Garry's Mod

Garry's Mod

Half-Life 2: Episode Point Five Part 1
27 Comments
Da Snowy Kirb 18 Apr, 2023 @ 9:40pm 
Don't worry about missing textures in the beginning, despite I have hl2, ep1 and ep 2 downloaded, it still is a missing texture, just let the text go by
Bread. 18 Aug, 2022 @ 6:50pm 
I load into missing textures do I need half life or something?
Man 11 May, 2021 @ 7:28am 
this got my attention
Kriegsman 7 Mar, 2020 @ 8:14am 
hunt down the freeman is shitier then my ass after 2 hours of eating spicy things
RandomPerson 2 Jul, 2019 @ 7:13pm 
when i load it i keep getting non loaded graphics.so do i need aditional workshop items as well for it to work with graphics or is it something else?
Jariner 6 May, 2019 @ 10:44am 
wow this is more epic then the shitty hunt down the freeman
IrishSocialist 8 Jul, 2018 @ 8:12pm 
still better than Hunt Down The Freeman
Kharnish 5 Dec, 2017 @ 1:25pm 
thanks bro
Tyrex  [author] 5 Dec, 2017 @ 12:38am 
@Peanut_Bubba ep_pointfive_one
Kharnish 5 Dec, 2017 @ 12:07am 
i have like hundreds of mods so i cant go into addons maps and find map name
Kharnish 5 Dec, 2017 @ 12:05am 
like rp gm ttt other or other ones
Kharnish 5 Dec, 2017 @ 12:05am 
whats the map name
NaturalGlitch 22 Nov, 2017 @ 2:05pm 
If I could thumb up comments, I would. Thanks!
Tyrex  [author] 22 Nov, 2017 @ 10:36am 
Your addon folder directory tree should look like this:
-addons
.....-lua
..........-weapons
...............-(weapon_name)
.........................-shared.lua
.....-maps
..........-(mapname).bsp
.....-models
..........-weapons
...............-(weapon_name)
....................-(weapon model files)
.....-sound
..........-(sound files).wav
Tyrex  [author] 22 Nov, 2017 @ 10:34am 
@NaturalGlitch For the suppressed pistol, I made the model and SWEP myself, and then I went into the CS:S .FGD and looked for the weapon_* entity codes. I created my own new .FGD and copy-pasted one of the weapon_*entity codes from the CS:S .FGD and edited it accordingly and I was incredibly shocked when it actually worked. All I had to do then was put the weapon files in their right place by the map upload.
The custom voice samples I just manually edited in Audacity after extracting any relevant voicelines I could find and chopping them up and merging them. After that all you have to do is put them in your Hammer's sound folder and they should show up in Hammer. Then you just have to place them along side the map file when you upload it using the same directory tree format such as that in Hammer.
NaturalGlitch 21 Nov, 2017 @ 7:29pm 
I noticed you added some add-ons into your map, along with custom voice samples; do you have a tutorial on how you did it? I find walkthroughs and explanations, but they all seem to be using a different version of GMod than me/are so old they don't work.

If you could point me to the right direction, it would be very much appreciated.
Calogix 8 Nov, 2017 @ 11:43am 
wAIt so WHAT is this
LastZlo 23 Oct, 2017 @ 12:15pm 
Kill Breen: Map edition.
Tyrex  [author] 22 Oct, 2017 @ 2:37pm 
Thank you! I've been spending these last few days trying to finish just the beginning section in the next part, I think people will find it interesting.
D4GG3R 22 Oct, 2017 @ 2:22pm 
I like this... All the details the aylx voice is pretty neat.
Tyrex  [author] 21 Oct, 2017 @ 4:25pm 
@slimyslime11 Thank you!

@GojirafanNeptunia I will definitely try to make them longer. Some may be shorter than others if they're really difficult so people don't have to redo the whole map to get back if they die.
GojiraNekozilla 21 Oct, 2017 @ 3:49pm 
Will the next parts be longer?
Dugong 21 Oct, 2017 @ 2:04pm 
I like this so far!
Mr. Bouncerverse 21 Oct, 2017 @ 10:16am 
No problem!
Tyrex  [author] 20 Oct, 2017 @ 7:27pm 
Yeah it's still WIP, that's gonna be the next part, sorry, I should have stated that. Thanks!
Mr. Bouncerverse 20 Oct, 2017 @ 7:10pm 
It's good so far, you definitely have my attention. Well done, but may I ask, did you intend for the second room to be just an empty dead end, or is it still WIP?