XCOM 2
Squaddie XCOM Skills
55 Comments
Rusty | SkyPaladin 19 Dec, 2021 @ 8:43pm 
Does this mod interfere with LWOTC?
Cake_Knight 1 Jan, 2021 @ 3:07am 
Will this mod ever be updated?
DERPKING1991 20 Sep, 2019 @ 1:32pm 
This mod needs to be updated if anything
FireBorn 28 Jul, 2019 @ 4:16am 
I am having a problem with Ranger. His "Squaddie" & "Sergeant" skills are the same. When I promote the soldier to "Sergeant" it did not give me the choice to select skill
just give the same 2 squaddie skills.
apeter16 28 Jan, 2019 @ 10:51am 
I can't seem to get this mod to work. I have wotc, It's the only mod installed and the mod is the first one listed in the mod options. However when I start a new play through the new skills don't show up after the first promotion. I would really appreciate some help.
matko 6 Aug, 2018 @ 3:15pm 
Would really like to use this mod but crashes as already described in the comments. Chance for an update or fix? :)
Duk of Deth 1 Aug, 2018 @ 11:43pm 
I found that this mod was stripping the Reapers of their Shadow, the Skirmishers of their Grapple and associated skills, and also... the Templars of Rend. Without those skills, starting Reapers are just weak sharpshooters, starting Skirmishers are slightly more useful than rookies, and starting Templars might as well just stay on the Avenger as ambassadors, for all their use. I am certain this mod was doing all of that because when I commented out the relevent lines in the mod, and restarted at the appropriate point, my skirmishers and reapers had their skills back.
Xal 21 Jul, 2018 @ 11:20pm 
This mod crashes every mission starting with mission 2 in a new playthrough. I don't have LW2 installed. I do have WOTC installed. I can't get this work after jumping over every quick fix hoop I've read about. I've done two separate fresh playthrough's with this mod without any success. I only encounter crashes after clicking on mission 2 or later missions when you click, "start mission".
DERPKING1991 25 Jun, 2018 @ 8:02am 
Well I mean with this [WOTC] LW2 Classes and Perks
DERPKING1991 25 Jun, 2018 @ 7:34am 
wanna know if you got this going with LW2 WOTC perks and the other one?
Zetacius 9 May, 2018 @ 5:29am 
Does this work with M.I.N.T. classless?
Theobald 24 Mar, 2018 @ 6:16pm 
Marvelous news anyway ^^
kregano  [author] 23 Mar, 2018 @ 3:25pm 
I'm working on using the LW2 WOTC perks to fix the problems, but I'm not sure if I'll get results this weekend.
Theobald 18 Mar, 2018 @ 3:14pm 
With the release of the LW2 classes port, can something be done to fix this here ?
Favid 6 Mar, 2018 @ 2:16pm 
Not that I know of. If you load a game from before you brought a Sentinel or Traverse Fire user onto a mission, and then never deploy them, I don't think it will crash. But if you're past that point then I don't know what you can do.
Insufferable Smartypants 6 Mar, 2018 @ 12:36pm 
Is there a way to fix this crash from a user's side?
Favid 5 Mar, 2018 @ 9:54am 
@kregano I've been working on porting the LW2 classes and abilities to WotC and have run into the same crashing problem as you. I believe I have tracked down the cause, how to reproduce it, and how to fix it. It has to do with your XComGameState_Effect_EffectCounter not unregistering its events properly at the end of a mission.

My guess is that these crashes are happening when players are loading a mission that follows a mission where they were using a soldier that had either Sentinel or Traverse Fire.

See this issue for more details: https://github.com/X2LongWarOfTheChosen/LongWar2AbilitiesForWotC/issues/49
Theobald 22 Feb, 2018 @ 4:24pm 
Any good news on the crash front ? :)
kregano  [author] 3 Feb, 2018 @ 9:59am 
Okay, I've made some progress on the crashing - it's definitely related to the coding of the LW2 skills, and not the reward soldier generator. I'm going to do some tests, but what I think is happening is either the X2Effect files for the skills have code that the reward soldier generator can't handle, or the generato can't handle the effect counter.
Chalex 28 Jan, 2018 @ 8:55am 
I'd like to echo the people reporting crashes. I've tried two campaigns now, one with 'Lost and Abandoned' enabled and one not. When it was enabled I always crashed immediately on entering the loading screen for 'Lost and Abandoned'. When it was not enabled I instead crashed on the loading screen for the 3rd mission (which was a 'Rescue the Resistance Agents' mission type for the Templars (Horde sitrep).

