Divinity: Original Sin 2

Divinity: Original Sin 2

Monk - 15 new Warfare + Scoundrel skill combinations PLUS Unarmed Attacks!
164 Comments
Maravin 20 May, 2023 @ 2:20pm 
Hey there, I was wondering if I could request that you upload the definitive edition of this mod into steam workshop? Theres not really any unarmed weapon mods out there and Id like to avoid going through the hassle of using a nexus mod manager.

Would really appreciate it if possible.
BargleDargleFargle 11 Jan, 2022 @ 5:25pm 
Anybody know how to get the crafting to work for DE? Keeps coming up as invalid combination.
Ra389 8 Mar, 2021 @ 3:43pm 
I sub my mod for unarmed attacks and while everything else works: monk types, different class, etc, the unarmed attacks don't seem to be working. Do I need to combine the same staffs to get it to work or do I need to use the herb with the staff instead I don't get it. Note: I sub the other required mods in already too.
Gunthor 2 Jan, 2021 @ 1:13am 
not showing up in my mod list?
Zkysa 8 Jun, 2020 @ 7:10am 
I don't like the staff weapon requirement for the skills (I'm talking about the DE Nexus Mod version, not sure if that matters)
Foof 3 May, 2020 @ 6:22pm 
Haven't used this mod in a while so when I re-installed it and tried making a strength unarmed weapon with a sword it gets turned into a helmet instead of a two handed weapon. Anyone have the same problem?
Water 13 Sep, 2019 @ 2:27pm 
Where are the skillbooks please, isn't there any vendor or sellor ?
Foof 14 Jul, 2019 @ 11:45am 
The warfare skill onslaught doesn't work with this mod, It will only do one swing of the weapon and be done.
Also, 2 of the 3 attack animations are just kicks which is weird when the main appeal is punching but I'm sure that's an easy enough fix for me to look into it myself.
Overall pretty good, the unique skills were well done.
MannyMiami 17 Jun, 2019 @ 2:47pm 
So dose the unarmed count as dual weilding or just one onehanded wepon?
Vegas2121 7 Apr, 2019 @ 6:04am 
So I have recently installed the mod (the DE version from Nexus) and activated it at the bottom of the mod list. However I cannot combine 3 staffs to make an unarmed it says the three items cannot be combined. I had the crafting overhaul but it is unactivated.
phoenixgerick 18 Mar, 2019 @ 9:16pm 
Sever, can u tell/show me how u got it to work? What did u do? I too am not very savvy with this kind of stuff, so I'm In the same boat as u were in.
Sever 12 Mar, 2019 @ 4:56pm 
I got it to work! Thanks for the mod!! I am curious, though...Is Tempest Kick intended to do electric damage in an area when used as a finisher? I seem to be noticing this.
Sever 12 Mar, 2019 @ 9:29am 
I'm not very savvy with this kind of stuff. Would someone help me with applying the mod to the game? I have used mods through the Workshop, but I don't know how to download and apply this mod from Nexusmods. Thanks for any help!!

