Kenshi
Pocket Change (Harsh)
61 Comments
Rhaaxerus 6 Nov, 2023 @ 5:54pm 
@Noonga
and everyone else

A great complimentary mod to this one: Bandits Steal Your Money
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888373595
Noonga 23 Apr, 2023 @ 12:37am 
Is it possible to make enemies loot you, main issue with the game being too easy. let alone the price of items you make is too easy to abuse for profits.
Blaximus 17 Jan, 2023 @ 10:46pm 
@BetterThanYou

I agree, just some realistic and pocket change is all I want, I like the figures for this version of the mod. Seems fair.
saintbrutal 8 Jan, 2023 @ 3:49pm 
i think its worth mentioning the mod author has included in a bunch of npcs a few items like nomad also now has leather..
MGJ Sakazaki 11 Mar, 2022 @ 5:03pm 
It was awesome before, for me now, It doesn't make much sense if we can't get robbed too. =s
Great mod, btw. =)
Noided 16 Feb, 2022 @ 6:34pm 
Please just make this mod without effecting ~anything else~
Just some pocket change. Don't touch the values of any other items or anything.
['w'] 19 May, 2021 @ 10:33pm 
@Hartifax
@Ezoteryco

thx for the warning about the change in value of the prince heads
Calistil 27 Apr, 2021 @ 12:05pm 
@danshu15 From creator's profile I found the other version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943661153
Dan Shu 1 Mar, 2021 @ 12:27am 
where can we find the original non harsh version? sorry, I searched pocket change on steam and it brings this up first but I don't see an alternative by you
Chronos 26 Sep, 2020 @ 2:55am 
Did you go into every character and add a certain number of string of cats references one by one? in FCS
Cassette 22 May, 2020 @ 3:44pm 
Changing the monetary value of unrelated items sort of kills the purpose of this mod :/
Hartifax 24 Feb, 2020 @ 5:40pm 
You should probably mention other changes like adding severable heads to Fog Heavies and changing the value of Fog Prince Heads. I spent ages fiddling around with mods because I didn't know what had done it.
Yolo$wagger 21 Feb, 2020 @ 12:16am 
So is this mod bugged, or does it work just fine?
Koro 3 Jan, 2020 @ 5:00pm 
Some people complain that these mods make the game easier. A good way to off-set this is to decrease the price paid for stolen gear at shops.
Micah_Asagi 14 Dec, 2019 @ 11:06am 
I genuinely like this mod but I was wondering if there is another mod similar that makes the player have to carry around physical cats in their inventory, so that one would have to give a certain npc the cats needed to buy something and add weight to cats as well,
Roque the Rogue 20 May, 2019 @ 2:27pm 
Did you change the value of Fogmen heavy and prince head prices as well? Hashish? after enabling this mod for some reason all these pricey items lost its luster, prince heads as low as 300cats and heavies 200cats
OcN.Helbrecht 29 Apr, 2019 @ 3:21am 
Pretty sure the negative balance bug is vanilla, been hearing about it in peoples modded and vanilla games, just dont pick up single cats is what I was told.
Æ - Southpaw Steel 24 Apr, 2019 @ 2:10pm 
Me too. Needs update.
Corbloc 22 Apr, 2019 @ 1:13am 
can confirm, same bug as brandonwort?
brandonwort? 26 Mar, 2019 @ 1:33pm 
i picked up a cat in a barrel, and it gave me like a 2 billion/million dept xd
The Onyx Tiger 24 Feb, 2019 @ 11:01pm 
Belacke.

You mean Blake? XD
Vahagn323  [author] 24 Feb, 2019 @ 10:31am 
:P I should have mentioned principal O Shack Hennessey
The Onyx Tiger 23 Feb, 2019 @ 6:04pm 
Oh, I didn't get that reference. Only the most notable. I guess I done messed up A-A-Ron! :D:
Vahagn323  [author] 23 Feb, 2019 @ 3:31pm 
Thank you Aaron, I made the first of the pocket change mods before some of the major economic changes in the game so this was my attempt at updating without scrapping the original mod/going through every inventory was tedious enough to not want to just delete that progress.

But now people get to pick if they want a fair bit more cats when stealing/looting or more "realism" in recognition of economic updates.

It's part of a skit by Key and Peele, substitute teacher. I highly recommend it.
The Onyx Tiger 30 Jan, 2019 @ 1:25pm 
Also, why did you refer to me as "Aarongototheprincipal..?" :o
The Onyx Tiger 30 Jan, 2019 @ 1:23pm 
@Benishe323;

Upon using the Harsh version I noticed it felt more friendly and I do understand the limitations now. Having made my own full mod now I can fully understand the limits of FCS and the mods you can make.

I still believe this one is essential, more so than the other version. :)
Egg 30 Jan, 2019 @ 5:37am 
I really wish we could pull all the economy mods together into one overhaul. Have you tried to work with the other modders to collab? I have pocket change(outland coin purse?), let the cats out, NPC enjoys more shopping, shoppingecon, and market stalls installed in that order from bottom to top.
Vahagn323  [author] 19 Dec, 2018 @ 5:08pm 
@Armitage some NPC's might be missing cats as I haven't gone over their inventories in quite awhile, this version of the mod might be the most up to date NPC-inventory wise and around Christmas time I'll be making any necessary changes.

