Banished

Banished

Colonial Charter: 1.76 Journey
168 Comments
tilarium 31 May @ 4:31am 
Why would the mods need to be updated for years and years when the game hasn't been updated for years and years? Looks like the last update to the game was in September of 2017. CC was last updated in June of 2018, so it's updated to the latest version of the game, presumably.
Malikyte 31 May @ 1:28am 
So I'm guessing CC is dead. The website no longer works and none of the English versions of CC on the Workshop have been updated in years.
tylwythtegs 28 Apr, 2022 @ 6:28pm 
I have a problem with the Tailor building. It appears that the coats are spawning inside the building (instead of on the clothes-lines) which then makes them unreachable by pawns and the building stops producing. I am only running CC1.76. Also the multi-storey tailor works fine, it's just the 'normal' tailor. Please help me!
stefanwit 21 Mar, 2021 @ 9:58am 
It's brilliant addon. It gives additional hours of playing this game!
aplanwithaman 30 Aug, 2020 @ 8:08am 
so theres an issue with added in seeds. you can't harvest them leading to villagers not doing anything with the crops
Littlelamb 25 Jul, 2020 @ 11:44pm 
When I activated this mod the following mods turned red.

Bigger Forester
Dairy Milk
Improved Gatherers Hut
Safer Jobs

When I select the small exclamation icon it states the there are conflicting resources

I am confused why a mod like Safer Jobs should have conflicting resources

Is it because CC has included changes and building that deal with game play similar to the listed mods

Thank you
balue 16 Mar, 2020 @ 8:02am 
I had an outbreak of yellow fever in the first year, all died, this is unfair
The Gwarden 3 Oct, 2019 @ 9:04am 
Repost.
flameingtwister 23 Sep, 2019 @ 12:06pm 
i wanna play specific excellent adventure because i moved some things off one pc to another but i cant find that version the only one up is the german one and i dont speak german
Scooter Beep 18 Jul, 2019 @ 3:22pm 
Rohan I have been having the same problem with MegaMod
RohanM 16 Jul, 2019 @ 7:24am 
Instaled cc today and got a total fatal crash
Couldnt Even Start banished any more..
lucash69 30 Jan, 2019 @ 9:47am 
Found it ;)
lucash69 30 Jan, 2019 @ 7:15am 
Hi, anyone knows how to remove dock fence and dock rail? Thanks
ProBert 3 Jan, 2019 @ 6:18pm 
Scheint nicht so, ich suche schon seit vier Stunden nach was brauchbarem.

Das einzige was relativ aktuell ist gibt es hier: http://banishedfan.bplaced.net/mods.html
Aber die Links funktionieren nicht mehr richtig. Man kann die Dateien aber mit rechtsklick speichern unter speichern. Sie werden dann aber nicht in der Modliste in Banish angezeigt.
Alles ziemlich nervig.
White Devil 28 Dec, 2018 @ 2:37pm 
gibt es da ne deutsche übersetzung ?
Nyx 22 Dec, 2018 @ 3:34pm 
@Old Ben: I was wondering that myself, but seeing as the other version was updated more recently, I'm unsubbing from this one and going with the other, more updated version.
Old Ben 4 Dec, 2018 @ 12:27pm 
So I see two identical mods in the workshop labeled 1.76, the other was recently updated Dec. 2. Which is the correct one to subscribe please ?
GGA 28 Nov, 2018 @ 2:33am 
This is amazing, Thank you to the modders that made this.
Lemon 27 Nov, 2018 @ 3:25pm 
wild sheperd arent collecting DAs someone help
jeszcze coś zjem i możemygrać 12 Sep, 2018 @ 1:46pm 
Itharus: building materials were split into subcategories allowing you to set separate resource limits, makes the resource management much more convenient
Kill3rCat [1st FORECON] 22 Aug, 2018 @ 12:49am 
I don't suppose there's a more minimalist version, with only the functional buildings (none of the decorative alternate versions)? There's such a thing as too much choice.
Itharus 11 Aug, 2018 @ 1:56pm 
Realistically... what's the difference between this and 1.71? Why are there so many versions around? Which one is the most up to date?
Howler4695 31 Jul, 2018 @ 10:03am 
Am I doing something wrong? I can't get the farmers to start plating crops.
Faz 18 Jul, 2018 @ 7:05am 
Is this available in MegaMod?
B0NE22c 31 May, 2018 @ 1:18pm 
i cant get mod to show up on mod list in game and says mod is ready and relodes my game and nothing happens
endymionshepherd 28 May, 2018 @ 2:46pm 
Taxu: If I remember the rules correctly, you cannont move a mine or quarry once it is built, until it has been upgraded to the second level. Upgrading unlocks removal.
Taxu 25 May, 2018 @ 7:45pm 
Cannot remove some buildings.(like a new stone mine) How can I that?
Faker 14 May, 2018 @ 1:24pm 
Sadly it takes ages to launch: I start the game, it doesnt save the mod in the mod-query, then I have to relaunch and then I have to load the save game. All in all it takes about 5 to 10 minutes. Sad, because I like the expansion very much.
hokey 11 May, 2018 @ 3:38am 
thought this was a great mod until, 10 years in, i came across the massive flaw in the mod, HARDWOOD. 90% of all the buildings require this material and, this is the deal breaker, you cant build a hardwood forester because, wait for it, you need hardwood to build it!!! Now, i thought to myself, what about the trader, surely if i wait long enough they will have some hardwood to trade, they had bricks and other things but 20 years in and nothing!! Cant even build a normal town hall so i can attract nomads because, wait for it (lots of waiting again!), you need that pesky hardwood!! Perhaps i am missing something and maybe the author(s) could point me in the right direction please, oother than that this mod has an excellent choice of buildings :-)
PlanetarianToad 8 May, 2018 @ 12:58am 
the hell is wrong with the adventurer
raidio 14 Apr, 2018 @ 9:17am 
*Literally
tilarium 6 Apr, 2018 @ 9:31pm 
"Welcome to the world of Colonial Charter. A complete gameplay expansion. For support, feedback and more mods visit us online at http://blackliquidsoftware.com"

