Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And yeah, go ahead and report any issue's here. I fallow all my mods discussion's.
you are welcome
it means it's working as it's supposed to =^.^=
i make my mods for what i want in the game. and i stick to that for the most part.
i like MA so much that i been working on a MA only Mod ( though on the back burner because my video card )
This mod makes people more deadly, which is a theme in nearly every single one of my mods. its to make the game harder and more deadly. even more so for people who are near max level. this gives them a challenge like no other mod does.
i also did not make this to be very lore friendly. making people strong enough to challenge max level charters means i have to toss lore friendliness aside.
this mod is balanced to my vision and what i wanted. though i'll still be tweaking it and adding things over time. just like the new nest spawns i added. i'll be adjusting those over time.
never even heard of that mod tbh
too bad i can't get them to change hair color and shout out DBZ power ups when they lose use of that arm. or change to MA.
Would be rather funny.
makes you think twice about removing their weapons for profit.
or get them all down, strip them, then run before they start waking back up.
When I go to explore any lost library all of the outposts are intact but only one of them contains "library loot" the rest are completely empty and owned by "Skeletons" instead of "Second Empire".
And checking in the FCS the only difference I can find between your mod and vanilla for the "Lost Library Town" is that you add 2 skeletons.
I am also using only your mod, do you have any idea why I am getting this bug?
EDIT: Also, even more strange. When I created a submod to remove the two skeletons that you add the ruins look normal but there still spawns two hostile skeletons.
the torsos I had to collect to eventually get the limbs needed for research (each hive has different limbs, an issue discussed earlier in this thread)
this was later in the game than made sense for that tier of research, but i think this solution is fun!
fixed a few other missing folder issues.