Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Recurve Bow
25 Comments
AAAAAAAAAAAAAAAAAAAAAAAAAAA 4 Jan, 2022 @ 3:12pm 
You do not do more mods that improves the texture of the weapons of Age of Mythology: Extended Edition? It still lacks mods of textures for the Egyptic spears, Atlantians weapons, Quiron and the Centaurs, etc.
AAAAAAAAAAAAAAAAAAAAAAAAAAA 4 Jan, 2022 @ 3:07pm 
What I mean is that if you could also make a version of this mod for the quiron and the centaurs because their bow is still with the original texture.
Callistonian  [author] 4 Jan, 2022 @ 3:03pm 
You have my permission to use any of my mods for whatever you want as long as you're also letting other people use your work and you're not monetizing anything. Go for it.
AAAAAAAAAAAAAAAAAAAAAAAAAAA 4 Jan, 2022 @ 3:00pm 
???
Callistonian  [author] 4 Jan, 2022 @ 2:58pm 
Go for it.
AAAAAAAAAAAAAAAAAAAAAAAAAAA 3 Jan, 2022 @ 2:44pm 
Very good mod! But could I make a version for Quiron and the centaurs?
Sam.H 19 Sep, 2021 @ 10:35pm 
Not compatible with human unit visible upgrade
Karlar 28 Jan, 2018 @ 12:28pm 
Well crap. Thanks mate! You make great mods. Keep it up. I hope you plan to create some new pantheons to cover Altantis and stuff. A LOTR and Rome nation mod would be cool.
Callistonian  [author] 28 Jan, 2018 @ 12:25pm 
OK well thanks for confirming that then. I will change the description. Was hoping FE didn't just make all models desync sensitive but looks like they did. So 99% of the workshop isn't online compatible.
Karlar 28 Jan, 2018 @ 12:21pm 
These mods that change weapon looks and such are online compatible it says, but I can't use them in multiplayer.
Callistonian  [author] 28 Jan, 2018 @ 12:07pm 
I don't know what you mean by "skin mods" but I haven't tested it all models are desync sensitive. If they are, it's because you could shorten attack animation lengths by editing BRGs and cheat online and of course FE didn't put any checks in place, they just sort of made all mods desync sensitive except some textures.
Karlar 27 Jan, 2018 @ 10:18pm 
For some reason, even the skin mods are not playable in multiplayer. What's up with that?
Callistonian  [author] 13 Jan, 2018 @ 7:45pm 
@Arwin - Not as far as I can tell. All of my attachments have been stress tested usually by putting about 100 of them on screen at once and having the untis fight with each other. There was no lag due to this. This bow has about as many polys as the archer using it so it's sort of like having two archer units instead of one on screen. So that won't increase lag.
Tom Jackal 13 Jan, 2018 @ 1:41pm 
any performance impact?
Korben3D 28 Dec, 2017 @ 5:23pm 
:O wow
Solrac 26 Dec, 2017 @ 7:05am 
legal
gtide74 20 Nov, 2017 @ 10:15pm 
once again, thank you for actually making accurate weapon models
LaKaLvass 15 Nov, 2017 @ 4:11pm 
cool :steamhappy:
[MG]Lion 29 Oct, 2017 @ 6:33pm 
Nice! :steamhappy:
antunes797 27 Oct, 2017 @ 4:26pm 
oi
⎝Etharon⎠ 25 Oct, 2017 @ 10:05am 
Keep up your work.
⎝Etharon⎠ 25 Oct, 2017 @ 10:04am 
This one is great work, amigo! Really. Thank u, for this detail of bow. Guys, this is multiplayer compatible. Downloade and like it now! :RyseHelmet:
Callistonian  [author] 22 Oct, 2017 @ 6:57pm 
Check the workshop :)
sirnori 22 Oct, 2017 @ 5:53pm 
And the Jarl's weapon too.
sirnori 21 Oct, 2017 @ 9:55pm 
This mod is great. Maybe in future make one that turns the Huskarl's weapon into an ulfberht?