system 'weapon_shell_casing_shotgun_fp'
While a lot of people say that 'no shell ejection' or 'no fancy animations' make this lackluster, I disagree. Most mods that keep coming out that claim to upgrade or reimagine this one keep missing some major things that this mod gets right. It keeps the arms intact, rather than warping or stretching them at the wrists, this mod also keeps the laser sight when equipping it on the gun instead of it flat out vanishing like the others and the overall animations are good with this mod.
Besides needing a little more jerk upon firing before cocking the shotgun or the shell ejection, I am using this mod all the time when I play, instead of the other 'upgrades'. a decent 8.5/10!
Father Grigori will never be forgotten!
Of course if it is not too time consuming and in case you still kept the old animations, if you haven't then it's ok, it's not that important, just asking because I really liked the first iteration for some reason.
You think you'll keep those in mind if you decide to update?
I used the AK bolt sounds on purpose. I needed separate sounds for opening and closing the action. Vanilla pump shotgun's pumping sound didn't have that option. Now that I think about it, I probably could have used the bolt sounds of SPAS or the other autoshotgun. Didn't think about that back when.
However, some (constructive) criticism with the firing animation, as well as something I noticed during reload:
- During the lever-action sequence after each shot, shouldn't a spent shell automatically be ejected? This can be done either by animating a spent shell flying out (like in Strifer's shotgun animations, for instance) or via particle effects.
- During the reload animation, I noticed the AK47's bolt-cocking sounds are referenced. Was there any specific reason for using them here instead of, say, the sounds of the pump shotgun or autoshotgun?
Other than that, absolutely fantastic!
it's so stupid but so fun