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As for the Breakthroughs themselves, turns out there's some limit--possibly hardcoded--on how many you can get, so you're not going to get all of them.
In the meantime, in case you want to emulate the effects of this mod yourself, here's the settings you have to change.
Open XCOMGameData.ini in "XCOM2 War of the Chosen\XComGame\Config".
The numbers in square brackets are the settings by difficulty. [0] is Rookie, etc. You only need to change the settings for difficulties you intend to play on.
Change MaxInspiredTechTimerHours from "504" or "672" to something mad like "504000".
Change StartingBreakthroughTechTimerHours from "336" or "504" to "0".
Change MaxBreakthroughTechTimerHours from "840" or "1176" to "0".
The first setting makes Inspirations all but nonexistent.
The other two ensure that even the briefest of standard research (aside from instant autopsies) projects will give you a Breakthrough.
"To override a strategy stat for a particular difficulty level add a new section below for the difficulty selected using the section format"
This is followed by this: [{BaseTemplateName}_Diff_{Difficulty} X2CharacterTemplate]
This means that it actually is possible to adjust both time and resource requirements for all projects on all difficulties via the Strategy Tuning ini.
Thanks for the code, regardless.
private function ResetInspiredTechTimer()
{
local int InspiredTimerHours;
InspiredTimerHours = `SYNC_RAND(`ScaleStrategyArrayInt(default.MaxInspiredTechTimerHours));
InspiredTechTimer = GetCurrentTime();
class'X2StrategyGameRulesetDataStructures'.static.AddHours(InspiredTechTimer, InspiredTimerHours);
}
And change it to something like this
private function ResetInspiredTechTimer()
{
local int InspiredTimerHours;
InspiredTimerHours = 99999999;
InspiredTechTimer = GetCurrentTime();
class'X2StrategyGameRulesetDataStructures'.static.AddHours(InspiredTechTimer, InspiredTimerHours);
}
InspiredTimerHours = `SYNC_RAND(`ScaleStrategyArrayInt(default.MaxInspiredTechTimerHours));
This means that Inspirations arent disabled, they will just randomly take between 1 and MaxInspiredTechTimerHours, which isnt disabling. You could get another inspiration technically.
BreakthroughLaboratoryModifier=0.75
The best I could do would be to halve the numbers (or remove the lines? I dunno) to make them take five days. You'd have to ask someone with more experience with the editor if they know how to get at the default values.
The fixed 10 days makes most breakthroughs too time-intensive to be viable.
That do you? ;)