@Alasson yes cats are the currency of the wonderful world of Kenshi.

@Aarongototheprincipal I'll check your recommendation if you posted it on the other mods page. I share your gripe with the fixed amount of cats per NPC, unfortunately this is a hardcoded limit in the editor. Basically when you add an item to an NPC's inventory its a set amount of said item, not a range.
The Onyx Tiger 18 Dec, 2018 @ 8:07pm 
I'm subbed to the other one currently but found this one first. My recommendation remains the same for both. I may subscribe to this instead, however.

Great mod, essential. My only complaint is that it's a fixed amount per NPC. That is annoying. I don't know if it's possible for randomness but kinda sucks knowing what you'll get for each enemy.
Alasson 17 Dec, 2018 @ 10:26pm 
Gj with this mod!
Just an info the money npc carry around is used to buy items from our shop?
Armitage 8 Dec, 2018 @ 8:27pm 
Fantastic mod! However, it does not seem to work with 1.0.1 - or the Scavengers and Grass Pirates do not have Cats, in which case my bad.
Vahagn323  [author] 6 Dec, 2018 @ 2:07pm 
I'm happy to hear that you're enjoying the mod!
Neccarus 15 Nov, 2018 @ 6:28pm 
Such a nice mosest addition this is. I've used it for ages now and it just feels so right.
Vahagn323  [author] 21 Sep, 2018 @ 11:58pm 
I just updated it recently so it should be up to date and working just fine, you're still getting minute funds from NPC's and I added cats to some of the new zones' NPCs.
Seschwa 8 Sep, 2018 @ 8:04am 
Hey! Is this mod currently balanced with the newest rel?

Because, I'd sure like to have currency :)
Vahagn323  [author] 26 May, 2018 @ 2:34am 
Yeah I'm used to looting money in my RPG's, so I gave the community a means of feeling the same lol. The amount on each NPC is pretty tame in this version of the mod, as I previously posted 1.0 was balanced with like the significantly different economy in mind.
[BLA]Unmortal 25 May, 2018 @ 2:14pm 
i was always wondering why im only looting there gear not there pocket money but im gone do 2.0 version of youre mod i mean it probaly makes sense
Vahagn323  [author] 15 May, 2018 @ 6:16pm 
The first Pocket Change was balanced around the economy from whenever I came out with that mod, mixed in with the "value" of your time spent fighting X opponent. But with recent changes this version of the mod feels truer to form.
Armorguy1 14 May, 2018 @ 6:05am 
oh, this great. I always found it kinda odd to find 250 cats on a friggin rebel farmer.
ManicMillennial 18 Nov, 2017 @ 7:13pm 
Oh thank you good sir! Here's hoping that you do :).
Vahagn323  [author] 18 Nov, 2017 @ 6:25pm 
In that case I'm almost 99% sure you can't tweak stealing chance, at least as far as I know of. The FCS for Kenshi is extremely useful and an amazing feature of the game, with the right amount of time put into it and the usual practice and learning, but it's limited for specific game mechanics such as stealing chance, change the map and biomes around, and other things you might consider in a mod if you were aiming for some sort of large overhaul or total overhaul of Kenshi. I have a couple ideas that might affect stealing chance though, depending on how certain stats work and a few other factors. If I find a solution it'll be added in the mods next update.
ManicMillennial 18 Nov, 2017 @ 3:48am 
ah thanks. I have never modded anything in my life so I'm not fairly sure about this either. I was kind of hoping that a modder such as yourself would find the idea interesting and, since you've found a way to add cats to npc's inventories, perhaps this would be a neat feature to add to your mod as well :). Perhaps the stealing chances can be tweaked the same way you might have set the chances on the cats? Again, I'm not sure as I've never done any modding myself. In any case, wish you a good day!
Vahagn323  [author] 18 Nov, 2017 @ 12:56am 
If you can find a way to tweak success chance in stealing I say that's a pretty good idea. I don't think there's any slider or value change for that, but I could have overlooked it so you should certainly continue fleshing out your idea.
ManicMillennial 18 Nov, 2017 @ 12:07am 
on par*?
ManicMillennial 18 Nov, 2017 @ 12:06am 
now that there are cats in their inventories, this sounds so much more enticing
ManicMillennial 18 Nov, 2017 @ 12:06am 
sounds like a great mod! I have an idea for a mod that I wanted to share with others since this mod is kind of in par with my idea: how about a pickpocketing mod that lets players steal from consious npc's as if they were knocked out/asleep but chances of successful stealing attempts are about half of the chances of an npc in the same room noticing? for it to work the player character(s) need to be behind the npc victim, naturally. This might kinda help with players looking for a "thief" roleplaying experience, which I've been looking for, for a while now! :D
Vahagn323  [author] 25 Oct, 2017 @ 11:25pm 
Good to hear.
Takemikazuchi 25 Oct, 2017 @ 11:03pm 
I got it nvm
Vahagn323  [author] 25 Oct, 2017 @ 10:37pm 
I can run the mod on experimental so I doubt it's that. I suppose it could be a conflict with another mod or more likely just a bug, I'm not sure how to fix it save for maybe checking the integrity of your game files as it is usually recommended to do so after every update. I'll work on the mod a bit more and update it in the next few days as well, maybe it will fix the issues you are having.
Takemikazuchi 25 Oct, 2017 @ 5:15pm 
could it be that I am running experimental