Stellaris

Stellaris

U.N.S.C. Weapons
202 Comments
animeinfinity 23 May @ 11:09pm 
Needs a 3.13.2 update for sins of the prophets
MrFunTimes 22 May @ 6:57am 
jameson you are a god thanks alot
UknownSierra 26 Oct, 2024 @ 10:50am 
they're kinda....weak MACs are supposed to be impressive hard hitting spinal weaponry and here its like a slightly better coil-gun
jameson 9 Dec, 2023 @ 5:53am 
YOU CAN STILL USE THESE, here are the names for the techs so you can research them through the console:

tech_Magnetic_Accelerator_Cannons
tech_coilgun_battery
tech_M910_Point_Defence_Guns
tech_archer_missile_pods
tech_fusion_missiles
tech_shiva_class_nuclear_missiles
Audfreak 21 Nov, 2023 @ 9:22am 
This works even now but tech doest show up. I jsut use research_All_technologies if i really wanna play with these stuff.
also stats are not enough for the current build of the game. Use "Halo Weapons" instead, which in cludes covenant stuff
Mattie AH 12 Feb, 2023 @ 1:58pm 
yeap confirmed 3.6 weapons work but tech to get them does not show up
Mattie AH 12 Feb, 2023 @ 1:53pm 
dont think this will ever get a new update
OG Moondog 11 Dec, 2022 @ 2:41am 
update pls <3
alex_dt83 4 Oct, 2022 @ 8:04am 
update pls
ph34rthe1337 27 Sep, 2022 @ 2:49pm 
you either die a good mod or live long enough to become an over bloated mess with so many more features that you forgot why people subscribed to your mod in the first place.... so maybe this was for the best
D. Sauter 9 Apr, 2022 @ 3:50pm 
Update please? this is my favourite mod for use with UNSC shipset and i much prefer these over vanilla.
alex_dt83 29 Dec, 2021 @ 1:28pm 
Update?
Soldaten_112 22 Oct, 2021 @ 3:00pm 
Can confirm it does not work on 3.0 and above. Research items do not appear.
Aku 21 Oct, 2021 @ 10:09pm 
Hey just wondering if you had any plans on updating this to version 3.1.
Kurteous 24 May, 2021 @ 10:33pm 
You dead or something?
B.Brown 26 Apr, 2021 @ 6:54pm 
when we gonna get a update for 3.0?
ChuCen灬 26 Apr, 2021 @ 6:38pm 
Excause,is it still work on 3.0.x?
Honza 12 Apr, 2021 @ 6:02am 
Anyone who could give me IDs for weapon tech and reactor tech?
Dustwalker 10 Mar, 2021 @ 8:44pm 
LOL S.M.A.C
lawrencehaynes6969 15 Jan, 2021 @ 11:58pm 
This still works with 2.80. and 2.81. and are op asf just the way I like it
josemanuelpineda730 11 Nov, 2020 @ 11:44am 
You have the stars plz update the mod plzzzzzzzz with sugar on top.
Ryan 9 Aug, 2020 @ 11:03am 
Well it works for me. Sadly the AI uses it too
Aidensman 26 Jul, 2020 @ 3:34am 
Update please fam
LS-33 Wraith 28 Jun, 2020 @ 6:26am 
still works fine for me. i use it in conjunction with the "halo wars" mod
ZeroNiner09AUS 21 Jun, 2020 @ 11:41am 
Any updates planned? Still a heavily used mod, or at least it would be :(
IQ The Prophet 29 May, 2020 @ 4:10pm 
I await and update
creatorcharlie 20 May, 2020 @ 9:03pm 
Star for an update?
π Charred 22 Apr, 2020 @ 2:38am 
update?
trauma-bonded grief 10 Apr, 2020 @ 7:31pm 
Tarkin can you make a forerunner halo firing mod?
starfirejordan 17 Mar, 2020 @ 11:19am 
still works for 2.5.1 but i donmt know if it works for 2.6 yet
ph34rthe1337 25 Jan, 2020 @ 6:15pm 
mod dead?
Cringyusername 25 Dec, 2019 @ 5:32am 
this needs to be updated for version 2.5
Zeus_Sampson 20 Dec, 2019 @ 6:59pm 
Plz update
H2O 11 Dec, 2019 @ 3:29am 
UPDATE PLZ
Matthew19250 4 Dec, 2019 @ 7:48am 
Are you going to update the mod for the current version {4th December 2019 }
DeathKnight117 9 Oct, 2019 @ 12:31pm 
Version for 2.4?
Jebcubed 22 Jul, 2019 @ 9:20am 
I have also noticed that the techs for the weapons seem to occur very rarely, even after most non-repeatable techs are finished. I had to wait for 3 repeatable techs on average before the option for one of this mod's weapons showed up. However, once they were available to research, they only took 4 months to complete, so I would suggest upping the amount of science points needed to unlock to be in line with other techs that show up when these do.
Winters Reflection  [author] 20 Jul, 2019 @ 12:57am 
The PD guns are supposed to be in physics, same as the default Stellaris point defence turrets.
And I did try to get the cost working for the weapons but nothing I try seems to get them to cost anything so I left it as Minerals for now. Until I can figure out how to get it working.
Jebcubed 15 Jul, 2019 @ 10:37am 
Also, the weapons all seem to be bugged, as they are completely free to install. (maybe they still call for minerals as cost, when Stellaris uses alloys now?)
Jebcubed 15 Jul, 2019 @ 10:29am 
Not all the weapons are in Engineering. The M910 PD guns are in physics
Winters Reflection  [author] 8 Jul, 2019 @ 5:27pm 
It's your call really my weapons are fit in comfortably at the end game so you won't see them until you're very far into your game. And my mod is only space weapons. While Halo Wars has more such as armies and different faction weapons. Think of mine as a lite addition to the game. It won't disturb the balance by much if you want a close to vanilla match.

I just woke up when writing this so if I don't make much sense thats why haha.
Esmarix 8 Jul, 2019 @ 6:39am 
so should i use this one or the Halo Wars mod that you suggest? what is the difference beside sounds effects and covenant weapons?
NOPHANTASM 24 Jun, 2019 @ 7:31pm 
please update...
mkioski123 23 Jun, 2019 @ 10:09am 
can this mod updated please. A lot of us like this mod.
oakwhelie1 6 Jun, 2019 @ 9:12am 
when the research will appear? i'm in 2300+ and i have yet to see the research for these stuff
DeltaSeraphi 4 Jun, 2019 @ 8:57pm 
2.3come,please update。like it so much
BajaBlastMeBabe 14 May, 2019 @ 2:48am 
works fine if anyone's concerned with that.
RC-1140 30 Apr, 2019 @ 3:44pm 
It says its out of date but works (tested with research all tech, can't confirm yet if you can get them normally but I'd assume so). For those who are asking.
Cendius 28 Apr, 2019 @ 11:01am 
is it up to date?
Cornmuffin Jr 8 Mar, 2019 @ 11:25pm 
My lord... we have gone out of date again... and soon to be repeated with 2.2.6 ;(