Cities: Skylines

Cities: Skylines

High Speed Train Track (Two Way)
65 Comments
hooya_n05 2 Apr @ 11:16pm 
could you make tunnels rendered and make single track version?
foreplayco 16 Jul, 2024 @ 7:27pm 
for people wondering if this still works it does work (atleast in my experience) i use the CR400AF high speed trainset from this workshop and it works so you can give this track a shot if you want to
一位队友一卢布 11 Dec, 2018 @ 11:52pm 
err...why there is no train on the track?
Beaker-MeepMeep 8 Jul, 2018 @ 2:14am 
If only the elevated track matched the ground level track... :-(
andypuk 3 May, 2018 @ 1:46pm 
Where/how can you see what speed a train is actually doing at any point in time? Where is it shown?
macluk 10 Mar, 2018 @ 4:01am 
Hi REVO.
I just tested these tracks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1237233661&searchtext=high+speed+rail
and i reached 750km/h as per limit i have set on my train.... It went up to 500 km on the part with tracks and then started gaining speed on these tracks mentioned above.
Could you check what's happened to your tracks that they are limiting the speed now?
macluk 10 Mar, 2018 @ 3:50am 
Possibly. I just tested Shinkansen track - same 500km/h limit. Not that trains can travel any quicker.... but if i wanted to connect my airport with a bullet train... 800km/h would be a lovely dream line :)
REV0  [author] 10 Mar, 2018 @ 3:47am 
Game has a rocket now with 100 speed multipler, it's possible that they screwed up speed limitations
macluk 10 Mar, 2018 @ 3:44am 
:(
REV0  [author] 10 Mar, 2018 @ 3:41am 
Could be a game issue, I didnt update anything
macluk 10 Mar, 2018 @ 3:37am 
Hi Revo... Your train tracks used to allow for up to 1000 km/h speed... Now for some reason it is down to 500km/h regardless changing the speed for the engine and the trailers (I have set it to 810km/h, up from 120km/h, but trains I have stested, stopped gaining speed when they reached 500km/h). Is there any reason for that?
hash 5 Dec, 2017 @ 10:29am 
Where can I find this?
Sonou 17 Nov, 2017 @ 10:06pm 
This is ok.
LoreTrotta 6 Nov, 2017 @ 3:53pm 
I've been using it for a while and I have the impression that when I build elevated rails or bridges with your tool, trains will go slower on those than on ground HST but I might be wrong maybe?
dogcat.avl 27 Oct, 2017 @ 9:23pm 
Oh, I knew it was something simple :D thanks again
REV0  [author] 27 Oct, 2017 @ 9:22am 
Use Advance Vehicle Options to increase acceleration. 2 or 3 multiplier works fine.
dogcat.avl 27 Oct, 2017 @ 8:57am 
Hey. First of all, thank you for this mod.
I've got a stupid question though. Is there something I need to do to enable these high-speed tracks? I've connected two stations but the trains still go at the usual vanilla speed.
REV0  [author] 27 Oct, 2017 @ 4:33am 
@iDubbbzTV Good to know, thanks. Added to the thread
Elvisnator 27 Oct, 2017 @ 4:28am 
Traffic President Edition only supports 300 km/h
Painted Heptagon 26 Oct, 2017 @ 7:53am 
ok was just asking
REV0  [author] 25 Oct, 2017 @ 4:07pm 
Road Tool is just released, a bit patience.
Painted Heptagon 25 Oct, 2017 @ 3:53pm 
could you please make the tracks working with the Catenary Replacer
REV0  [author] 22 Oct, 2017 @ 1:37pm 
I answered this like twice so I wont re-write the answer I had re-written of the answer I had had written. Check previous messages or go try to roll a train with 600km/h on default track.
AͨuͧrͭaͥSͤ 22 Oct, 2017 @ 4:48am 
@Ressha ooooh thank you
REV0  [author] 22 Oct, 2017 @ 3:10am 
@Ressha I might or not. I might keep this as a simple reskin of a default tracks without speed limiter, since there are other works coming in the way:

1. Proper train tracks with concrete sleepers by Jerenable
2. Train Overhaul that is slated after Metro Overhaul update
3. Another HST track making by cozonaq

These three will come with more detailed models thus increase texture and triss in the game.

