A Hat in Time

A Hat in Time

Power Peak
43 Comments
Shorty 24 May, 2019 @ 4:58pm 
Crashes for me too, these creators need to step their game up lol j/k, seriously though half the levels I download don't even work.
Bulbaquaza 3 May, 2019 @ 2:41pm 
instant crash, ok. have you tried re-cooking the mod? that should probably fix the non-playability issue.
Tomer Trashman 22 Mar, 2019 @ 12:08am 
crashed instantly, although by the rest of the comments that may only have happened to me?
looks good anyhow.
Sin 3 Jun, 2018 @ 3:15am 
Health pickup half way might be nice, and there's an invisible wall once you're over the first spiders, but you can jump around it
D YellowMadness 3 Mar, 2018 @ 1:15pm 
Tell me if you ever add checkpoints to this. Currently, the lack of 'em just ruins it for me. Shame because it's a great level otherwise.
Psyjinx 23 Feb, 2018 @ 10:36pm 
Very fun level with clever skips <3 1:07.88
Ropiel 6 Jan, 2018 @ 10:49am 
pretty good level but i expected it to be much much longer seeing that description,still a decent challenge with a good level design overall
xZachtly 23 Dec, 2017 @ 9:57pm 
solid level. a few spots that could be slighty improved - and maybe a health pickup or two
One Venti Squid 10 Dec, 2017 @ 3:14am 
Good level. However a couple of pons and or just an empty platform isn't an easter egg.
DuckTooth 11 Nov, 2017 @ 12:47pm 
Amazing attention to detail, and great level design.
Sky Son 30 Oct, 2017 @ 1:15pm 
thumbs up! i liked figuring out where to go + this stage was pretty and gave the right amount of challenge
Pay Child Suport 26 Oct, 2017 @ 12:54pm 
@nagito: see my previous post. you missed one rather big cheese.
SuperShyGuy64 24 Oct, 2017 @ 11:18pm 
Pretty great level, decently challenging too. For my personal taste the checkpoints were few and far between, but that may be by intention. Great visual design too btw.
Lady Autumn Leaves 24 Oct, 2017 @ 1:15pm 
I noticed how you mentioned special shortcuts for speedrunning, and decided to give the level a try. Not sure how many I found myself, but I did do a run; https://youtu.be/gSOkXB6J5_Y
I'm actually sortof happy this was created with speedrunning in mind at least somewhat. I actually really like that about this level, and it's definitely welcome. If I missed some, I'll definitely be happy to give the level a second routing. It's well-built, and I like how it's aesthetically put together.
Travelling Merchant  [author] 23 Oct, 2017 @ 3:40pm 
Strange. Could you please provide me with the crash error @Hombre Futuro? This shouldn't crash.
Anthus 23 Oct, 2017 @ 3:13pm 
This causes the game to crash when loading :c Looks nice though, been enjoying these levels from people.
Travelling Merchant  [author] 23 Oct, 2017 @ 12:10pm 
@tentacle Grape.

There's a few hidden paths like that, gives secret shortcuts for speed running!

The obvious path is to go around the back, hookshot around and continue.

This map was also made before we were able to move checkpoints using the editor.
Pay Child Suport 23 Oct, 2017 @ 12:09pm 
and here's another big cheese. obviously spoilers.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1178903060
Pay Child Suport 23 Oct, 2017 @ 11:57am 
found a major cheese. wall run + jump to that right corner. (but seriously I just don't know where else to go). also I only encountered one checkpoint and that's at the start of the game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1178889436
No Name #9 22 Oct, 2017 @ 3:17pm 
Really nice. Pretty enjoyable climb. I like how it wasn't always blindingly obvious which way to go. Also, for some reason I really liked those spinning horn platforms at the beginning (don't remember if they were already a thing in the game but I like them). To nitpick, I prefer when the hooks are a bit more clear but that's just me.
Leudic 22 Oct, 2017 @ 12:49pm 
This was a really good one. I liked it.
Tanuki 22 Oct, 2017 @ 8:54am 
thanks!
crazycupmuffin 21 Oct, 2017 @ 5:06pm 
+Tanuki
So hit subscribe above,
Right-click on A hat in time in your library,
Click properties,
Over on right you will see Beta section,
Click the selection to optinto the beta,
Tanuki 21 Oct, 2017 @ 9:41am 
so im a noob at community things. how do I play them once they are downloaded
Yoshio 20 Oct, 2017 @ 3:00pm 
this level is awesome, tho i feel the time rift music is a strange choice for it
BehonArt 20 Oct, 2017 @ 2:44pm 
Fun level. I uploaded a playthrough here: https://youtu.be/mRDoUOMei8M
Travelling Merchant  [author] 20 Oct, 2017 @ 9:39am 
Updated to fix the planks, hookshot and I already improved the lighting!
Travelling Merchant  [author] 20 Oct, 2017 @ 8:51am 
Thank you for the feedback! I will fix both the hook and the planks later tonight.
Nintyuk 20 Oct, 2017 @ 5:34am 
One tiny addition, I got stuck on the second set of grapple swings where you have to swing up from one grapple point to another. The camera doesen't show the second grapple point while swinging so it wasnt until I busted out the screen shot camera I figured out where to go.

Mabey add a pon chain leading to that or something else to draw the player round.
Travelling Merchant  [author] 20 Oct, 2017 @ 3:03am 
@duskstrike This map was made before we were able to move checkpoints using the modding tools. Before, moving or deleting the checkpoint would cause the entire editor to crash.
Duskstrike 19 Oct, 2017 @ 6:53pm 
There's a few tiny issues with level design and camera, but honestly really nice looking and fun to play through. It was a nice touch mixing level elements from diffrent places that go together well. (spike platforms and windmill theme) and I had a good time. The only checkpoint is at a weird place though
Nintyuk 19 Oct, 2017 @ 5:03pm 
You can fall between those borards. If I didn't cyclone to the windmill spokes I would of died.
Dead Bread 19 Oct, 2017 @ 12:51pm 
The boards (on the second screenshot you provide) are slightly far apart so it looks like you can walk between then but can't. other than this its greeeeat!
Xodan Rot 19 Oct, 2017 @ 10:44am 
Really good map!
O2xymoron 19 Oct, 2017 @ 10:31am 
VERY GOOD
Groundwater 19 Oct, 2017 @ 6:58am 
Nice presentation!
Travelling Merchant  [author] 19 Oct, 2017 @ 6:48am 
Thank you for the feedback! I'll try keep lighting in mind more on future levels.
Fury 19 Oct, 2017 @ 6:47am 
Good level you have here. still needs some pollish here and there, lighting can be abit dark in places. The level feels like it could have been a part of act 4.

Keep up the good work
Scorn 19 Oct, 2017 @ 6:14am 
Allright, I just joined the discord and found a nice FAQ! Thanks and keep up the good work. Love your works so far :)
Travelling Merchant  [author] 19 Oct, 2017 @ 6:09am 
I'm afraid I don't know any tutorials. I kind of worked out stuff either by myself or asking questions on the offical hat in time discord server.
Scorn 19 Oct, 2017 @ 6:08am 
Looks absolutely amazing! Loved playing it! Could you maybe give me an direction to look for if I want to learn how to make my own custom levels? I can't seem to find a proper tutorial...
4D サクラ 19 Oct, 2017 @ 4:04am 
Love the verticality and the aesthetic. Wonderful map. :smile: