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I just tested these tracks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1237233661&searchtext=high+speed+rail
and i reached 750km/h as per limit i have set on my train.... It went up to 500 km on the part with tracks and then started gaining speed on these tracks mentioned above.
Could you check what's happened to your tracks that they are limiting the speed now?
I've got a stupid question though. Is there something I need to do to enable these high-speed tracks? I've connected two stations but the trains still go at the usual vanilla speed.
1. Proper train tracks with concrete sleepers by Jerenable
2. Train Overhaul that is slated after Metro Overhaul update
3. Another HST track making by cozonaq
These three will come with more detailed models thus increase texture and triss in the game.
As for the TGV Atlantique you might want to look into retexturing either of the following two assets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=446113832
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=905297022
The TGV Duplex is already available in this livery by the way:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=452911518
Have you also thought about replacing the wooden sleepers with concrete ones? Wooden sleepers are very uncommon with high speed rail after all.
This is a great asset, so thank you for making it. For those of us who look at the new road editor and see a different language, it's very helpful when those who do understand the editor share their assets.
On that note, would it be possible to change the maximum slope for this asset to between 2% & 4%? For RL HST that's the maximum grades possible. The fact the vanilla railroads could climb very steep grades in Cities Skylines has always bugged me, but true HST would be a lot more constrained than regular tracks. Having realistic grades, for me at least, makes playing the game a lot more challenging (which I think makes it intrinsically more fun, but that's just my opinion).
Just a suggestion, and I understand completely if you don’t want to change the assets grades. Using the Wiki page as a Rosetta Stone, I’m sure I’ll be able to figure out the new editor in a few years. Keep up the great work.
most road vehicles are 0.4 acc and 0.55 braking with trucks and buses even lower.
This makes for so much more realistic looking traffic :)
To clarify, speed limitations of tracks::
Default tracks (no mod): 110-120ish
Default tracks (TM, Speed Unlimiter enabler): 300
HST tracks (this asset): 1000
Do TM:PE speed limits still affect these tracks? In other words, can I set like a 100 kmph limit on a turn for example?
P.S. I'm pretty sure the speed limit on vanilla tracks was higher (using TM:PE that is) as I had trains running anywhere between 90-180 kmph max speed (depending on individual AVO settings) with tracks set to "No Limit".
It is great
@Quboid that train the video goes with 600km per hour though. It was a test to show what tracks can do, not every train goes like that. The behaviour of trains depend their operational speed that is given by asset maker or by user through AVO. HST tracks just allow trains to work on their default speed not gamewide limitation as default tracks impose. This is tue framework for my upcoming E5 train and maglev tracks overhaul.
The video looks too fast to me because when I play the game I perceive time as 1:1 (I don't use day/night cycle) but size as more like 4:1 (as in, a 4km x 4km city in-game is IMHO pretty big, whereas that's not very big IRL). I'll probably turn the speeds down a bit with AVO and not worry about the effect on path-finding. As long as it's believable, it doesn't have to be realistic.
@GrijzePilion, have you tried Speed Slider ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406354745 )? I have turned the game down to 85%, it makes vehicles look claimer.
>> We're gonna make proper maglev tracks, better than some monorail speed adjustment.
Sounds great, and you're right, a much more elegant solution. Looking forward to it, and thank you for sharing your creations.
@REVO, thank you for your work ;-)
So from a modders perspective, am I supposed to inform people to edit EVERY vehicle they subscribed to reduce their speeds ? Even yourself is saying that this is causing congestion.
Of course it will.
Time is faster in the game, vehicles dont wait 3 real life minutes in intersections. This is physics 101 we're disputing here. Until 1 in game hour takes 1 real hours, ingame 120km/h is real life 120km/h for me.
What you are saying is that "they look fast so I should reduce the speed". That's a flawed logic because for the in-game AI, that speed is 120km/h, period. The distribution of agents, services, cargo is based on this. When you reduce the speed "because it doesn't look ok" you are manipulating agents to take alternative routes because the rest of the game is using same measurement for the speed.