John 3:16
phoenixgerick 18 Dec, 2018 @ 10:22pm 
Nice. Thank you for converting it to the DE.
Balkoth  [author] 30 Nov, 2018 @ 3:12pm 
I didn't convert that particular mod to definitive. Just boot up the game and read the description of THIS mod. This is just a skillpack.
ShakkaShuu 29 Nov, 2018 @ 8:36pm 
but with that - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1200707694 , i can for previous version.
so what this mod about? new skill?. i just want to play monk.
Balkoth  [author] 28 Nov, 2018 @ 1:59pm 
Not with this mod, this mod never actually added a class.
ShakkaShuu 28 Nov, 2018 @ 1:55am 
Is it possible to choose monk in Definitive Edition from character creating menu?
Balkoth  [author] 27 Nov, 2018 @ 2:59pm 
Definitive Edition has been uploaded to my Nexus page:
https://www.nexusmods.com/divinityoriginalsin2/mods/425/?tab=description
phoenixgerick 4 Nov, 2018 @ 7:10am 
Same. As soon as these mods are converted to DE the sooner I can REALLY get into DOS2.
Danger Close 18 Oct, 2018 @ 12:27am 
I'm eagerly waiting on the conversion to DE. I can't play without this mod; this mod is that good.
Jamaree 16 Oct, 2018 @ 1:07am 
If you don't mind me asking, any news on the conversion?
Abstrakt Drey 3 Oct, 2018 @ 8:32pm 
Please convert this to DE! This is my favorite mod for DOS2, I tried converting it myself but I couldn't get it to work. I will buy you a coffee if you can save my DE playthrough!
Space__Rover 25 Sep, 2018 @ 11:32am 
how to conver to deffinitive version https://www.reddit.com/r/DivinityOriginalSin/comments/9c3tg7/how_to_upgrade_classic_mods_to_the_definitive/ I havent tried it for this mod yet but it works with sourcery worth of a collar
Meilak 24 Sep, 2018 @ 10:33am 
Does putting points into 2H increase the damage of unarmed attacks?
Balkoth  [author] 18 Sep, 2018 @ 9:40pm 
I'm working on it. But blame Larian if I can't port it. I don't have the files and right now the editor won't even load for me.
GatlingCombo 13 Sep, 2018 @ 1:20pm 
Definitive Please. I love using your mod.
Shadow 8 Sep, 2018 @ 6:12am 
Definitive Version would be good.
Deranged Dota Enjoyer 5 Sep, 2018 @ 1:28am 
Any chance this will ported to Definitive Edition?
Chief Romanji 25 Jul, 2018 @ 4:12pm 
Correction, I know how you "craft" them. but I'm curious if you can Come across them or earn them through the course of the game.
Chief Romanji 18 Jul, 2018 @ 8:28pm 
So, I'm curious. How do you acquire the skillbooks for said skills.
zyocuh 4 Jul, 2018 @ 12:08pm 
I seem to be hurting myself when I use attacks sometimes, and it hurts A LOT. Is there any reason for this?
Talthewarrior 23 Jun, 2018 @ 6:19am 
is there a way you can make it Unarmed without the wand and abilities that you can pick Unarmed and spend points to it that unarmed does critical like single handed dual wielding..etc..

Paraduux 17 Jun, 2018 @ 7:49am 
Is there a way to get items that are better than white?
Balkoth  [author] 22 May, 2018 @ 2:41pm 
The source potions/orbs use a skill to give you a Source point. I simply attached that skill to mine and put a % chance on it.
Voxeriino 22 May, 2018 @ 1:33pm 
Quick question about the Flurry of Blows skill. How did you make it to where it uses a % chance to not use a source point/refund a source point?
Balkoth  [author] 20 May, 2018 @ 1:42am 
Sounds good.
PK_Ultra 19 May, 2018 @ 11:39pm 
id rather punch myself in the nuts
Balkoth  [author] 17 Apr, 2018 @ 6:02pm 
This isn't helpful feedback.
jrad7702 17 Apr, 2018 @ 4:09am 
I really want to play a unarmed class but the way this was done it is just too complicated.
RndmPlb 15 Apr, 2018 @ 4:39pm 
You've probably been asked this a lot, I get it, w/e then I guess ¯\_(ツ)_/¯
Balkoth  [author] 15 Apr, 2018 @ 3:49pm 
Nope.
RndmPlb 15 Apr, 2018 @ 2:52pm 
Would you consider doing this class mod in a more "conventional" way, meaning with a skill book trader and other traders being able to sell fist weapon ? It would be way more immersive. DOS2 really needs an unarmed class mod (vanilla hand fighting animations being already awesome) and this one could very well be it ! Good work so far !
Balkoth  [author] 14 Apr, 2018 @ 6:33pm 
I have added an addon to the Monk mod to allow Strength and Finesse versions of the unarmed attacks.

While it goes against my vision, I decided as long as I had the editor open, I would make it for the people who want it.
Balkoth  [author] 22 Mar, 2018 @ 7:49pm 
Have fun!
Digan 22 Mar, 2018 @ 6:27pm 
i Guess its a lil confusing at first till i start to use it :D
Balkoth  [author] 22 Mar, 2018 @ 5:58pm 
The description has your answer. You can just upgrade it at any time.
Digan 22 Mar, 2018 @ 5:42pm 
ooh but how does it scale then?:O is it depending on what staffs u mix? to get the dmg on unarmed attacks?:O
Balkoth  [author] 22 Mar, 2018 @ 5:18pm 
Read the description or my previous comment for your answer. :)
Digan 22 Mar, 2018 @ 4:54pm 
So wait... do u have to use staffs ? or is this literally....unarmed? :O