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just give the same 2 squaddie skills.
My guess is that these crashes are happening when players are loading a mission that follows a mission where they were using a soldier that had either Sentinel or Traverse Fire.
See this issue for more details: https://github.com/X2LongWarOfTheChosen/LongWar2AbilitiesForWotC/issues/49
I tried disabling the mod but the crashes still occured, so I started a fresh game without this mod enabled and got through 'Lost and Abandoned' without any problems. So perhaps the crash is casued by controllable NPCs being present in the mission?
I hope you can fix it, I really like the mod's concept and the abilities you've picked. Thank you for your work.
That said, you shouldn't be crashing with just the rebalance, which leads me to believe it's something else or an after effect of switching mods.
Example:
I run about 230 mods without probs. If i have yous active i normaly crash in the loading screen of the second mission.
Do i turn it off at this point i can load the mission.
Do i turn it on and try to load the mission again (not continue but loading at the exact point befor thhe mission where it failed in the first place) it works .... but will crash at the loading screen of mission 3.
However at lost and abandond is end station.
Btw Traverse Fire is missing the line, ApplyToWeaponslot ......
But i had to unistall since i can t load a missions exept the first one with this mod on. Dunno why.
Snap Shot seems to work differently than I remember. With the aim penalty on all shots, squadsight is now almost useless.
@Snazzy Dragon: I'll try to see if I can fix that.
https://steamhost.cn/steamcommunity_com/profiles/76561198123310108/screenshot/876373861378262672
Could that have been this mod?
@Jose: I might. Depends on how hard it is to fix the minor code changes that WOTC introduced.
@James: You probably could, but you'd need to mess with the .ini file so it has 4 abilities in the squaddie row, like a Spark does.
@warp.ligia.obscura: I tested most of this a long time ago (pre-WOTC), so I forget, but I can do some testing later today to see what happens.
Hit and Run could be appropriate for either the Reaper or Skirmisher. Kubikiri being a perfect risk/reward alternative for Reaper. Bring 'Em On/Rapid Reaction for Skirmisher. Coup 'd Grace/Fleche for Templar. Just for the sake of variety.