I tried disabling the mod but the crashes still occured, so I started a fresh game without this mod enabled and got through 'Lost and Abandoned' without any problems. So perhaps the crash is casued by controllable NPCs being present in the mission?

I hope you can fix it, I really like the mod's concept and the abilities you've picked. Thank you for your work.
Raynis 24 Jan, 2018 @ 5:50am 
My game crashes eventually no matter what. I finally singled it out to this mod by removing all my others. I really love this mod, but the crashing makes it impossible for me to make any progress in the campaign. I am not using the ranger/grenadier rebalce at all. Any help would be appreciated. :)
Smee 20 Dec, 2017 @ 2:26pm 
I also get a crash on the first mission that has any friendlies in it, works fie for the first 2 missions but dies on a resue the scientist mission.
DisturbingLackOfFaith 14 Dec, 2017 @ 12:30pm 
Crashing for me, too, when the game tries to load the Lost and Abandoned mission. I have a campaign started with about 120 mods. Only Squaddie Skills enabled, game crashes. Every other mod except Squaddie Skills enabled, the mission loads fine.
daughter_of_ether 8 Dec, 2017 @ 7:49pm 
4 games with both, then 2 with just Squadie. Then I read this thread and saw the post by Downloaded Skill below, and figured I had found my problem, so I started again with all the mods I wanted (Including r&g rebalance) and left this mod out. Made it to mission 17 as I said. As of yesterday I started an eigth playthrough w/o either mod. On mission 6, no crash so far.
kregano  [author] 8 Dec, 2017 @ 9:54am 
@daughter_of_ether: Were you using Squaddie XCOM Skills & the ranger/grenadier rebalance at the same time, or separately?

That said, you shouldn't be crashing with just the rebalance, which leads me to believe it's something else or an after effect of switching mods.
daughter_of_ether 7 Dec, 2017 @ 5:15pm 
We are having the same type of crash as slnich2. We started 6 games with this mod, and always ended up crashing on mission load in the first few missions. Then we disabled this mod and made it 17 missions in - but now it's crasing again in the same manner. We still have the reballanced ranger and grenadier mod, but honestly I'm at a loss. It's a difficult crash to debug, as it requires so much time invested to come up. Interestingly, the crash on mission 17 is independent of what mission 17 actually is - we did a covert ambush, reloaded and avoided the ambush and it crashed on a facility mission instead.
slnich2 5 Dec, 2017 @ 3:12pm 
Still crashing, but it's on the first alien retaliation mission. So that would make it the fourth mission when it crashes. Hope this info helps, you've made one of the few mods that I've been dying to play with!
kregano  [author] 4 Dec, 2017 @ 1:05pm 
Pushed a WIP fix for the crash issue. Snapshot no longer has Snapshot Overwatch as an additional ability. That should get around crashing on the second mission, but let me know if it doesn't.
kregano  [author] 27 Nov, 2017 @ 10:02am 
@Lux: Squaddie skills are free and earned once a soldier is promoted to a class/generated by the game.
Lux Manifestus 26 Nov, 2017 @ 8:09pm 
Are the squaddie skills given for free or do they have ot be purchased with ability points?
Dex 16 Nov, 2017 @ 12:10pm 
Can confirm I am also getting crashes at the skyranger screen directly stemming from this mod. I really want to use it, but it just affects stability too much for me at the moment.
slnich2 11 Nov, 2017 @ 5:23am 
It is crashing for me as well, but only when loading the Advent Retaliation mission. Specifically the mission where you have to help the resistance fighters. I think the resistance fighters is where the issue is but I have no idea. Hopefully this helps you figure out what is going on.
Jorkie 7 Nov, 2017 @ 11:52pm 
It is very strange.

Example:
I run about 230 mods without probs. If i have yous active i normaly crash in the loading screen of the second mission.

Do i turn it off at this point i can load the mission.
Do i turn it on and try to load the mission again (not continue but loading at the exact point befor thhe mission where it failed in the first place) it works .... but will crash at the loading screen of mission 3.

However at lost and abandond is end station.
kregano  [author] 7 Nov, 2017 @ 6:12pm 
@Jorkie: Hmm... Okay, I'll have to run a debug campaign to see what's up with that.
Jorkie 6 Nov, 2017 @ 11:56pm 
Generaly it crashes at first mission after gate crasher. If you can make it beyoned this point (their a ways but it has no logic) it crashes at the next mission. If you can also make it beyoned this point ... (again possible but no logic behind it).... it crashes after frist cut scene (meeting the reaper) when you should get controll back again.