Super_J 21 Oct, 2017 @ 9:27pm 
OMG
uzushio 21 Oct, 2017 @ 7:36pm 
@AuraS
As for the TGV Atlantique you might want to look into retexturing either of the following two assets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=446113832
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=905297022

The TGV Duplex is already available in this livery by the way:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=452911518
uzushio 21 Oct, 2017 @ 7:31pm 
I really like the idea behind this asset, but sadly it looks like it doesn't work with the Catenary Replacer mod .

Have you also thought about replacing the wooden sleepers with concrete ones? Wooden sleepers are very uncommon with high speed rail after all.

REV0  [author] 21 Oct, 2017 @ 6:35pm 
No TGV in horizon. Next asset will be Variobahn which I was paid, along with 2 assets in progress one futuristic asset and another one is... well, a train
AͨuͧrͭaͥSͤ 21 Oct, 2017 @ 6:04pm 
Oh and maybe the ICE from NS and DB
AͨuͧrͭaͥSͤ 21 Oct, 2017 @ 6:03pm 
Are ya able to make a TGV train for this (if you haven't yet? ;o) https://i.imgur.com/u7FCHUx.jpg
Cobalt_Blue 21 Oct, 2017 @ 2:57pm 
@REV0 thanks for the consideration!
REV0  [author] 21 Oct, 2017 @ 1:20pm 
@Devan that is certainly good idea. I will look into througly and provide an update.
Cobalt_Blue 21 Oct, 2017 @ 1:00pm 
@REV0

This is a great asset, so thank you for making it. For those of us who look at the new road editor and see a different language, it's very helpful when those who do understand the editor share their assets.

On that note, would it be possible to change the maximum slope for this asset to between 2% & 4%? For RL HST that's the maximum grades possible. The fact the vanilla railroads could climb very steep grades in Cities Skylines has always bugged me, but true HST would be a lot more constrained than regular tracks. Having realistic grades, for me at least, makes playing the game a lot more challenging (which I think makes it intrinsically more fun, but that's just my opinion).

Just a suggestion, and I understand completely if you don’t want to change the assets grades. Using the Wiki page as a Rosetta Stone, I’m sure I’ll be able to figure out the new editor in a few years. Keep up the great work.
Artemis *Seven* 21 Oct, 2017 @ 6:39am 
@REV0 Yeah, I use AVO for tuning every vehicle's acceleration and braking down significantly. My long distnace trains for example are set to 0.12 acceleration and 0.14 braking whereas
most road vehicles are 0.4 acc and 0.55 braking with trucks and buses even lower.
This makes for so much more realistic looking traffic :)
REV0  [author] 21 Oct, 2017 @ 1:52am 
@Artemis *Seven*, It does. You can set a speed limit on tracks by using TMPE. Turn speeds, acceleration, brake, tilting other values are usually set by train makers, you wouldn't need to limit the track.

To clarify, speed limitations of tracks::

Default tracks (no mod): 110-120ish
Default tracks (TM, Speed Unlimiter enabler): 300
HST tracks (this asset): 1000

Artemis *Seven* 21 Oct, 2017 @ 12:36am 
@REV0
Do TM:PE speed limits still affect these tracks? In other words, can I set like a 100 kmph limit on a turn for example?

P.S. I'm pretty sure the speed limit on vanilla tracks was higher (using TM:PE that is) as I had trains running anywhere between 90-180 kmph max speed (depending on individual AVO settings) with tracks set to "No Limit".
Quboid 20 Oct, 2017 @ 5:17pm 
That's fair enough. 600km/h is fast, so it looks fast. I can live with that. :)
CornMaruVT 20 Oct, 2017 @ 4:48pm 
Please make E5 Shinkansen :-)
It is great
REV0  [author] 20 Oct, 2017 @ 4:48pm 
@Myzer Honoured mate, thanks
@Quboid that train the video goes with 600km per hour though. It was a test to show what tracks can do, not every train goes like that. The behaviour of trains depend their operational speed that is given by asset maker or by user through AVO. HST tracks just allow trains to work on their default speed not gamewide limitation as default tracks impose. This is tue framework for my upcoming E5 train and maglev tracks overhaul.