Literly the first lines in the description.
saureco 6 Apr, 2018 @ 10:48am 
Quick update: Copper mine does not disappear after demolishing it. (is there somewhere we can report bugs without posting here?)
Cracking Monday 2 Apr, 2018 @ 2:30am 
This mod doesnt show up in my mod list, even though I subsribed :( All the other mods show up just fine, except this one. Anyone any idea why?
Sugarpie 25 Mar, 2018 @ 3:27pm 
I'm having issues with all Markets in the game. They just will not fill up more than 24% no matter how much food/resources there is in storage areas. Any tips? I'm only using this mod, nothing else.:steamhappy:
Theophilus 21 Mar, 2018 @ 10:59pm 
Is this mod broken? I planned out my town and everything then I set my workers to build. They had the resources, the tools, the space, EVERYTHING was ready. Even when I clicked on the buildings being built it said that they had all the items required. However, the townspeople refused to build anything and died. I'm unsubscribing so that I can find out if it was caused by this mod or not. If not I'll be sure to post again, if so then I'll let you know. It's unfortunate because I can tell a lot of work went into this mod.
Crimsin Fury 13 Mar, 2018 @ 2:54am 
I absolutely LOVE this mod and have been using it for a while. Great job!!
Daemon Trooper 18 Feb, 2018 @ 1:11pm 
Strawberries seem to not produce anything until early winter...

Anyway, it's a really great mod !
Celtic_kitty 17 Feb, 2018 @ 6:02pm 
@moonbunny: The CC mod will make your screen go black for a bit (depends on your system & how many mods you have loaded) then it will load. Just give it 1-3 minutes if you have just CC installed. I have 5 mods and it can take about that length of time before the game loads.
Hu Flung Dung 2 Feb, 2018 @ 6:52pm 
Hi, mod is awesome but I noticed a few minor issues. Seamstress guild uses firewood to make leather coats :) There's a slight graphic issue with the hunter blind UI. Sawmill says 3 woodcutters can be used but it starts with only one available slot + with 3 workers it's not as effective as 3 small woodcutters when making firewood.
sharkysnarky 31 Jan, 2018 @ 6:40pm 
I really love this mod <3 it did take a little bit longer to load than i hoped, but with all the new items and options i can understand why it takes a bit. Thank you guys! <3
grimmnir 30 Jan, 2018 @ 3:47am 
Ich habe mal eine Frage zu denAbenteurern:
wozu brauche ich die?
Sigurdr 28 Jan, 2018 @ 3:28pm 
Am i the only 1 getting just shadows on my plantation field? Can't see the crop itself until they harvest it and put it in a bucket.
moonbunny 27 Jan, 2018 @ 5:13pm 
the screen goes black as soon as I start the game. I have uninstalled this mode and found that it is couseing the problem.
Chessxn 24 Jan, 2018 @ 11:09pm 
Can't remove this mod from my game no matter how hard I try
speizzer 24 Jan, 2018 @ 12:11pm 
This mod is awesome, it finally gives a reason to start expanding all over the map!
Glentoran FC - Le Jeu Avant Tout 21 Jan, 2018 @ 5:53am 
Also- Confirming that the sticky thread above "...activating this mod" works perfectly when the mod doesn't show up in your mod list.
Glentoran FC - Le Jeu Avant Tout 21 Jan, 2018 @ 5:42am 
Is this compatible with More Wood from trees/ More stone from rocks/ More iron from ore mods? I cannot see anything in the mods/changes list that would affect this stat, but i thought i'd ask to be sure.
simpolplan 20 Jan, 2018 @ 4:28pm 
not showing up in mod menu :(
Kill3rCat [1st FORECON] 20 Jan, 2018 @ 8:14am 
@egotism samuri You act like having Chinese localisation is something of great importance that should matter to all. It's not.

Stop acting entitled. If you want Chinese localisation, why not offer to translate it yourself?