Btw Traverse Fire is missing the line, ApplyToWeaponslot ......
kregano  [author] 6 Nov, 2017 @ 6:26pm 
RowdyRoddyPipeSmoker: I might have a line on what's causing it, but is it crashing before Lost and Abandoned, or when you try to load into the first part of Lost and Abandoned?
RowdyRoddyPipeSmoker 6 Nov, 2017 @ 3:31pm 
this mod crashes the game for me. tried removing everything else, still crashed, removed this, works perfectly fine even with a ton of mods. I can't tell exactly when or why it's happening, but it seems to crash at the start of one of the first 4 missions no matter how many times I've restarted and tried to get past that point, no matter what other mods are or aren't active, it always crashes right before dropping into the mission zone. Removing this mod fixed the problem every single time so I know it's this mod. And yes I made sure it's in the first 5 mods loaded. I can't believe I'm the only one having this issue...
kregano  [author] 6 Nov, 2017 @ 11:59am 
Modified SnapShot so it doesn't ruin the default shot, but still need to do more work to get the aim modifier working. Currently uses the regular range table.
Jorkie 23 Oct, 2017 @ 1:06pm 
Traverse Fire works if you change the ini file from 1 time per round to something like 99.

But i had to unistall since i can t load a missions exept the first one with this mod on. Dunno why.
bstar 23 Oct, 2017 @ 11:44am 
Traverse Fire is not working for me. My soldiers get the perk but it doesn't give me the extra action after taking a shot with the cannon (I'm using weapon mods, maybe it doesn't recognize the modded weapons?)

Snap Shot seems to work differently than I remember. With the aim penalty on all shots, squadsight is now almost useless.
kregano  [author] 23 Oct, 2017 @ 5:18am 
@Jose: Mod .ini files are in the Steam workshop folder, but if you have Alternative Mod Launcher, you can directly edit a mod's config files from there.
José 23 Oct, 2017 @ 1:55am 
Oops. Yeah, forgot that it's something to do with Tactical Rigging, Ammo and Grenade slots by Jace the Ace. Is that .ini file something to do with the regular Config folder in the Documents area of a computer?
kregano  [author] 22 Oct, 2017 @ 4:49pm 
@Jose: Is that Tactical Rigging as a squaddie skill? That said, this is totally a load order issue. You need to go into XComModOptions.ini and move SquaddieXCOMSkills into the first 5 mods.

@Snazzy Dragon: I'll try to see if I can fix that.
Veritas 22 Oct, 2017 @ 2:46pm 
Snap shot is applying the aim penalty to both standard shots and snap shots. other than that this mod is working perfectly for me. I'm glad you at least let us have the option to use percision shot instead though, as that perk works
kregano  [author] 22 Oct, 2017 @ 1:17pm 
@Insufferable Smartypants: It might be a load order issue - WOTC does fucked up shit when anything affecting XComClassData isn't in the first 6 or so mods that load.
Insufferable Smartypants 22 Oct, 2017 @ 10:51am 
I started a new game with this and spawned a templar in gatecrasher mission that had no rend ability. He's pretty strange - his skills are "Deflect, Mentally Awake, Channel, and Quickdraw."

Could that have been this mod?
kregano  [author] 22 Oct, 2017 @ 7:34am 
@Insufferable Smartypants: Well, the original version of Snap Shot just replaced the original shot/overwatch abilities, so that's why the description is like that. I can fix that later.

@Jose: I might. Depends on how hard it is to fix the minor code changes that WOTC introduced.

@James: You probably could, but you'd need to mess with the .ini file so it has 4 abilities in the squaddie row, like a Spark does.

@warp.ligia.obscura: I tested most of this a long time ago (pre-WOTC), so I forget, but I can do some testing later today to see what happens.
warp.ligia.obscura 22 Oct, 2017 @ 2:26am 
How does Sentinel interact with the extra shots from Guardian? Do they stack, so you get that second shot guaranteed plus any more from Guardian procs?
José 22 Oct, 2017 @ 12:23am 
Kregano's at it again! Glad to see you're still at it. The only thing I will ask is: could you add an extra option for perks of the WotC classes?

Hit and Run could be appropriate for either the Reaper or Skirmisher. Kubikiri being a perfect risk/reward alternative for Reaper. Bring 'Em On/Rapid Reaction for Skirmisher. Coup 'd Grace/Fleche for Templar. Just for the sake of variety.