Quboid 20 Oct, 2017 @ 4:20pm 
Thank you for this REV0, bullet trains will be neat. I agree with @GrijzePilion but that's my problem, you're right to make it realistic.

The video looks too fast to me because when I play the game I perceive time as 1:1 (I don't use day/night cycle) but size as more like 4:1 (as in, a 4km x 4km city in-game is IMHO pretty big, whereas that's not very big IRL). I'll probably turn the speeds down a bit with AVO and not worry about the effect on path-finding. As long as it's believable, it doesn't have to be realistic.

@GrijzePilion, have you tried Speed Slider ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406354745 )? I have turned the game down to 85%, it makes vehicles look claimer.
tomb 20 Oct, 2017 @ 4:10pm 
Duuuuude.. Much of a chip 'n your shoulder? It's a GAME, this is supposed to be FUN. No computer game is 100% realistic anyhow and scales have been out of whack in C:SL since day one. Use AVÓ to set things to whatever makes you happy. In the meantime, don't be the South-end of a North-going horse.....
A Guy Called Pi 20 Oct, 2017 @ 3:57pm 
@Myzer I'm not saying thank you because I'm not seeing any particular reason to be thankful. Sure, it's a problem I can easily solve myself, but the game should've had it's crap sorted out in the first place.
tomb 20 Oct, 2017 @ 3:42pm 
@Rev0:

>> We're gonna make proper maglev tracks, better than some monorail speed adjustment.

Sounds great, and you're right, a much more elegant solution. Looking forward to it, and thank you for sharing your creations.
Dioxygen 20 Oct, 2017 @ 2:31pm 
@GrijzePilion you are talking with the best train modder here, and i can't see a single little "thank you for your work". This is a bigger problem than the speed (which obviously you are the only one to not like)

@REVO, thank you for your work ;-)
REV0  [author] 20 Oct, 2017 @ 1:38pm 
Well it's good for you.

So from a modders perspective, am I supposed to inform people to edit EVERY vehicle they subscribed to reduce their speeds ? Even yourself is saying that this is causing congestion.

Of course it will.

Time is faster in the game, vehicles dont wait 3 real life minutes in intersections. This is physics 101 we're disputing here. Until 1 in game hour takes 1 real hours, ingame 120km/h is real life 120km/h for me.
Lost Gecko 20 Oct, 2017 @ 1:37pm 
@GrijzePilion Because something doesn't fit your personnal perception of what reality should be doesn't mean it's wrong. He and every vehicle creators will confirm that's how vehicle speeds work in the game and that it is the right speed. What should change here isn't train speed but your perception of reality that should adapt to reality itself :)
A Guy Called Pi 20 Oct, 2017 @ 1:33pm 
I've slowed down every vehicle, and I've reduced the speed limit on roads and rail. I've also imposed additional speed restrictions in sharp corners. Within the game simulation, it's so far proven to be entirely practical. The only potential problem is the increased traffic jams due to vehicles accelerating, travelling, and braking at reduced speeds.
REV0  [author] 20 Oct, 2017 @ 1:31pm 
@GrijzePilion Look is a subjective observation. Where is your reference, it's not even scientific. When I compare two tracks (HST and default) I base myself to default track and my observation states that same train on HST track is FASTER on default track. If trains are the same, so track is limiting factor. There's a difference between NYC sub and a train that travels 300km/h.

What you are saying is that "they look fast so I should reduce the speed". That's a flawed logic because for the in-game AI, that speed is 120km/h, period. The distribution of agents, services, cargo is based on this. When you reduce the speed "because it doesn't look ok" you are manipulating agents to take alternative routes because the rest of the game is using same measurement for the speed.
A Guy Called Pi 20 Oct, 2017 @ 1:25pm 
And you can't measure if something looks right, but you can tell when something is travelling much faster than it should.